Originally posted by mantis7
Originally posted by THE_Mongoose
... what will team $ be used for?
... something for lolmods/admins/management to play with. Arbitrarily taking away a team's cash is going to provide boatloads of chuckles for them.
That is just an ignorant statement, and not contributing anything of worth to the thread.
Originally posted by Bort
If you want to drop down and start over, competing with teams who have not had the same amount of time as you to gain that advantage, then yes. Think about the perspective of a younger owner for a minute. You just finished 2 corners on your stadium, and have a nice bankroll of $8M in lv 22. You're feeling like you did pretty well, you're geared up to pay for your players and probably bring in some new recruits with some good signing bonuses. Then you look at the other teams in your league. One of them has $180M and a full stadium. You don't know him or his motivations, but you know he can easily poach all your recruits, fully equip all his players, and he has an advantage over you. You look at his history and see he played in a Pro league last season. Does this inspire you to continue playing, or does it make you say "this is dumb, I quit?" According to many people in our survey, it makes them not want to try at all. Think about it. It's not just stadium sections. It's free cash. You don't have to pay for those sections again. That's an extra $20-30M you get free and clear over the other guy. If the premise of your argument is simply "but it removes MY advantage specifically, but makes the playing field more level for everyone else" then you're actually arguing FOR the change. You want to start over? You start over.
Originally posted by Bort
The system we are currently working on figuring out, proposed by a tester, and similar to some other ideas in suggestions revolves around the concept of removing the team->player money transfer via equipment, since that's the main thing collusion is based on, and instead have players directly pay for their EQ with the currency they have, and teams pay for more team-related options. Think of it this way: - Players have currency already: time, tokens, SP, morale, energy. Make eq and training cost based on that instead, and let players get EQ more easily. Players then are more in control of their destiny, instead of relying on a team, and have all the same options. The only thing salary really should do for them is keep their morale up and maybe buy some bling. - Teams have cash as their currency. Let them use that to upgrade their facilities, advertise, and pay their players to play (not to make them vastly better via EQ). It's a fairly major change from what we have now, but I have grown to really like the idea and I think doing things along those lines would really clean up the whole mess and make it more fun for everyone. We're trying to work out the numbers and the ideas on things to add, etc, currently.
And note, they are still working on it. As far as i know, nothing is final yet.