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AngryDragon
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Originally posted by Rizyx
out of interest is this guide for higher leagues only?

would it work for levels 1-24 say?


This guide is not as productive until the offensive and defensive linemen start spending SP on speed. So at the lower levels the above guide can be limiting. However I have used this at all levels. I find that even though it results in limited production at the lower levels it makes up for it by keeping offense and defense as fresh as possible.
 
spartan822
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Originally posted by jdbolick


 
reddogrw
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Originally posted by The Avenger
I only agree with about 50% of this OP, sorry. We should start a Private forum though AD. One that isn't childs games like rawss PF is for ST's.


well, given that both your casual pro teams lost in the playoffs because of your special teams I would say Angry Dragon should re-visit the parts you agree with
 
AngryDragon
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I think the mini-games in the special teams pf keeps it active. I am a member of a lot of dead pfs.
 
jpjn94
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Bump
 
TheBearJew
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Thank You for this...

Damn good Guide!
 
pcough
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Originally posted by The Avenger
I only agree with about 50% of this OP, sorry. We should start a Private forum though AD. One that isn't childs games like rawss PF is for ST's.


Rawss' special teams PF is actually *MY* Special Teams PF and as AD points out it keeps the forum active.

I admit, I haven't been around much to keep it bubbling over the way it has, but in comparisson to many PFs the fact that it has any posts in it is a bonus TBH.

Crack on and make your own STs PF if you so desire
 
magicfan101
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i have some blocking WR's(100 plus strength) on my team. how could I Incorporate them into special teams.
 
AngryDragon
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Originally posted by magicfan101
i have some blocking WR's(100 plus strength) on my team. how could I Incorporate them into special teams.


I find that these guys can be solid special teams players but I always fear wearing them out and upsetting the OC. So I rarely use them unless the OC is ok with it or they just need plays. If I do use them I fill them in where I might otherwise use a blocking FB or TE. It all depends on their current speed as to where they might end up.
 
magicfan101
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Originally posted by AngryDragon
I find that these guys can be solid special teams players but I always fear wearing them out and upsetting the OC. So I rarely use them unless the OC is ok with it or they just need plays. If I do use them I fill them in where I might otherwise use a blocking FB or TE. It all depends on their current speed as to where they might end up.


thanks for the info!
is it possible for me to get an invite to your private special teams forum.
 
AngryDragon
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Originally posted by magicfan101
thanks for the info!
is it possible for me to get an invite to your private special teams forum.


PM pcough as it is his private forum.
 
clarlune
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nice work, AngryDragon. back to game after a few seasons' vacation and an updated ST guide will be very handy. thanks for taking the time.
 
AngryDragon
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just bumping so people can find and access this guide easier.
 
Govol
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Sticky imo
 
TrevJo
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Some good info. I like that it is geared toward energy management and only a few STOPs.

One question so far:

Originally posted by AngryDragon
Punt return
...
PP2 - Best runblocking FB or TE or split plays with both if you can. Speed helps because this guy has to pick up a gunner that was most likely missed by SE1 or SE2.
PP1 - STOP, Receiving FB or receiving TE. Speed is more important here than at PP2


How is it that speed is more important at PP1 than at PP2? The two positions seem the same to me, as they end up lining up next to each other, spaced the same distance horizontally from where the ball was snapped, as soon as the ball is hiked.
Edited by TrevJo on Aug 25, 2011 19:21:21
 
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