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Forum > Game Changes Discussion > In new proposed system, what will team $ be used for?
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Originally posted by jdbolick
Originally posted by Larry Roadgrader

You're 9-0 in a level 22 league with a completed stadium. None of that is going to be taken away from you unless you elect to "start over". What are you whining about?

You bash people who would be affected by this rule change as being selfishly motivated, then you bash people who wouldn't be affected by this rule change as whining about something that doesn't affect them. Basically anyone who disagrees with you is either selfish or whining, but no one can possibly have a legitimate objection to the change. And you wonder why people think of you as a crusty old grandpa who bitches constantly about everything, just for the sake of bitching.




 
Welsh76
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Originally posted by bowler844
Am I reading this wrong? Does everyone who is not in an upper tier league get affected?

Lv 34 - Stadium: +Lower Home Left, +Lower Home Right, +Lower Away Left, +Lower Away Right, +Lower Endzone Left, +Lower Endzone Right, +Second Home, +Second Away; Cash: 10,000,000; Fan Support: 30/10/0


Only teams starting over from this off season will have their finances and stadium reset, the teams who did it last offseason and prior to that will be able to keep their advantage.

The words "piss up", "brewery", "organise" and "couldn't" spring to mind.
 
mantis7
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Originally posted by THE_Mongoose
... what will team $ be used for?

... something for lolmods/admins/management to play with. Arbitrarily taking away a team's cash is going to provide boatloads of chuckles for them.




 
tuba_samurai
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Originally posted by mantis7
Originally posted by THE_Mongoose

... what will team $ be used for?

... something for lolmods/admins/management to play with. Arbitrarily taking away a team's cash is going to provide boatloads of chuckles for them.






That is just an ignorant statement, and not contributing anything of worth to the thread.

Originally posted by Bort
If you want to drop down and start over, competing with teams who have not had the same amount of time as you to gain that advantage, then yes. Think about the perspective of a younger owner for a minute. You just finished 2 corners on your stadium, and have a nice bankroll of $8M in lv 22. You're feeling like you did pretty well, you're geared up to pay for your players and probably bring in some new recruits with some good signing bonuses. Then you look at the other teams in your league. One of them has $180M and a full stadium. You don't know him or his motivations, but you know he can easily poach all your recruits, fully equip all his players, and he has an advantage over you. You look at his history and see he played in a Pro league last season. Does this inspire you to continue playing, or does it make you say "this is dumb, I quit?" According to many people in our survey, it makes them not want to try at all. Think about it. It's not just stadium sections. It's free cash. You don't have to pay for those sections again. That's an extra $20-30M you get free and clear over the other guy. If the premise of your argument is simply "but it removes MY advantage specifically, but makes the playing field more level for everyone else" then you're actually arguing FOR the change. You want to start over? You start over.


Originally posted by Bort
The system we are currently working on figuring out, proposed by a tester, and similar to some other ideas in suggestions revolves around the concept of removing the team->player money transfer via equipment, since that's the main thing collusion is based on, and instead have players directly pay for their EQ with the currency they have, and teams pay for more team-related options. Think of it this way: - Players have currency already: time, tokens, SP, morale, energy. Make eq and training cost based on that instead, and let players get EQ more easily. Players then are more in control of their destiny, instead of relying on a team, and have all the same options. The only thing salary really should do for them is keep their morale up and maybe buy some bling. - Teams have cash as their currency. Let them use that to upgrade their facilities, advertise, and pay their players to play (not to make them vastly better via EQ). It's a fairly major change from what we have now, but I have grown to really like the idea and I think doing things along those lines would really clean up the whole mess and make it more fun for everyone. We're trying to work out the numbers and the ideas on things to add, etc, currently.


And note, they are still working on it. As far as i know, nothing is final yet.
 
im4ut999
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Originally posted by tuba_samurai
And note, they are still working on it. As far as i know, nothing is final yet.


If the "solution" doesn't fix the issue of previous teams demotion WITH a full stadium and cash, you're subjecting teams to several seasons of inequality during their trip up the caps.

I'm not saying go back and strip all previously demoted teams. I'm saying find a way to distribute money from the "rich" teams to equal the playing field in all leagues.

If teams with full stadiums and $180M are competing with teams still building their stadium, AND something is added to the game that involves team performance improvement by adding "items", then the rich teams will still have an advantage, and likely will always have that advantage.

I like the player equipment no longer being tied to team equipment funds.

Now add salary "luxury" caps and "item purchase" caps and tax teams that are above league average + 10-20%....Admins job is to figure out the right formula to keep things equally opportunity. Allow the good teams to "tactically" have an advantage if they plan things properly, but not to start with a huge advantage in a new system of buying items that help the team perform better.
 
THE_Mongoose
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That is just an ignorant statement, and not contributing anything of worth to the thread.

It's my view and I felt like sharing it. I don't really give a fuck if you think it's ignorant or not -- but you're entitled to your view (I'd say as well but, apparently, your view is that I'm not.)
 
tuba_samurai
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There are a lot of reasons that these changes are coming.

For the lulz is not one of them.
 
Time Trial
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Here's the thing:

The primary object for the owner of any team IRL is for the OWNER to make as much money as possible while spending as little as possible to maximize profits.

Winning championships allows them to sell more tickets for more money, more team gear, and more food and beer.

The object of the coach is to try and win championships so that he can be rehired and make more money... or if the team sucks to do as well as he can so that he can get hired on with a better team.

