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Forum > Game Changes Discussion > Archived Changes > If you were to change the league structure
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Triple_A
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Originally posted by TyrannyVaunt
Good... Because I can't stomach any more of this...

Date [GS] Opponent (Overall)(Spread) Score
06/04/2010 New York Mohawks(66) (+3) W 255-0
06/06/2010 at Masters of the Brazilian Wax(69) (0) W 199-3
06/08/2010 Gyllebo Badgers(57) (+12) W 255-0
06/10/2010 at ANDERSON BOYZ(63) (+6) W 138-0
06/12/2010 Honolulu Sharks(66) (+3) W 255-0
06/14/2010 at Boondock Skullcaps(63) (+6) W 255-0
06/16/2010 Ditka's Army(69) (0) W 189-0
06/18/2010 at Omaha Tornados(63) (+6) W 255-0
06/20/2010 Waco Copperheads(69) (0) W 255-0
06/22/2010 at Tulsa Outlaws(69) (0) W 255-0
06/24/2010 City Alpa Five Watchmen(66) (+3) W 255-0




Thanks for paying.
 
Fumanchuchu
fonky
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Originally posted by DigitalDaggers
We will still be restructuring leagues in order to increase competition throughout the leagues (low and high level)


Hopefully you don't unmake what is becoming a pretty nice structure in the middle caps, it gets better every season down there.
 
Time Trial
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Originally posted by Time Trial
Reduce the number of leagues. Just because someone wants a team doesn't mean you need to accomodate them if the sim can't support it.

Introduce the level 40 Pee Wee league after Bort releases the create a level 40 player from scratch idea.

You need to turn GLB into a Pulling system instead of a pushing system for promotions.

1x WL - Drop the bottom 10-16 teams and any non competitive teams to Pro
4x Pro (USA, Europe, Canada, S.America) - Promote to WL based on need, drop bottom 6 teams plus any non-competitive teams (if they lost more than one game by 255 points).
8x AAA - Pull the top teams to fill the needs of Pro. Bottom 4-6 teams are reset back to level 4 or 14 if they wish to continue. (No, we should not coddle these teams. If they can't stay out of the basement of AAA, they should make room for teams that can. This is where GLB is going wrong right now. Too many teams have advanced into the uncapped realm and are simply occupying space) also all non-competitive teams will be reset at this point.

Minors Lv. 54 - Top teams promote to AAA based on need. All others are reset. We can't keep making a holding area for teams that don't perform.

Minors Lv. 49 - Winning teams advance to AAA, others promote to Minors Lv. 54

Rest of the minors system, where teams will advance based on the normal promotion system.

Casual system remains untouched.

Pee Wee Remains untouched.


This idea makes even more sense with the extended plateau. There should be more players available, so it shouldn't be nearly as hard to fill teams using a pulling system.
 
DONKEIDIC
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Originally posted by Time Trial
This idea makes even more sense with the extended plateau. There should be more players available, so it shouldn't be nearly as hard to fill teams using a pulling system.


Yeah one change at a time, so whomever is making the decisions, can see what the ramifications of their actions, ultimately are.
 
jamz
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dgh
Edited by jamz on Jun 25, 2010 15:40:47
 
Time Trial
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Originally posted by DONKEIDIC
Yeah one change at a time, so whomever is making the decisions, can see what the ramifications of their actions, ultimately are.


I didn't assume that they meant the change to take place this season, but you can see how it will make sense in S18.
 
DONKEIDIC
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Originally posted by Time Trial
I didn't assume that they meant the change to take place this season, but you can see how it will make sense in S18.


http://goallineblitz.com/game/forum_thread.pl?thread_id=3971564&page=51#36802694

Ruh Roh...
 
beenlurken
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Originally posted by Time Trial
Originally posted by Time Trial

Reduce the number of leagues. Just because someone wants a team doesn't mean you need to accomodate them if the sim can't support it.

Introduce the level 40 Pee Wee league after Bort releases the create a level 40 player from scratch idea.

You need to turn GLB into a Pulling system instead of a pushing system for promotions.

1x WL - Drop the bottom 10-16 teams and any non competitive teams to Pro
4x Pro (USA, Europe, Canada, S.America) - Promote to WL based on need, drop bottom 6 teams plus any non-competitive teams (if they lost more than one game by 255 points).
8x AAA - Pull the top teams to fill the needs of Pro. Bottom 4-6 teams are reset back to level 4 or 14 if they wish to continue. (No, we should not coddle these teams. If they can't stay out of the basement of AAA, they should make room for teams that can. This is where GLB is going wrong right now. Too many teams have advanced into the uncapped realm and are simply occupying space) also all non-competitive teams will be reset at this point.

Minors Lv. 54 - Top teams promote to AAA based on need. All others are reset. We can't keep making a holding area for teams that don't perform.

Minors Lv. 49 - Winning teams advance to AAA, others promote to Minors Lv. 54

Rest of the minors system, where teams will advance based on the normal promotion system.

Casual system remains untouched.

Pee Wee Remains untouched.


This idea makes even more sense with the extended plateau. There should be more players available, so it shouldn't be nearly as hard to fill teams using a pulling system.


