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Forum > Goal Line Blitz > Position Talk > Anyone have a good training guide?
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i posted this in the thread you linked.

read the section on agility of the player attribute page on wiki.

http://www.glbwiki.com/index.php?title=Player_Attributes

if you dont want to, here is the pertinent section:

Agility

* How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters. Agility also determines acceleration. You can have all the speed in the world, but without agility, you won't ever reach that top speed.

the bottom of the page says 'last modified 16 November 2009'.
Edited by The Fromunda Cheeseheads on Sep 1, 2010 21:47:24
 
Underdawg08
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Originally posted by The Fromunda Cheeseheads
i posted this in the thread you linked.

read the section on agility of the player attribute page on wiki.

http://www.glbwiki.com/index.php?title=Player_Attributes

if you dont want to, here is the pertinent section:

Agility

* How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters. Agility also determines acceleration. You can have all the speed in the world, but without agility, you won't ever reach that top speed.

the bottom of the page says 'last modified 16 November 2009'.


Dont bother bro let him think Agility has nothing to do with acceleration.
 
risico
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Originally posted by The Fromunda Cheeseheads
i posted this in the thread you linked.

read the section on agility of the player attribute page on wiki.

http://www.glbwiki.com/index.php?title=Player_Attributes

if you dont want to, here is the pertinent section:

Agility

* How fast your player can adjust their movement. If you want to dodge a tackle or head past a blocker you'll want high agility. Important for any player who needs to turn quickly...Lineman as well as speedsters. Agility also determines acceleration. You can have all the speed in the world, but without agility, you won't ever reach that top speed.

the bottom of the page says 'last modified 16 November 2009'.


So you trust what Bort says?

How many of the SAs do you think work...?
 
WiSeIVIaN
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That quote was made back when you had 20-30 agility WRs. You need to be careful when looking at old bortquotes. To say the 70 agility will mean you can't hit your top speed is about as wrong as one can be...
 
jdbolick
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Originally posted by The Fromunda Cheeseheads
read the section on agility of the player attribute page on wiki.

I bolded the important part of that statement. Again, this is not something I'm speculating about. I ran very specific build tests precisely because I wanted to identify the role of speed and agility in acceleration. Thanks to DB's speed script, I produced undeniable proof that you can accelerate to top speed with relatively low agility as long as you're traveling in a straight line. Both agility and speed are factors in acceleration, but you don't need high agility to reach top speed. You need it to maintain that speed through cuts, as there are only a handful of positions which move predominantly in straight lines.
 
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Originally posted by risico
So you trust what Bort says?

How many of the SAs do you think work...?


It was Digital Daggers page, not Bort's.Originally posted by jdbolick

I bolded the important part of that statement. Again, this is not something I'm speculating about. I ran very specific build tests precisely because I wanted to identify the role of speed and agility in acceleration. Thanks to DB's speed script, I produced undeniable proof that you can accelerate to top speed with relatively low agility as long as you're traveling in a straight line. Both agility and speed are factors in acceleration, but you don't need high agility to reach top speed. You need it to maintain that speed through cuts, as there are only a handful of positions which move predominantly in straight lines.


the problem with that was that you did those experiments many seasons ago. im not arguing with the results of them, just that they might be outdated. DigitalDaggers last update was 5 seasons ago. If you did the test again (which im doubting you will) the results might be different. they also might not, but all of this argument hinges on your tests done many seasons ago in a game that changed several times since then. also, if Underdawgs is spreading tons of misinformation, then GLB itself is too. with that being said, why in the world are you playing this game full of misinformation?
Edited by The Fromunda Cheeseheads on Sep 2, 2010 11:24:52
 
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to be fair, the language in the Agility description is vague (something i complained to Catch-22 about). It makes no mention of any ratio with speed to get to max speed, just that some is required. And since no player can start with a ZERO agility, adding any may or may not matter anyway. But still, tests done (whether impeccably executed or not) many seasons ago seem much less reliable than ones, say, done in the last 2 seasons since there have been some significant changes to the game. I'm guessing that not EVERY change in the game makes the changelog.
Edited by The Fromunda Cheeseheads on Sep 2, 2010 11:37:35
Edited by The Fromunda Cheeseheads on Sep 2, 2010 11:36:02
 
tautology
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Many folks continue to think about agility and speed in terms of ratios.

That is not a very accurate way to think about agility.
 
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Originally posted by tautology
Many folks continue to think about agility and speed in terms of ratios.

