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Forum > Game Changes Discussion > Free boosted player and boosting changes
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im4ut999
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Originally posted by AirMcMVP
Basically, you will stop earning XP once you hit one of these caps and you won't begin earning XP until you are able to boost again. Of course, once you boost, you're already at the next cap. Essentially, XP are "turned off" after 24 boosts (assuming you boost in 0 season).


This.

Seems like they could just turn off XP once the cap/boost limits have been reached, which looks to be about level 70.

If you use 21 boosts to get to level 70, then XP earned above that is "unused" because you MUST boost to gain a level. Being at XP 70975 is the max you can get to, but if you boost early every season, you can only get to level 78 with 30 boosts...at least that is what my spreadsheet shows....

System is WAY too complex to force a mixture of early/late boosts to get max XP, imo...at least in current system you can boost early once you hit level 29 with no penalty to max XP.

Easy way to fix this would be an age based XP instead of level based XP. Boost early or boost late is the same. Can still force a 30 boost to get to level 79 if that is the desired point, but it's complete BS to have early boosts hurt max XP when you're going to limit everyone based on number of boosts.....

Here is what would work and be straight forward....
Start @ 1000 XP (level 1)
Age 0-120 - daily 50 XP --- 6000 XP
age 121-280 - daily 25 XP --- 4000 XP
Age 0-40 - game (regular season only) - XP 650 - 16 games - 10400 XP
Age 41-80 - game XP 500 - 16 games - 8000 XP
Age 81-160 - game XP 375 - 12000 XP
Age 161-200 - game XP 250 - 4000 XP
Age 201-280 - game XP 125 - 4000 XP
Total - 49400 + 30 boosts = level 79....

The only difference here is that non-boosted players will be a lower level (49 compared to 59 in "new" system), but makes it a ton easier for boosting players to just boost early and often....

Early vs late boosting becomes a non-issue, which is what it seems like is being forced with the 30-boost level 79 cap....so let's be done with the level based XP....

 
einar_90808
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so now boosters get 6 SPs for boosted levels instead of 5... so how is this NOT a slap in the face to non-boosters?
 
L_R~Cult~
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Originally posted by einar_90808
so now boosters get 6 SPs for boosted levels instead of 5... so how is this NOT a slap in the face to non-boosters?


Why should they cater to non boosters?
 
TheGreatPuma
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Wasn't that exactly what they did with the one free boosted dot?
 
einar_90808
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Originally posted by L_R~Cult~
Why should they cater to non boosters?


because non-boosters spend money too. I own a team, at one time I owned 3 teams. I build a lot of players, and therefore bought a lot of flex. Why is my money for non-boosting agents worth less then a boosting agents?

It is basically looking like bort wants to make sure the only way a player or team can compete is to boost every season... that is a decision based on greed. Adding a game mechanic that punishes agents for not boosting their players is wrong, and a great way to get people to quit the game. I know that I for one will never give bort another penny, so in the long run, his greed is going to cost him money instead of making him more money.
 
Roger6363
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How dare McDonalds charge me for a me and my families meal. I mean I bout a coke back in the day.
 
im4ut999
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Originally posted by einar_90808
because non-boosters spend money too. I own a team, at one time I owned 3 teams. I build a lot of players, and therefore bought a lot of flex. Why is my money for non-boosting agents worth less then a boosting agents?

It is basically looking like bort wants to make sure the only way a player or team can compete is to boost every season... that is a decision based on greed. Adding a game mechanic that punishes agents for not boosting their players is wrong, and a great way to get people to quit the game. I know that I for one will never give bort another penny, so in the long run, his greed is going to cost him money instead of making him more money.


Making tons non-boosting players costs GLB more than you think.....every 55 is a team that forces a sim for 400 FP per season.

Boosting players at 30% of boosts brings in an additional 200 * 55 or 11000 FP, plus the team cost.... Even if you owned 3 teams, that would only be 1200 FP unless the players on those teams were boosted...

They're GIVING every agent 1 boosted player. That is a pretty good upside from the previous 100 RP per season, and allows even a non-booster to make a top player and compete into the WL and/or with top level teams. Perhaps it changes the dynamics from agents with 15-20 non-boosted players to maybe 1-2 boosted players, but it could bring in more agents by letting them play for free with 1 player.

Good move imo....
 
Guppy, Inc
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any perceived slap to non boosters is more than made up by a free boosted player. every agent now has the ability to have at least 1 useful dot
 
Bill Jack
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This is great for a non-booster, now they can build at least one dot with a chance to play in pro and possibly W/L with the free player free boost for life.

Where is the downside? I don't see it.

 
AXZ21
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I love this! I'm a non-booster myself so this gives me the chance that I wanted to get to WL/PL.
 
ufshowboat
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Originally posted by einar_90808

It is basically looking like bort wants to make sure the only way a player or team can compete is to boost every season... that is a decision based on greed. Adding a game mechanic that punishes agents for not boosting their players is wrong, and a great way to get people to quit the game. I know that I for one will never give bort another penny, so in the long run, his greed is going to cost him money instead of making him more money.




Greed? Its SHOCKING how many people think Bort runs this game for fun as a hobby or something.

FREE PLAYER. YOU GET A FREE PLAYER.

NO I WANT 55 FREE PLAYERS THAT DON'T HAVE TO BOOST TO BE GOOD. SPENDING MONEY IS WRONG.

 
Thunder66
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Originally posted by ufshowboat


Greed? Its SHOCKING how many people think Bort runs this game for fun as a hobby or something.

FREE PLAYER. YOU GET A FREE PLAYER.

NO I WANT 55 FREE PLAYERS THAT DON'T HAVE TO BOOST TO BE GOOD. SPENDING MONEY IS WRONG.



Hey man, this game goes world wide you know! ...not everyone believes in your shitty capitalism.

Leave the Commy alone.
 
tragula
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Originally posted by Thunder66
Hey man, this game goes world wide you know! ...not everyone believes in your shitty capitalism.

Leave the Commy alone.


Communism is not about not paying for products. It is just about your paycheck not unrelated to "your" business success. So in Bort case he will not lose money whether he had 10 customer or 50,000.

What einar_90808 is asking for is transfer payment which are very popular in the Social-democratic countries, and (as you likely know) very big in the US too.

Get you economic terms straight !
 
ijg
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Originally posted by ufshowboat
Catch is updating the announcement to show that XP gains will not happen if you are at the cap.... This allows you to use all 30 boosts and reach Level 79.


So does this mean there will no longer be the ability to trade in XP at plateau since it appears you stop at L 73 0 XP? If so, that is a major bummer for those people whose build plans were based on trading in XP at the end for more training & BT.

How about turning off XP at lvl 73 900 XP?
 
awsalick
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You guys think about boosting as a business model as if there weren't alternative ways for Bort to make money. What if team costs were doubled? What if player costs were doubled and you only got X% back when retiring the player? (In my opinion, it'd make the most sense to lose 10% of flex spent on a player per season that they play.)

There are alternatives that both insure competitive balance while still earning money. Competitive balance is important because it keeps people playing. Right now, you have to directly spend money per season in order to be competitive, which is a huge turn off, especially to new players who are trying to decide whether or not to make a monetary commitment to the game. Just look at the trending in microtransactions for MMOs within the past several years: I can't think of any major release which has microtransactions as direct as "Spend $$$, get a level!"
 
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