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Forum > Goal Line Blitz > Position Talk > Anyone have a good training guide?
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WiSeIVIaN
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http://goallineblitz.com/game/forum_thread.pl?thread_id=4046392&page=1 if any want an invite.

Fwiw my guide was made before player builder v3 came out, and does a damn good job of getting peeps to build efficient dots while free-balling it so to speak.

I do plan to pimp out another one for those who are greasemonkey savy using monsterkill's script, since by correct planning you can make damn near perfect dots. Been a little busy as of late, but at some point it'll be posted and added to the above private forum.

kthxbye.
 
Homage
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Originally posted by tautology


WiSeIVIaN http://goallineblitz.com/game/home.pl?user_id=11347
Several players over level 70, World League experience, multiple gold and silver Pro awards for very famous teams like ESL and Windhoek, owner of a USApro team that has been a dominant team for many seasons.

UnderDog http://goallineblitz.com/game/home.pl?user_id=100592
Never had a player over level 56, never won a trophy of any sort in Pro or WL, has a single trophy at AAA level.

You make the call....


A lot of what my builds have become is a result of UD's advice...
Not entirely, but it has a lot to do with it.

Granted it could be accustomed to the core of players that UD put together back in the season 7 offseason as well.
But had we not been lazy and had Meatdawg and I not decided to move on, UD would probably be up there just the same.
Edited by Homage on Aug 23, 2010 19:54:55
 
Homage
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Originally posted by jdbolick

Such as?


secrets brosef. it's somewhere between the lines in there... but I'm saving this stuff for when I can make a whole team with a special few.
 
jdbolick
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Originally posted by Homage
A lot of what my builds have become is a result of UD's advice... Not entirely, but it has a lot to do with it.

All I know him from are his posts lately in GLB main and FAQ, and in both cases I had to clear up some ridiculously wrong things. I wouldn't know if he's a good builder or not, but it's hard for me to believe that someone who has never done it should be considered on par with those who have. Meatdawg has, which is why people respect him.


Originally posted by Homage
secrets brosef. it's somewhere between the lines in there... but I'm saving this stuff for when I can make a whole team with a special few.

There aren't any secrets to player building. It's not about ingenious and creative ideas so much as it is tireless, meticulous planning that leads to maximum efficiency.
 
Homage
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Originally posted by jdbolick

There aren't any secrets to player building. It's not about ingenious and creative ideas so much as it is tireless, meticulous planning that leads to maximum efficiency.


I have yet to hear anyone spout this method of starting out. Cool story though.
 
TheGreatAus
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Originally posted by Homage
I have yet to hear anyone spout this method of starting out. Cool story though.


? I would have to agree with him. My first dot was terrible, mostly because I knew nothing about the game and seldom play MMORPG's. A little planning made a better dot, and my last dots will all be crushers, mostly due to a lot of planning and learning from mistakes.
 
Underdawg08
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Originally posted by jdbolick
All I know him from are his posts lately in GLB main and FAQ, and in both cases I had to clear up some ridiculously wrong things. I wouldn't know if he's a good builder or not, but it's hard for me to believe that someone who has never done it should be considered on par with those who have. Meatdawg has, which is why people respect him.


You only know what people tell you. You know the cookie cutter, you know how to build based on what people tell you.

Everyone knows the cookie cutter, you're not sharing any super secret tech, my friend.

Just like when we were talking about Agility, and speed. I know I am right about it. I didn't learn it from anyone but myself. Do you believe me? No. Do I care? No. But for you to bad mouth me about something you can't comprehend because it's unorthadox to the way you were told to build, doesn't make what I know any less valid. And I am certainly not sharing what I know about Agility.
Edited by Underdawg08 on Aug 24, 2010 09:39:31
 
mandyross
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Some of the biggest advances in player building in the past have resulted from one batshit-mental individual going against the "norm", despite all the protestations to the contrary. (For example Daddy Warbucks )

It's worth keeping an open mind.
Edited by mandyross on Aug 24, 2010 09:47:21
Edited by mandyross on Aug 24, 2010 09:47:09
 
Shrazkil
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Here is just a basic starters guide that will yeild very good players.I am going to assume you know or have read some basics of slowbuilding, if you don't then find them and give them a parousing.

