Originally posted by creeker22
Originally posted by merenoise
Originally posted by Bort
Originally posted by OBFuSCaTe
Excellent change.
Can't wait to see the EQ fix.
The system we are currently working on figuring out, proposed by a tester, and similar to some other ideas in suggestions revolves around the concept of removing the team->player money transfer via equipment, since that's the main thing collusion is based on, and instead have players directly pay for their EQ with the currency they have, and teams pay for more team-related options.
Think of it this way:
- Players have currency already: time, tokens, SP, morale, energy. Make eq and training cost based on that instead, and let players get EQ more easily. Players then are more in control of their destiny, instead of relying on a team, and have all the same options. The only thing salary really should do for them is keep their morale up and maybe buy some bling.
- Teams have cash as their currency. Let them use that to upgrade their facilities, advertise, and pay their to play (not to make them vastly better via EQ).
It's a fairly major change from what we have now, but I have grown to really like the idea and I think doing things along those lines would really clean up the whole mess and make it more fun for everyone. We're trying to work out the numbers and the ideas on things to add, etc, currently.
I am really pumped to see this. This is what I am talking about. This would be great for both owners and players to keep both interested in the financial aspect of this game
This would be a great idea but unless the price of EQ is dropped dramtically then players will never afford there own..And also what about teams who simply give all there cash to there players in the form of the EQ fund before this takes place and then demote???They then still technically have that cash if it is distributed between all there players