I like the concept but I prefer...
1 WL
8 Pro (current ones we have... drop bottom 4 from each conference for 8 total... promote 16)
8 regional fluid lateral moving systems that feed each region (their idea starts here but is region specific)

This allows us to keep the regions yet allow for the fluid/flexible system while maintaining the regional Pro/WL experience. There will always be enough good end game dots to sustain the rigid Pro/WL teams (224 teams)... I would even argue that you could have a rigid AAA feeding the Pro's (instead of 2 AAA's feeding a Pro, only have one AAA per Pro league) too.
 
Lava124
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All I will say is if you are going to change this,please inform us now and not day 41.I am a co-owner of a cap 46 team and as it stands now will be in AA next season.We are recruiting now but really would be nice to know if we will be in an uncapped league or some new caps will be added and the players we already have committed are too high a level.
 
Cryptotich
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With the change from the "Plateau" we are going to see quite a bit of players who at least "could" have resigned, that won't now. Anyone under 480 days at the end of the season, suddenly has 3 more seasons in them.

It is simple math. We have a unknown number of people who will not retire. However it is safe to say that anyone in the 240-289 range will not. If you take the number of retiree's due to age, and subtract those who stick around because of the new changes, your going to get a good number of people.

It will start from the top down, as a few of the WL teams will not need to replace some players, in the pro's it means 8-9 players(top teams) who do not need to be replaced. But that trickles down to the AAA leagues will, will triple the number of players available. The AAA players will now be in a holding cell, waiting to move forward with their close to plateau play.
 
ron2288
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Originally posted by Lava124
All I will say is if you are going to change this,please inform us now and not day 41.I.



+1
we are thinking of moving down to a 64-65 cap. dumping our level 65+ players.

The core of roster is 55ish players and just not high enough to compete in Pro

So a league restructure would greatly affect what we do
 
Arayel
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Wrong season to change the srtucture imo. Extended plateau won't solve the issue but it will help as most top teams won't need to recruit so those players will be available to lower PRO and AAA teams. There is huge competition in 42 and 46 cap this season who will send lots of very strong, solid teams to AA to fill out whats left of those leagues.

What really needs to happen is a more specific reset mechanism. If you're on the end of multiple blow-outs, you're getting booted from the league, simple. Straight to uncapped minors or you can obviously request to drop to 4 or 14. For reference I believe if should be 2 or more blowouts to teams who don't outlevel you by more than 5 average levels. Where 70 points is a blowout.

Whats the difference between a pyramid and a lateral tier promotion system? I really cant see how saying in in competitive pro and need to go to elite pro is any different at all to saying im in AAA and need to get to Pro. I guess its easier for devs to manage the numbers of leagues but its going to make the pro structure ridiculous. The current system for making tiers competitive barely works and now they want to employ this for Pro as well....

All too soon and going to be rolled out before its properly tested or the game is ready for it
 
Mightyhalo
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Originally posted by Arayel
Wrong season to change the srtucture imo. Extended plateau won't solve the issue but it will help as most top teams won't need to recruit so those players will be available to lower PRO and AAA teams. There is huge competition in 42 and 46 cap this season who will send lots of very strong, solid teams to AA to fill out whats left of those leagues.


Well they want to increase competition above the 42 and 46 caps that are working so well, so it makes sense to move that same system to the highest tiers.

if they don't change it you will end up in a AA cesspool.

 
mwindle
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How about replacing AA with a capped minors that can shrink or grow with the need for teams. And have a floating cap that can be adjusted each season. With obviously a minimum being level 47. Determine the max based on the amount of players projected to be available for the pyramid leagues.

Part of the problem is there are not enough FAs on the market to fill the teams in the pyramid. We've already seen it go down to 2 AAs per league. You are going to see a mass exodus of teams out of Pro, AAA again this season. Most AAA & Pro leagues are running 20-35 % CPU teams or CPU roster. You wold think the best players would go to the WL & Pro teams first. And some do. BUt a lot will go to any team they think can win it all. So you see a lot of top level, top builds playing on AAA teams as journeymen or worse yet an occasional guy who wants to soak up stats in AA.

Getting rid of AA does 2 things.

1) It forces players out of that league up to finish filling out the teams in AAA & Pro.

2) It allows for a flexible league in between the capped leagues and the pyramid. Where the size and cap can be adjusted each season to allow for varying influxes of players out of the capped leagues and leaving the pyramid leagues for retirement.

Edited by mwindle on Jun 27, 2010 08:22:29
 
mwindle
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I thought that extended plateau would help too. But everyone on my SEA Pro team except for my players are retiring and resetting the team. BUilding new players. WHy didn't the free 120 days not entice them to stay and take another shot at getting i the WL. I mean we had 48 people signed and would've finished close to .500. More players available next season due to extended plateau.

They wanted to reset and build the next gen of their team with the new archetype/training, etc changes. They didn't want to spend more time up here not learning the new system. Why not just build new players anyway.

Everybody needed their retirement FP to purchase new players.

You seem to have a general attitude going around that if you player is over a certain age he is no longer relevant to the game. Everybody wants to retire. And you have many teams planning to merge as many already did last year. The plateau will help offset this. But it's not going to fix anything without a league restructure. Because it's not just a shortage of players for the pyramid, but a shortage of teams who stay in these leagues.
 
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