Start by making sure you are not creating your new dot until day 40 or 41.

At creation, decide what you plan your character to be like. Decide at least your first 5 cap order (the abilities you will raise to its cap point , be that 68 or 77 etc.) .Your first 2 should almost always be primaries of the position and archetype you chose.

For instance my CB is capping Vision 77, speed 81,agility77,jumping 73 in that order (for you vets, i know vision first isn't optimal).

At creation make sure your first cap stat is raised to 25 and your secondary gets all the remaining points, this is just at creation, do not use the extra 15 SP you get after creation yet. If posible, use heigth or weight to get an extra +2 to your first cap stat. Upon creation immediately buy the 10% increase for your first cap. Train on normal until the first cap stat reaches 30-33 and has the training bar above 85% . You should be able to achieve this before day 1 of season. Use skill points to raise this above 48, and continue raising it to your cap pre-chosen cap point. (here is a link if you aren't sure of cap points = http://www.glbwiki.com/index.php?title=Ability_Softcaps )

Now choose your 3 quad trains to unlock. This will depend on your preferences, and cap order you choose, there is alot of wiggle room on strategy here, after experimenting, i find it best to try and include the stat you will cap second to the list.

In the example above i chose Speed,agility,jumping. You will be able to change the 4th quad train as you wish, and it will still recieve the +30% , so that is very helpful. I recommend at this time also unlocking the 10% increase to all 3 abilities you have chosen as quad trains. Save your coming BT for another 10% increase to your second cap stat as well.

Now begin quad training by no later then day 1. Its slow, but with natural level ups, by the time you reach your first stat to its cap point (note for this method, your first capped stat must be capped to at LEAST 73 ) you will have your secondary to about 31-36, begin capping it as soon as you have finished your first cap. Continue this process till you reach your cap goals. Switch up the extra quad train from year to year to balance out your build and take advantage of the free +30% while they are at their lowest. After 3 years of quad training you should have a good start, and your cap order all ready to cap. You can then switch up to a couple years or light training, or continue to quad for up to 3 more years, or any mix there of. You just cannot quad for more then 6 years total or you will not have the appropriate amount of BT for gear.
 
jdbolick
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Originally posted by Underdawg08
You only know what people tell you. You know the cookie cutter, you know how to build based on what people tell you. Everyone knows the cookie cutter, you're not sharing any super secret tech, my friend. Just like when we were talking about Agility, and speed. I know I am right about it. I didn't learn it from anyone but myself. Do you believe me? No. Do I care? No. But for you to bad mouth me about something you can't comprehend because it's unorthadox to the way you were told to build, doesn't make what I know any less valid. And I am certainly not sharing what I know about Agility.

No, you said something that I proved was absolutely wrong. Not argued was wrong, not suspect was wrong, not believed was wrong. Proved. Again, I don't know if your comments are just harmless entertainment or if you're delusional enough to think you're actually knowledgeable, but whatever your motive, it's not appropriate to post incorrect information as if you're actually giving people advice.

And calling me "cookie cutter" is funny. As far as I know, the only person who has done more build experiments than me is Deathblade (by which I mean building specifically to test something, not trying out a "new" build and hoping that it "works").
 
Flashdance
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Originally posted by jdbolick

No, you said something that I proved was absolutely wrong. Not argued was wrong, not suspect was wrong, not believed was wrong. Proved. Again, I don't know if your comments are just harmless entertainment or if you're delusional enough to think you're actually knowledgeable, but whatever your motive, it's not appropriate to post incorrect information as if you're actually giving people advice.

