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Forum > Game Changes Discussion > Archetypes- Remove Automatic skill point gains
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Maddoc
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Originally posted by Snakebite99
Originally posted by Maddoc

Level faster, have plateau start earlier and extend to the normal decline time imo

make seasons 8-10 the plateau, rebalance exp so that you hit "max level" by that time, decline afterward to maintain the optimal "career length" that Bort wants.


Ive seen this suggestion before, but i honestly dont think i would like this at all. A good part of the fun in this game (if youre not coordinating) is building players. If that stops after 7-8 seasons, i dont know what kind of interest alot of players/agents would have after that point.


No offense meant, but if you're not basically "done" building your player after that long, you probably did something wrong.

I mean, buying one point in an SA every week is a real hoot, but I think I could live without it for a few seasons.
 
Maddoc
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Although occasionally stars will align and I'll have enough leftover SP from the last level to buy two ranks in an SA, and that's pretty sweet
 
Snakebite99
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Originally posted by Maddoc
No offense meant, but if you're not basically "done" building your player after that long, you probably did something wrong.

I mean, buying one point in an SA every week is a real hoot, but I think I could live without it for a few seasons.


lol, i see your point there, and im not really making this about *me*, as much as i am about the hundreds (or thousands?) of agents out there who are only here to build players. Those 15 SPs they add each season is about the only thing of interest for them. Training at those high levels is about as fun as watching paint dry, so taking away the only thing they really have to do isnt the best idea imo. Even if it *is* only a few actual points to attributes. 3 is better than 0.

I guess the more important thing to come out of this is that we need more stuff for player only agents to do in the game. But yeah, im not crazy about an earlier plateau. Id much rather see 2 seasons of 'developmental years' instead. Why we even worry about competitive games before level 24 or so is beyond me. Make those seasons a player's school days or something.
 
Fumanchuchu
fonky
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Originally posted by Maddoc
Level faster, have plateau start earlier and extend to the normal decline time imo

make seasons 8-10 the plateau, rebalance exp so that you hit "max level" by that time, decline afterward to maintain the optimal "career length" that Bort wants.


I think is a good Idea. It sucks that two players who are 3 season's apart in age will never get to compete against each other on level footing for any amount of time. There's maybe a two week window where those two players pass each other as one is climbing and the other is declining.
 
jdbolick
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Yay, another thread where people who have no clue how to build insist that slow-building means not being competitive even though true slow-build teams can win in PeeWee, and pretty much should always win after that.
 
Maddoc
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Originally posted by jdbolick
Yay, another thread where people who have no clue how to build insist that slow-building means not being competitive even though true slow-build teams can win in PeeWee, and pretty much should always win after that.


Unless they flat out don't care about low level dots, mind
 
jdbolick
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Originally posted by Maddoc
Unless they flat out don't care about low level dots, mind

Yeah, I completely agree with your earlier points, as that's the real reason that low level teams and players aren't always competitive. Most people with dots at the highest levels of the game no longer give a crap about their next generation beyond just training and allocating points. I've been guilty of the same from time to time.
 
Fumanchuchu
fonky
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The only builds that push around slowbuilds at low levels are well-built pure pee-wees who were built to peak at level 14, and they can only do that in cap 14 leagues. By the time the reach their mid 20s, the 70 vs 80 majors have become 75 vs 100 and they are done.

The 50 speed/50 catching WRs can make the 80 speed/nothing else CBs look pretty bad on stop routes cuz they're too damn fast with no vision and can't stop. But that window is open for far too short a time to be worth it.
 
F8n4tune
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Originally posted by MrNomad
Originally posted by shull

That's probably not a bad idea, TxSteve. I've mentioned before that Bort needs to look at the pool of GLB players as a bell curve where competition is the X-axis, elite builds are on the far right, crappy builds on the far left. Basically ALGs allow for extreme building, which widens the bell curve making the bell not as tall, or competitive. If you keep 90% players within a very tall but skinny curve the game becomes more competitive. By limiting ALGs you can limit the extremes a build can become which is better for competition.

Slow build, super slow build, competition in the minors & AA level all revolve around a singular problem --- auto level gains and the requirement to build in a certain way.

The new archetypes will make slow building to extremes a necessity. And because we'll have control over our auto level gains for different positions we will be able to make even more extreme builds than is currently possible. So the agents that take advantage and slow build to extremes will be successful. Casual players or those that want to compete at this game when they first sign up or within the first season or two will be crushed and outed as the newbs they are.


It's called a learning curve. You make mistakes and learn from them. If you keep making the same mistakes over and over....your deserve to be crushed.


While I understand your point here , EVENTUALLY in the end this is a game and might I say a costly game that takes a large influx of players to continue to grow based on subscription mechanics. Lose the player that finds out that even though he built a player the way it should be built IMO or build him the right way and pay for 6-7 months to see him play for 2 more is ludicrous. And IT WILL eventually kill the games cash flow which in turn will kill the game.

Not enough player agents to keep the site afloat that will hang for 9 months to only see their player be good for 2 more. Either move balanced type leagues/players to another server or figure out a way to make ALL players viable throughout their careers and able to compete without waiting so long or Bort loses the cash cow. More of them than us type thing.

 
stumanroo
blame stu
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Originally posted by jdbolick
Yay, another thread where people who have no clue how to build insist that slow-building means not being competitive even though true slow-build teams can win in PeeWee, and pretty much should always win after that.


OMG we are gonna agree!

My Casual team sucked it's first season...like it should have...then went 14-2 (Lost in the conference championship game) and then 40-0...that was the first 4 seasons...pretty good for sucking at lower levels eh? Oh yeah...almost completely slow built!

That is the issue I have with the non-slow builders attacking the slow builders.

Super Slow builders...that is another subject and I can see the point for a few teams...but it isn't like you don't have the choice to do the same!
 
Staz
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I love ALGs and it gives the agent some definite strategy in building his player. On top of that, it's realistic to think that a player naturally gets better at something without training it or working on it specifically due to his role within the game.
 
Time Trial
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Originally posted by Staz
I love ALGs and it gives the agent some definite strategy in building his player. On top of that, it's realistic to think that a player naturally gets better at something without training it or working on it specifically due to his role within the game.


Like sitting on the bench for four seasons?

http://goallineblitz.com/game/player.pl?player_id=1443199

 
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