The object for players is to play well and try to win a championship so that they can get paid more money in the form of bonus, salary, and endorsement deals. Winning a championship ensures that the team has more money coming in, which will make them more likely to spend it to keep it coming in.

In GLB none of the above is really true. There is no benefit to demanding max cash as a player, coaches don't get paid or ranked, and ownership doesn't really care about turning a profit.

Fame is currently pretty LOL and so is the endorsement system (when's the last time you saw that MVP trophy go to the teams that don't make playoffs). Guys like the Mannings get paid big bucks to play the game... and bigger bucks to promote products after they win and get famous.

The whole cash system in this game is flawed and needs to be rexamined.
 
Hikariu
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Originally posted by im4ut999
OK, there is a plan being put forward that equipment will no longer be paid for by teams.

If this is the case, what will the teams be doing with the cash?


My Suggestion

My suggestion is to totally separate the cash link from Team --> Player in it's entirety. End of story/discussion/rules/etc. All teams are now equal on the dot ball field. It should be about dots, not how much money you have from gaming the system or how big your farm system is or how long you've hoarded cash to buy eq.

Team's have the current in game $$ to buy team related stuff with. All of that stuff doesn't effect a dot on the field in any way shape or form. That money can be used to buy things for the team that make it easier to run a team or make your team look cooler in game. IE Bling. Idea Example: Team cash can upgrade your locker room. With a certain upgrade you can now elect a team captain to be shown on your homepage, etc. Maybe another purchase gives the team owner/gm's the ability to give out game balls to players that show up on your awards pages. Things like that. Field graphics, custom dot color, whatever GLB minds can think of. Incorporate some of the suggestions forum.

Players have their currency (time, tokens, etc) Anything that effects the sim that can be purchased needs to use the players currency not some arbitrary cash number given as a salary. IE player controlled.

Contracts are Length Only no Money
All Players have 0 Cash - It doesn't exist to them anymore. Reset all to Zero. Cash is team only.
All teams can keep there current stadium/cash. They can use it to buy the new team oriented things that make being part of that team or owning that team easier/cooler.


A rework like this is really the only way to let everyone keep everything they've earned and clean up the $ exploit all at the same time without to many rules.
 
TrevJo
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I like it that teams pay players. It gives everyone a reason to interact, and it rewards cooperation. Agents can appreciate owners that take care of them, and owners can appreciate players that ask for what they need when they need it, and spend wisely. I do think it should be tweaked so that teams can't exploit the system like they have, but I do think having a money link between teams and players is good.
Edited by TrevJo on Mar 3, 2010 17:43:42
 
NorDoor
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Originally posted by Hikariu
Originally posted by im4ut999

OK, there is a plan being put forward that equipment will no longer be paid for by teams.

If this is the case, what will the teams be doing with the cash?


My Suggestion

My suggestion is to totally separate the cash link from Team --> Player in it's entirety. End of story/discussion/rules/etc. All teams are now equal on the dot ball field. It should be about dots, not how much money you have from gaming the system or how big your farm system is or how long you've hoarded cash to buy eq.

Team's have the current in game $$ to buy team related stuff with. All of that stuff doesn't effect a dot on the field in any way shape or form. That money can be used to buy things for the team that make it easier to run a team or make your team look cooler in game. IE Bling. Idea Example: Team cash can upgrade your locker room. With a certain upgrade you can now elect a team captain to be shown on your homepage, etc. Maybe another purchase gives the team owner/gm's the ability to give out game balls to players that show up on your awards pages. Things like that. Field graphics, custom dot color, whatever GLB minds can think of. Incorporate some of the suggestions forum.

Players have their currency (time, tokens, etc) Anything that effects the sim that can be purchased needs to use the players currency not some arbitrary cash number given as a salary. IE player controlled.

Contracts are Length Only no Money
All Players have 0 Cash - It doesn't exist to them anymore. Reset all to Zero. Cash is team only.
All teams can keep there current stadium/cash. They can use it to buy the new team oriented things that make being part of that team or owning that team easier/cooler.


A rework like this is really the only way to let everyone keep everything they've earned and clean up the $ exploit all at the same time without to many rules.


Very good idea.
Edited by NorDoor on Mar 4, 2010 11:16:13
 
TrevJo
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Originally posted by im4ut999
OK, there is a plan being put forward that equipment will no longer be paid for by teams.

If this is the case, what will the teams be doing with the cash?


Link to said plan?

I don't think it has really been stated what the new system is going to be. But IIRC Bort was thinking about a system in which the team partially owns equipment, not entirely. I may be wrong about that. I think players will still have to have money to train.

Personally I like the idea of the teams owning the upgrades, but the player owning the equipment. In that case, players would need money for both training and buying new equipment, but the team would keep the upgrade investment if the player leaves and takes his equipment with him.
 
im4ut999
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Originally posted by TrevJo
Link to said plan?

I don't think it has really been stated what the new system is going to be. But IIRC Bort was thinking about a system in which the team partially owns equipment, not entirely. I may be wrong about that. I think players will still have to have money to train.

Personally I like the idea of the teams owning the upgrades, but the player owning the equipment. In that case, players would need money for both training and buying new equipment, but the team would keep the upgrade investment if the player leaves and takes his equipment with him.


Catch22 I believe has indicated the equipment changes (whatever that will be) will be delayed at least 1 more season....
 
TrevJo
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Yep http://goallineblitz.com/game/forum_thread.pl?thread_id=3818937&page=1#33886297
 
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