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bdnannac
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More ST's please. I don't see any plays that look like KR has been unshackled.
 
TrevJo
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Originally posted by Dr. Showtime
Trev that was 25% hurries per pass

That is ok I suppose but only 13 sacks and 3 INTs on that many passes?


25% hurries seems low to me regardless of what types of passes are being thrown
13 sacks and 3 INTs on 185 passes, dunno, depends on what types of passes and how good the decision making is
 
TrevJo
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Originally posted by MadCow DTD
no people are building thier QBs with more carry.


oh yeah like this 43 carrying gem? http://goallineblitz.com/game/player.pl?player_id=2317963
 
Pwned
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I like the sound of these changes. Thanks for the hard work and keeping your ears on the positive toned feedback.
 
TrevJo
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Originally posted by bhall43
If the qb doesn't audible for blitzers on half the blitz's that are just 4 rushers then audible is useless.


audibling to block 4 rushers is retarded
 
rivergato
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Originally posted by lardaddy
Trev for Admin
 
Dr. Showtime
DANG
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Originally posted by TrevJo
25% hurries seems low to me regardless of what types of passes are being thrown
13 sacks and 3 INTs on 185 passes, dunno, depends on what types of passes and how good the decision making is


80% of the passes,were 20+ yards

13 sacks on 185 passes is a whopping 7%
 
bhall43
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Originally posted by TrevJo
audibling to block 4 rushers is retarded


Getting sacked because the defense brought 4 rushers on a 3 man front because there was no audible is retarded.
 
Redass Ranch
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Originally posted by merenoise
QBs who add a fair amount of carrying should of course fumble less but a QB who has 60 carrying against a blitzer with 90 tackling should be coughing it up a lot.


disagree with changes like that... needs happen over time, cause peeps don't have time to "fixurbuilds"

isn't 60 Carry for QB above average, even for WL?
 
TrevJo
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Originally posted by bhall43
Getting sacked because the defense brought 4 rushers on a 3 man front because there was no audible is retarded.


So the QB is going to ask an extra guy to block and potentially ruin his progressions because the problem is that the blockers don't know who to block? Brilliant solution!
Edited by TrevJo on Jun 5, 2012 12:50:11
Edited by TrevJo on Jun 5, 2012 12:43:51
 
cavalier
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Originally posted by merenoise
QBs who add a fair amount of carrying should of course fumble less but a QB who has 60 carrying against a blitzer with 90 tackling should be coughing it up a lot.


For a QB, carrying should not have be close to that. Having a sim that demands having it higher is not logical since carrying should reflect being able to handle the ball at full speed, doing all kinds of moves. If a QB should need 60+ carrying, a work-horse running back would have to be in the 150-200 range for it to be equivalent. Remember that 8 is a base value for a football player. A guy with 8 should still be able to hold on to the ball and take hits, and a guy with 8 in throwing should be able to throw the ball as every other normal human being with some physical abilities.
Edited by cavalier on Jun 5, 2012 12:43:05
 
TrevJo
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Originally posted by cavalier
Remember that 8 is a base value for a football player. A guy with 8 should still be able to hold on to the ball and take hits


Not from a good hitter, he shouldn't. And a real life person with the equivalent of 8 catching would have no chance of catching a bullet from a pro QB.
And I don't agree at all that if QBs need 60 carrying then runners need 100-150 carrying, that doesn't make any sense at all.

Edit: Realistically if QBs start fumbling more we know what's going to be the result. Teams will be more careful to avoid sacks. Which if you think about it is the way real teams deal with it. Although I would argue that <50 carrying is ridiculous on a real pro quarterback, what football teams really do is scheme carefully to avoid getting sacked in the first place. Not so in GLB where teams just keep chucking it up and if they get sacked on 1st and throw incomplete on 2nd, no problem, just throw it for 20 yards on 3rd. That's why the risk of fumbling should be there, to make sacks more potent.
Edited by TrevJo on Jun 5, 2012 13:02:39
 
MadCow420
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Originally posted by TrevJo
Originally posted by MadCow DTD

no people are building thier QBs with more carry.


oh yeah like this 43 carrying gem? http://goallineblitz.com/game/player.pl?player_id=2317963


43 is fine.. would i like it higher, yes


It was the first QB i built. kinda built him with out a plan. he didnt turn out half bad considering.
 
TrevJo
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Originally posted by MadCow DTD
43 is fine..


lol, awful
 
tragula
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Originally posted by TrevJo
Not from a good hitter, he shouldn't.


So what does it says about int from a CB with 60 CAT ?



Over the past 28 season the builds develop toward a standard. It will be retarded to make changes that make all current builds useless. Them goal is to generate a sim that is balanced and fun for O and D, coordinators and agents. If you destroy current builds you just generate 3-4 season delay until you can restart the balancing.

In current sim QBs that didn't invest in CAR fumbles more then QBs that got it to 1st cap. So carrying do matter. You may want to claim that the number of fumbles may need a little buff, but not to a level where 60 CAR is an automatic fumble.
 
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