Originally posted by Longhornfan1024
3 more INTs by Not a Yes Man in a legit game. He still has more regular and blowout adjusted INTs than that low EL CB even though he has played more real teams.
Really? Low effective level? thats the best you got? I take *PRIDE* in my all of my guy's effective level being below "standard". Its kind of a handicaping mechanism. Still, very few people with rosters my size have half the number of MVP trophies. I wonder why.
I mean, if my guy had outperformed your guy as badly as yours did mine today, i think id find some smack to talk about that wasnt an actual compliment.
Effective level shows the number of skill points it would take to build the average dot in existence for a that position at that level.
Since attribute points get ridiculously expensive at the same time their marginal utility goes down, having an EXTREME effective level does not necessarily mean you are doing it right. I mean if you took a guy to the 2 caps higher by using skill points, you might get his natural speed to 101 or something, which is 5 percent higher than a guy who spent say 40 or 50 fewer skill points on that attribute, and now shows an 80 or so effective level deficit on that one attribute.
However, if the second dot has extreme modifiers that the first dot does not have because he didnt waste them going two caps higher,. his effective speed might actually be higher.
Again, if you only want to develop 3 or 4 SAs, by all means build that insane speed gap. or vision gap or whatever you spent your modifier points on.
3 more INTs by Not a Yes Man in a legit game. He still has more regular and blowout adjusted INTs than that low EL CB even though he has played more real teams.
Really? Low effective level? thats the best you got? I take *PRIDE* in my all of my guy's effective level being below "standard". Its kind of a handicaping mechanism. Still, very few people with rosters my size have half the number of MVP trophies. I wonder why.
I mean, if my guy had outperformed your guy as badly as yours did mine today, i think id find some smack to talk about that wasnt an actual compliment.
Effective level shows the number of skill points it would take to build the average dot in existence for a that position at that level.
Since attribute points get ridiculously expensive at the same time their marginal utility goes down, having an EXTREME effective level does not necessarily mean you are doing it right. I mean if you took a guy to the 2 caps higher by using skill points, you might get his natural speed to 101 or something, which is 5 percent higher than a guy who spent say 40 or 50 fewer skill points on that attribute, and now shows an 80 or so effective level deficit on that one attribute.
However, if the second dot has extreme modifiers that the first dot does not have because he didnt waste them going two caps higher,. his effective speed might actually be higher.
Again, if you only want to develop 3 or 4 SAs, by all means build that insane speed gap. or vision gap or whatever you spent your modifier points on.
Edited by xeef on Jun 14, 2013 03:21:27
Edited by xeef on Jun 14, 2013 03:19:08
Edited by xeef on Jun 14, 2013 03:18:57
Edited by xeef on Jun 14, 2013 03:18:35
Edited by xeef on Jun 13, 2013 19:52:46