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Forum > Suggestions > Epic Suggestions > Replace sugg. level with req. level in league system
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The Amplifire
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one problem with this is that occasional boosters are usually newcomers, casual players, and people without a specific plan for their build. It is likely that their players are on par or worse than many nonboosters who know what they are doing.

+1 to everyone getting their money's worth, but i'm not sure this accomplish that
 
fogie55
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Originally posted by mwalsma
I can't see how the level ranges can be adjusted to accomplish what you want and not screw some teams over. You need to actually work through how you plan to do this, and I think when you do that you will start to see the flaws.

Example: Local Minor looks like this right now.

Local Minor Elite #1 Lv27-47 Sugg.
Local Minor Elite #2 Lv28-48 Sugg.
Local Minor Competitive #3 Lv24-42 Sugg.
Local Minor Competitive #4 Lv26-44 Sugg.
Local Minor League #5 Lv20-34 Sugg.

#5 has a 14 lvl gap. How do you plan to adjust this to "level" the playing field?

A team in #3 has a level cap of 42. Lets say they win their league. Do they promote to elite and get killed? Or do they stay where they are?

What if you are a new owner and have a team with 10 of your own fully boosted dots sitting at level 47. But your average age is 42 because that was who you could recruit. Do do you get stuck in elite? Are forced to decide between cutting your own players and playing down a level, or suffering through each season?

Are there enough partial boosting players to fill up a 32 team league at each age level? I just don't see the numbers to justify hurting some teams over this.




This gets to the root issue...teams are like burritos. The franchise is the tortilla and the players are the beans and cheese and meat (offense and ST and defense). The age system tracks just the burrito filling, but its the tortillas that get placed into leagues and conferences irrespective of the kind filling inside--and that placement is always based on what kind of beans and cheese were in the tortilla last season, not this one!

The only real solution would be for the franchises to be fixed while players can move up... that's how it works in real life. The Pop Warner team from this season doesn't become the high school JV team next season and a college team a couple of seasons after that.

It could actually work for GLB. Buy a team at a particular level and your team is always there until you sell it. A Prep team would cost 25 flex per season, for example, to own, while a WL team would cost 5000 flex per season.

Something like this would go well paired with a more gradual (in terms of skill not necessarily time) progression system that might even allow for a player to stay at the same league level for more than one season and perhaps abandoning player level altogether (using age and total SP value as measurements instead). Players would get SPs on a scheduled basis something like they do now, but arbitrary stuff like game XP wouldn't ruin careers. An option could exist to force teams to carry multi-age rosters with X amount of players in one age range and X in one or more other ranges. That would be truly interesting and challenging.

I'm getting far from the original point...
 
yingyang
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I love the OP idea. +1 for the required level system.
 
narbor
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+1

I really want that implemented! I end up in a league averaging players lvl +10.

 
Ankle Lock
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Originally posted by TheLastOne92
+1


 
Outlaw Dogs
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Originally posted by beenlurken
Originally posted by juane414

What this means is that whether a dot is a starter or a bench warmer will no longer depend on how much the dot has been boosted (which is how the game currently works), but will depend on how well the player is built (as the game should work).


/thread right here

This is just about a non-booster's (who has a chip on their shoulder from having their dots play second fiddle to paying customers) selfish desire to want to start for a competitive team...


R-Truth is that you? You are speaking so much truth.
Edited by Outlaw Dogs on May 17, 2011 17:43:43
 
beenlurken
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Originally posted by Outlaw Dogs
Originally posted by beenlurken

Originally posted by juane414


What this means is that whether a dot is a starter or a bench warmer will no longer depend on how much the dot has been boosted (which is how the game currently works), but will depend on how well the player is built (as the game should work).


/thread right here

This is just about a non-booster's (who has a chip on their shoulder from having their dots play second fiddle to paying customers) selfish desire to want to start for a competitive team...


Truth is that you?


Yes that was Truth speaking!!
 
Outlaw Dogs
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Originally posted by beenlurken
Originally posted by Outlaw Dogs

Originally posted by beenlurken


Originally posted by juane414



What this means is that whether a dot is a starter or a bench warmer will no longer depend on how much the dot has been boosted (which is how the game currently works), but will depend on how well the player is built (as the game should work).


/thread right here

This is just about a non-booster's (who has a chip on their shoulder from having their dots play second fiddle to paying customers) selfish desire to want to start for a competitive team...


Truth is that you?


Yes that was Truth speaking!!




Best work to date, imo.
 
rocomo
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The truth is that this is a good suggestion and some people agree with it and there are those that don't!
 
beenlurken
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Lewk57
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I dont really like the suggestion, too many ways to exploit the system. So you buy a team and for 2 seasons you dont boost, wind up in a league where all are equal non boosters and the team then boosts to win a title. People will look at every exploit possible and take advantage. the non boosters will get screwed one way or another. the way to win should be to build a better team, get better coordinators and try to beat the best.

Why cant they just sort the teams by effective level until they get to uncapped? At the lower levels effective level is probably the fairest way to do it. elite #1 should have the teams that have 45+ players and the highest effective level and then go down from there. Most alliances and teams are now building as full teams so this should create a nice system. non boosters would then start to fall down in effective level as they go. teams can still sign any FA they want and then winning elite will be a bigger accomplishment than winning league 18. teams that want rivalries will still have them as most teams will stay in the same effective range most likely.

Teams in Elite #2 can move up to #1 by winning and the last few teams would drop to 2 or further.

Right now the FA system sucks and the OPs system would make FA an even bigger headache. Give me a well built level 32 over a crappy built level 35, oh wait, I can't sign the better level 32 even though he is the correct age. A good portion of players dont use the Marketplace and the ones that use the players looking for teams can't figure out that they need to put the age in the subject line so now they have to put the age and the level.

Teams that fall in leagues will never be able to catch up as they will be forced to continually sign lower level or inferior dots.

If everyone is so worried about the non boosters just make a league for them already just like we did for casual but make it so the dots in that league can never boost and there is no refund after retirement. you would still get people to spend money on the game if they like the so called free version they will spend a little for the next 10 seasons.
 
Moretti
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So what happens to a team that falls into a league with players already signed who are in a different required level range?

Arent the leagues already sorted to what they are expected to be? Maybe there can just be another sort after rosters are nearly set to make sure they are all in similar level ranges within the age restriction?


Why not just allow a certain number of players that exceed the age range but perhaps not a certain level range on to a team? Like 2-5? That would give non boosters a place they can go and be on competitive teams and let competitive teams have a little more work around to fill in the empty spots on their rosters?
 
tuba_samurai
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-1
 
Wicked98
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-1 no way ! I want all my boost money back if this is implemented !! I only boost because it's the only way to remain competitive. You guys are trying to take money out of POOR Bort's pockets and make the game more even for you "no money havin' punks"


Well Bort and I aren't having it!! He want's to be rich and I just love having a slight advantage over some of you.
 
rocomo
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Originally posted by Wicked98
-1 no way ! I want all my boost money back if this is implemented !! I only boost because it's the only way to remain competitive. You guys are trying to take money out of POOR Bort's pockets and make the game more even for you "no money havin' punks"


Well Bort and I aren't having it!! He want's to be rich and I just love having a slight advantage over some of you.


+1 From what I've seen nothing is gonna take away your advantage if you build your players well

 
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