TTTTTTTTTTTTTTTTTTUBA BREAKER
Thanks a lot for your comments everyone.
I forgot to add a little bit to what I wanted to suggest. I'll add it at the end (#6).
AP69, I have Cliffnotes at the top.
Originally posted by Shogun108
What if morale effected your playing intensity in a small way instead of the current stat hits?
I think "play intensity" in GLB is a bonus or penalty to all attributes... at least that's what the tactic is. I could be wrong but I'm pretty sure it's a +% bonus/penalty. I think that only a select few (vision, confidence, and certain rolls) should take a hit from low morale. But yeah, affecting play intensity the way most people think about it in real life would be pretty much perfect for what low morale actually does.
Xar, thanks for the comments! As I mentioned above with the "play intensity", I'm not sure if it would work the way it is in GLB. I totally agree that it's tough to know what the results would be since it's such a big change. Extensive testing would be needed for sure to tweak all the parameters.
Thanks a lot for your comments everyone.
I forgot to add a little bit to what I wanted to suggest. I'll add it at the end (#6).
AP69, I have Cliffnotes at the top.
Originally posted by Shogun108
What if morale effected your playing intensity in a small way instead of the current stat hits?
I think "play intensity" in GLB is a bonus or penalty to all attributes... at least that's what the tactic is. I could be wrong but I'm pretty sure it's a +% bonus/penalty. I think that only a select few (vision, confidence, and certain rolls) should take a hit from low morale. But yeah, affecting play intensity the way most people think about it in real life would be pretty much perfect for what low morale actually does.
Xar, thanks for the comments! As I mentioned above with the "play intensity", I'm not sure if it would work the way it is in GLB. I totally agree that it's tough to know what the results would be since it's such a big change. Extensive testing would be needed for sure to tweak all the parameters.