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SG✬21
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Originally posted by regoob2
Yes it does make sense but there are lots of things in this game that dont make sense when compared to real football.

Pump fake working against man coverage made the bonus you receive make pocket passer viable. It's now not viable. They really might as well get rid of it.


Please tell me realistically though how a pump fake should work vs man coverage?
 
regoob2
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Originally posted by SG✬21
Please tell me realistically though how a pump fake should work vs man coverage?


Seriously?

Ever heard of a hitch and go?

Hitch. Pump fake. Go.
 
SG✬21
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Originally posted by regoob2
Seriously?

Ever heard of a hitch and go?

Hitch. Pump fake. Go.


Seriously most of the time the DB covering someone has a back to the CB anyway, so how they can be pump faked is a question to me.. There are of course a few routes, like the one you said, where a pump fake could work but in general most of the pump faked man cover guys in GLB where covering a guy on a straight route of some sort
 
Time Trial
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So... Season 40 out of beta?
 
regoob2
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Originally posted by SG✬21
Seriously most of the time the DB covering someone has a back to the CB anyway, so how they can be pump faked is a question to me.. There are of course a few routes, like the one you said, where a pump fake could work but in general most of the pump faked man cover guys in GLB where covering a guy on a straight route of some sort


CBs can still look for the ball and watch the QB. That's what the good ones do.
 
SG✬21
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Originally posted by regoob2
CBs can still look for the ball and watch the QB. That's what the good ones do.


Yup and then their man could break another way and they will be screwed.

How often does that really happen though? CBs are taught to watch the hips and stick to their man. Zone guys are the ones that should be watching the QB. The only time a CB should look back for the ball or the QB is when the WR is starting to set himself up to make a catch.

I don't watch CBs in detail on every play in the NFL but it isnt' logical to look back for the QB before the ball is thrown. You lose sight of your man and believe it or not when you put your head on a swivel you can lose speed which helps the WR gain separation.
Edited by SG✬21 on Oct 1, 2012 21:07:19
 
regoob2
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Originally posted by SG✬21
Yup and then their man could break another way and they will be screwed.

How often does that really happen though? CBs are taught to watch the hips and stick to their man. Zone guys are the ones that should be watching the QB. The only time a CB should look back for the ball or the QB is when the WR is starting to set himself up to make a catch.

I don't watch CBs in detail on every play in the NFL but it isnt' logical to look back for the QB before the ball is thrown. You lose sight of your man and believe it or not when you put your head on a swivel you can lose speed which helps the WR gain separation.


No one is saying there only looking at the QB. You glance. That's what can get you in trouble when pump faked. Hence why pump fake should work against man. It doesnt have to work a lot but to not allow it at all after a few ticks is a joke. Having your head on a swival doesnt mean you lose speed.
 
SG✬21
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Originally posted by regoob2
No one is saying there only looking at the QB. You glance. That's what can get you in trouble when pump faked. Hence why pump fake should work against man. It doesnt have to work a lot but to not allow it at all after a few ticks is a joke. Having your head on a swival doesnt mean you lose speed.


Have you played sports where you are sprinting at high speeds before? Because if you have you definitely lose speed by turning your head and looking the opposite way.

Either way how in the world would they code this into the game? Pump fake imo is designed to work more against zone coverage. Plus QBs can use look off on zone guys as well. I don't think anything but catch fake should work against man coverage.

This makes it more realistic in general, hardly ever would a CB get pump faked and that chance is soooo tiny. Just be lucky that GLB is buffing look off which will help QBs overall. Your asking them to code in something that will happen so rarely, I don't know why they would even want to do that.
 
regoob2
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Originally posted by SG✬21
Have you played sports where you are sprinting at high speeds before? Because if you have you definitely lose speed by turning your head and looking the opposite way.

Either way how in the world would they code this into the game? Pump fake imo is designed to work more against zone coverage. Plus QBs can use look off on zone guys as well. I don't think anything but catch fake should work against man coverage.

This makes it more realistic in general, hardly ever would a CB get pump faked and that chance is soooo tiny. Just be lucky that GLB is buffing look off which will help QBs overall. Your asking them to code in something that will happen so rarely, I don't know why they would even want to do that.


I played CB. No you dont. What you're referring to are bad players. The direction of my head doesnt effect my foot speed. For some people it can. Those are bad players.

Pump fake could work when WRs make cuts.
 
SG✬21
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Originally posted by regoob2
I played CB. No you dont. What you're referring to are bad players. The direction of my head doesnt effect my foot speed. For some people it can. Those are bad players.

Pump fake could work when WRs make cuts.


I've played some football but a lot of baseball and I will disagree there. In baseball as an outfielder your taught to turn and sprint for a few seconds then pick the ball up again, why? because when we look back for the ball it turns our head completely and our shoulders too, forcing us to stand up right more which causes us to slow down. I've found it the same in football for the few years i played and no I was not bad at all.

This is completely and 100% off topic so we should just stop here.
 
regoob2
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Originally posted by SG✬21
I've played some football but a lot of baseball and I will disagree there. In baseball as an outfielder your taught to turn and sprint for a few seconds then pick the ball up again, why? because when we look back for the ball it turns our head completely and our shoulders too, forcing us to stand up right more which causes us to slow down. I've found it the same in football for the few years i played and no I was not bad at all.

This is completely and 100% off topic so we should just stop here.


I played center field for years as well. Still play softball. You can turn your head and not your shoulders. You dont have to slow down. If you did then ok but you dont have to. Just need to practice more. You need to focus on sprinting while looking for the ball.
Edited by regoob2 on Oct 1, 2012 21:28:16
 
Catch22
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Updated OP with additional items being tested.
 
SG✬21
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Originally posted by Catch22
Updated OP with additional items being tested.


I'm really thinking this is going to be the most balanced sim we've had.

Originally posted by Catch22

I'm fairly iffy on whether or not to keep the physics change, since it does effect max QB throw distances in the end, and it may make deep passing too horrible, but I thought it was worth testing out and getting feedback, and it does directly affect the issue of deep passing being too easy to just fire downfield constantly. It's easy enough to disable/enable.





I think this is something that should be released soon to let all the users test and give feed back on because it could play out quite differently with some of the builds and tactics these guys set.. Overall its a pretty good idea; I think though that it appears the football slows down a bit to much after it hits the max height.
Edited by SG✬21 on Oct 1, 2012 21:46:24
 
JT_HOOD
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Originally posted by
--Also, all defenders (including coverage) ARE blockable and chippable already, assuming the blockers can catch them.


this is post pass correct? they can't be charging around blocking people before the pass is thrown. Unless GLB has it's own set of rules
 
JT_HOOD
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Originally posted by
To simulate "the defense is taken off guard by a quick throw:"
-- Gave a bonus to chance and duration of route running fakes (all kinds) when within 7 yds during the first 15 ticks of the play.
-- Gave a penalty to deflecting/intercepting/KLing the ball within 7 yds during the first 15 ticks.

To simulate the "timing throw" mechanism RL teams have that makes catching the ball easier:
-- Gave a bonus to PQ when making a throw within the first 15 ticks to a target within 7 yds
-- Reduced chance of a bad pass within the first 15 ticks when having read the blitz
-- Gave a bonus to catching passes during the first 15 ticks when within 7yds


So just for an example.......

if i know a blitz is coming vs a certain formation, I can ramp up crosses or slants if i can get a play with them designed and get a bonus to fakes and PQ when throwing them? Sounds like it could be easy pickings unless blitzing is super amazing.
 
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