That is not a very accurate way to think about agility.


you are a very established player, much like jdbolick. do you have any current info or suggestions/details (preferably thorough ones) for the topic at hand?
 
tautology
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Originally posted by The Fromunda Cheeseheads
Originally posted by tautology

Many folks continue to think about agility and speed in terms of ratios.

That is not a very accurate way to think about agility.


you are a very established player, much like jdbolick. do you have any current info or suggestions/details (preferably thorough ones) for the topic at hand?


Not sure what the topic at hand is anymore...agility, speed and acceleration?

If so:

Speed as high as you can get it, agility at 74-78, 12+ in First Step is about your best bet for straight line acceleration. If you want to make cuts, get QC to 11 or so. If you need to avoid blocks, make fakes or spins, deflect passes, or make a lot of lateral movement (like a LB) then you want agility significantly higher regardless of your speed.



 
Underdawg08
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Who knows, or cares. Some people think one way some another. When I see plays like this and know this guy has a less speed, than most of these guys buta lot more agility than all. I think about agility as good, and not something to get to 75 and let be. This is one of many plays I see him make every game like this....yeah he didn't make the play I am talking about how he moves and shit.
http://goallineblitz.com/game/replay.pl?game_id=1294295&pbp_id=9749378 - your neighborhood spaceman.
then look at as the smoke clears. He just runs right into a pancake haha
Actually tautology this is a perfect example for you. you can see the builds.
Look at AS the smoke clears, and spaceman's then look at the replay....
Spaceman is just as fast as Smoke and smoke just does nothing... but spaceman does that...
I, for one, prefer spaceman's reactions and speed to smoke's in that particular play.
Agility FTW
Edited by Underdawg08 on Sep 2, 2010 14:25:45
Edited by Underdawg08 on Sep 2, 2010 14:24:26
Edited by Underdawg08 on Sep 2, 2010 14:23:20
Edited by Underdawg08 on Sep 2, 2010 14:21:42
Edited by Underdawg08 on Sep 2, 2010 14:20:41
 
tautology
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Originally posted by Underdawg08
Who knows, or cares. Some people think one way some another. When I see plays like this and know this guy has a less speed, than most of these guys buta lot more agility than all. I think about agility as good, and not something to get to 75 and let be. This is one of many plays I see him make every game like this....yeah he didn't make the play I am talking about how he moves and shit.
http://goallineblitz.com/game/replay.pl?game_id=1294295&pbp_id=9749378 - your neighborhood spaceman.
then look at as the smoke clears. He just runs right into a pancake haha
Actually tautology this is a perfect example for you. you can see the builds.
Look at AS the smoke clears, and spaceman's then look at the replay....
Spaceman is just as fast as Smoke and smoke just does nothing... but spaceman does that...
I, for one, prefer spaceman's reactions and speed to smoke's in that particular play.
Agility FTW


Smoke weighs significantly more which is what slows him down.

Spaceman's agility helps him avoid blocks and move more effectively, without question, as does his higher level of Quick Cut/ Change Direction. Also, they may have different tactical settings which influence how they behave.

Spaceman has a better jump off the line, Smoke catches him by the time they hit the opponent's 40 yard line.

I am a fan of agility, don't get me wrong...but the benefits is has have less to do with acceleration and speed ratios than with lateral movement, block avoidance and quick reactions.


Edited by tautology on Sep 2, 2010 14:37:00
 
Underdawg08
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Originally posted by tautology
Smoke weighs significantly more which is what slows him down.

Spaceman's agility helps him avoid blocks and move more effectively, without question, as does his higher level of Quick Cut/ Change Direction. Also, they may have different tactical settings which influence how they behave.

Spaceman has a better jump off the line, Smoke catches him by the time they hit the opponent's 40 yard line.

I am a fan of agility, don't get me wrong...but the benefits is has have less to do with acceleration and speed ratios than with lateral movement, block avoidance and quick reactions.




Hmm seems like acceleration was off the charts for Spaceman, and by the time smoke caught up, the play was over.
 
risico
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Originally posted by Underdawg08
Hmm seems like acceleration was off the charts for Spaceman, and by the time smoke caught up, the play was over.


Could it be that the dedicated return man has the Special Teamer VA, giving him +15% to all attributes for that play, while the SS doesn't?

 
tautology
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Originally posted by risico
Originally posted by Underdawg08

Hmm seems like acceleration was off the charts for Spaceman, and by the time smoke caught up, the play was over.


Could it be that the dedicated return man has the Special Teamer VA, giving him +15% to all attributes for that play, while the SS doesn't?



Some folks are smart
 
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