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Forum > Goal Line Blitz > Hurries are getting to be a complete joke
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DarkRogue
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http://goallineblitz.com/game/replay.pl?game_id=2177059&pbp_id=3357849 wow..... how the fuck is this a hurry. This sim is horseshit right now if you don't play pro/WL and it's completely obvious that no one gives a shit if the game is even remotely enjoyable at the lower levels
 
Homage
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there wasn't a bad pass

nothing to see here
 
GMathiasf
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no one has cared about the lower levels since we went through them initially. Since then, the way we have to build our dots for end game has made the lower levels quite silly and irrelevant.
 
DarkRogue
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Originally posted by Homage
there wasn't a bad pass

nothing to see here


Yes but I'm pretty sure the hurry is what forced the QB to throw quick when that play is designed to go further down the field, the point is that there is no way that should ever be a hurry especially not by the DT when he's blocked perfectly.
 
Greg B
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I always hear how the dots aren't an accurate representation of the actual game play and all that nonsense. Maybe the dot is just 5 yards slower then the actual game time dot?


and yes this is a sarcastic post to the lolsimridiculousness

Also one of my DT's have had hurry's in this same manner
Edited by Greg B on Oct 21, 2012 13:04:19
 
dahman32
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Originally posted by DarkRogue
http://goallineblitz.com/game/replay.pl?game_id=2177059&pbp_id=3357849 wow..... how the fuck is this a hurry. This sim is horseshit right now if you don't play pro/WL and it's completely obvious that no one gives a shit if the game is even remotely enjoyable at the lower levels


FEARSOME
Quarterbacks are scared just by this player lining up across from them. Each level of Fearsome gives a +2% chance to cause the QB to feel hurry pressure when this player is blitzing from a LB, SS, or FS position, "no matter how close he is."

Unfortunately, this does not fit this occasion as the DT is no where close to 600 fame.

Just the "no matter how close he is" comment makes me think this is coded in with some other factors as the game is WAI
Edited by dahman32 on Oct 21, 2012 13:09:34
Edited by dahman32 on Oct 21, 2012 13:09:18
 
cowtesticles2001
udder pressure
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LOL
 
bhall43
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Originally posted by dahman32
FEARSOME
Quarterbacks are scared just by this player lining up across from them. Each level of Fearsome gives a +2% chance to cause the QB to feel hurry pressure when this player is blitzing from a LB, SS, or FS position, "no matter how close he is."


Well this is a pretty useless post.
 
Hagalaz
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If I'm not mistaken, there was a bug sometimes that hurries were being wrongfully warded to the closest defender, instead of the defender that DID trigger the hurry. However, in this particular play, one would still need to find the hurry first!
 
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Yep, QB is set to holy$%@ Holy &^%$
 
dmfa41
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I don't know, might be a lower-level problem (vision, confidence, etc) but honestly I've got no clue. Looks screwy to me.
 
Koowahn
Kid Cudi
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lmao
 
cowtesticles2001
udder pressure
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Originally posted by dmfa41
I don't know, might be a lower-level problem (vision, confidence, etc) but honestly I've got no clue. Looks screwy to me.


Bad talking the game -10 points...
 
dahman32
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Been an issue since April 16th, 2012
http://goallineblitz.com/game/forum_thread.pl?thread_id=4905541
 
Greg B
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Originally posted by dahman32
Been an issue since April 16th, 2012
http://goallineblitz.com/game/forum_thread.pl?thread_id=4905541


We should all know that it takes 1 to 2 years to get stuff fixed around here. Be patient the hurries will be fixed by season 67...book it!!
 
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