And calling me "cookie cutter" is funny. As far as I know, the only person who has done more build experiments than me is Deathblade (by which I mean building specifically to test something, not trying out a "new" build and hoping that it "works").


Isn't testing something the same as not being sure and trying for variation on what works and what doesn't? Sounds like trying something new and hoping that it works to me.
 
Underdawg08
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Originally posted by jdbolick

No, you said something that I proved was absolutely wrong. Not argued was wrong, not suspect was wrong, not believed was wrong. Proved. Again, I don't know if your comments are just harmless entertainment or if you're delusional enough to think you're actually knowledgeable, but whatever your motive, it's not appropriate to post incorrect information as if you're actually giving people advice.

And calling me "cookie cutter" is funny. As far as I know, the only person who has done more build experiments than me is Deathblade (by which I mean building specifically to test something, not trying out a "new" build and hoping that it "works").


You have never proven anything on this game, and for you to say you have makes you kinda retarded. You have not proven me wrong on anything I have ever said. You say Speed helps you accelerate, cool. I said agility helps you accelerate. I guess I am wrong and you proved it.
Edited by Underdawg08 on Aug 24, 2010 13:04:33
 
jdbolick
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Originally posted by Flashdance
Isn't testing something the same as not being sure and trying for variation on what works and what doesn't? Sounds like trying something new and hoping that it works to me.

No. When you're testing a particular aspect of the sim then you use multiple dots and try to control every other variable. When you're just trying out something and hoping that it works, you build one dot towards particular targets and see if that works.


Originally posted by Underdawg08
You have never proven anything on this game, and for you to say you have makes you kinda retarded. You have not proven me wrong on anything I have ever said. You say Speed helps you accelerate, cool. I said agility helps you accelerate. I guess I am wrong and you proved it.


http://goallineblitz.com/game/forum_thread.pl?thread_id=4226920
Originally posted by Underdawg08

Originally posted by jdbolick
Speed is as big (and possibly even bigger) a factor as agility in acceleration.

false.


Originally posted by Underdawg08
a guy with 100 speed and 50 agility has to creep up to top speed, then lose speed on cuts and turns a guy with 100speed 100 agility starts off at top speed when the play begins and remains at top speed through the cuts and turns the play calls for.


Originally posted by Underdawg08
No, the closer they are to each other the better. 3:1 (speed:agility ratio) was perfect in season 5 and 6. see above posts.


Originally posted by Underdawg08
AGAIN 3:1 was perfect in seasons 5 and 6. You say I can't read?


Originally posted by Underdawg08
Yeah Colon grifter has 120 speed and 40 agility. His FS had 130 speed and 50 agility.
His Center has 140 str and nothing else. (off topic though)


 
TheGreatAus
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Originally posted by mandyross
Some of the biggest advances in player building in the past have resulted from one batshit-mental individual going against the "norm", despite all the protestations to the contrary. (For example Daddy Warbucks )

It's worth keeping an open mind.


In the guide that I wrote, thats one of the first things I say. The only thing thats cookie cutter about advice I offer is soft cap and try not to put points into SA's until levels 50-55, maybe earlier or later depending on the build. Otherwise, yeah, if everyone did cookie cutter, the game would be boring.
 
TheGreatAus
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Originally posted by Flashdance
Isn't testing something the same as not being sure and trying for variation on what works and what doesn't? Sounds like trying something new and hoping that it works to me.


If people stood by this principal, science would never have progressed to the point where we can talk about dots on screens playing football (that means we wouldnt have computers, internet, etc etc, just making sure you get that...)

Originally posted by Underdawg08
a guy with 100 speed and 50 agility has to creep up to top speed, then lose speed on cuts and turns a guy with 100speed 100 agility starts off at top speed when the play begins and remains at top speed through the cuts and turns the play calls for.


Thats probably true. I would hope that this dot has mad catching, jumping and strength to help catch balls though since separation wont be all that great. A dot with that level of agility may even be productive on creative route running
 
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