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Forum > Game Changes Discussion > Proposed Changes > GLB Training System Changes Discussion Thread
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Duo
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I am SO GLAD that I'm not the only one who felt dense as **** reading this hahahaha
 
sunshineduck
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Originally posted by majech
It did? Other than not being able to pair any atts you would want on intense training, why did a change need to be made?


Well, with these changes, you should be able to pair whatever attributes you want while intense training by unlocking them.

So there's that.
 
Catch22
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Originally posted by PING72
I have no idea what you're talking about through most of this.

But did I see you have to 'unlock' an attribute to be able to train it??


To train two more more attributes at once, yes. But you can choose your own combinations now.
 
Catch22
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Originally posted by Duo
I am SO GLAD that I'm not the only one who felt dense as **** reading this hahahaha


It'll be a lot easier with visual representation. It's not as complex as people are making it out to be and it provides players with a ton more options/things to do with their training.
 
rubedawg
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Oi. I definitely need visual help.
 
coastiemike
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More is not always better.
 
fbjiii
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I may be blind but how do you earn bonus tokens and resource units. Some of the stuff seems pretty good.
 
drake262
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Originally posted by sunshineduck
Completely lost.

Levels?


 
Bort
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Originally posted by fbjiii
I may be blind but how do you earn bonus tokens and resource units. Some of the stuff seems pretty good.


Yeah, Catch, you forgot to list what a resource unit is.

Your player gets 100 "resources" to use per season.
 
Catch22
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Originally posted by Bort
Yeah, Catch, you forgot to list what a resource unit is.

Your player gets 100 "resources" to use per season.


It's in the Financial Systems thread - I'll copy it to there as well so they know.
 
amo368
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Originally posted by Bort
Yeah, Catch, you forgot to list what a resource unit is.

Your player gets 100 "resources" to use per season.


That's what I was wondering.... Thanks Borty.
 
Kitna
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um no i dont like this at all
 
majech
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Originally posted by sunshineduck
Originally posted by majech

It did? Other than not being able to pair any atts you would want on intense training, why did a change need to be made?


Well, with these changes, you should be able to pair whatever attributes you want while intense training by unlocking them.

So there's that.


Hmm, well the sledge hammer did kill the mosquito I guess....
 
avwjase
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Originally posted by Bort
Yeah, Catch, you forgot to list what a resource unit is.

Your player gets 100 "resources" to use per season.


Isn't that the equivalent of 28 training tokens under this system -- aka, 14 regular trainings. So, basically player training is being reduced from 40 times a season to 14? Is training going to be more effective then?

 
tonnyrat
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I thought the argument against more custom roster slots was that it would make the game more complicated and confusing for new players.

why do these new changes contradict that view? don't these changes also make it so teams have to spend more time planning for their season(s)? again, the time sink complaint was used to shoot down more custom roster slot.

give us more custom roster sluts!
 
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