Originally posted by Rage Kinard
I like the general principle of this but don't want to give it a yes vote in it's current form.
I think 75 and 25 boundaries for losing and winning are too stringent and don't take into account other factors.
For instance, if you are down by 3 points with the ball inside the other team's 5 yard line with 1;00 minute left and 6 minutes earlier you were down by 13, then your morale should be higher than the team who is ahead. You should be on cloud 9 thinking you are about to steal a game Meanwhile the other team should be down thinking they are about to steal defeat from the jaws of victory.
Originally posted by cptafw163
I think stamina is tied into morale. If a player gets really tired, his morale will go down. Then you are fatigued and have no heart. That could be a reason for the big swings in momentum.
I think you are correct, and I think that the effects of energy on morale probably need to be reduced.
Excellent point
Perhaps the morale effects can scale to be larger as the game goes on? In a reasonably close game, we could have minor morale effects for the first 45-50 minutes of the game, unless a dot turns over the ball a bunch or something radical. Then, in crunch time, morale could play a bigger role. It wouldn't impact games that much through spirals, but it would separate the teams with confidence from the teams that don't have it in close games.
I like the general principle of this but don't want to give it a yes vote in it's current form.
I think 75 and 25 boundaries for losing and winning are too stringent and don't take into account other factors.
For instance, if you are down by 3 points with the ball inside the other team's 5 yard line with 1;00 minute left and 6 minutes earlier you were down by 13, then your morale should be higher than the team who is ahead. You should be on cloud 9 thinking you are about to steal a game Meanwhile the other team should be down thinking they are about to steal defeat from the jaws of victory.
Originally posted by cptafw163
I think stamina is tied into morale. If a player gets really tired, his morale will go down. Then you are fatigued and have no heart. That could be a reason for the big swings in momentum.
I think you are correct, and I think that the effects of energy on morale probably need to be reduced.
Excellent point
Perhaps the morale effects can scale to be larger as the game goes on? In a reasonably close game, we could have minor morale effects for the first 45-50 minutes of the game, unless a dot turns over the ball a bunch or something radical. Then, in crunch time, morale could play a bigger role. It wouldn't impact games that much through spirals, but it would separate the teams with confidence from the teams that don't have it in close games.