Originally posted by Mike Hammer Jarlsson
Hey SWI,
I' d also like to make it clear that I'm not 'raging', nor threatening to rage quit, or indeed, I'm not trying to tear strips off you. I'm trying to point out, that having teams/organisations with 55 Uber-Builds (UB), kind of makes the game redundant for all but the top 2% of customers. By reducing the number from 55 UB's to say 25-30 or so, and then a little below average thru to above average builds, will;
Allow more customers to experience in game Success,
It'll increase an organisations size (by needng to bring in cheaper ST fodder players)
It'll make GLB competitive
Be more appealing to 'the masses'.
And I'm not trying to be directed by my OP in the other thread, which I agree is wordy, and too long. Would you recommend I wait until after the time restriction set by Catch22 before reposting 4 seperate and distinct suggestions?
I know you're not trying to pick on me or anything. Don't worry, I don't take it personal.
I think while your heart is in the right place, in practice, the method wouldn't work out that well. Just my opinion on the matter. If you only have 25-30 elite players, then you have to basically go out of your way to find inefficiently built players. It just doesn't seem like players who are built horribly should be a commodity.
Hey SWI,
I' d also like to make it clear that I'm not 'raging', nor threatening to rage quit, or indeed, I'm not trying to tear strips off you. I'm trying to point out, that having teams/organisations with 55 Uber-Builds (UB), kind of makes the game redundant for all but the top 2% of customers. By reducing the number from 55 UB's to say 25-30 or so, and then a little below average thru to above average builds, will;
Allow more customers to experience in game Success,
It'll increase an organisations size (by needng to bring in cheaper ST fodder players)
It'll make GLB competitive
Be more appealing to 'the masses'.
And I'm not trying to be directed by my OP in the other thread, which I agree is wordy, and too long. Would you recommend I wait until after the time restriction set by Catch22 before reposting 4 seperate and distinct suggestions?
I know you're not trying to pick on me or anything. Don't worry, I don't take it personal.
I think while your heart is in the right place, in practice, the method wouldn't work out that well. Just my opinion on the matter. If you only have 25-30 elite players, then you have to basically go out of your way to find inefficiently built players. It just doesn't seem like players who are built horribly should be a commodity.