Originally posted by blln4lyf
Although I agree to a degree you could probably make a CB that shuts down every single type of WR there is quite effectively now...should that be allowed?
First, I don't think it is possible to build a CB that can shut down every type of WR at the top levels--slow them down sure, but not shut down.
Second, if we don't want this game to just be an offensive shoot-out, defensive dots need to be able to be built in a way that they can stop (or at least slow down) multiple offensive builds. If they can't, defenses will have to choose between a team made up of CBs that can stop one build, or a team of CBs each of whom can stop a different type of build. When the former team plays an offense with WRs all of the type those CBs are built to stop, the defense can do well. But when they play a team with WRs all of a different type or with WRs of multiple different types, it would be impossible for the defense to compete. The same could be said for the latter team. Even if there was a tagging system where you could actually say this dot will cover that dot on all plays that he is in, the team with multiple types of CBs would only have a chance against an offense with the exact types of WRs that those CBs are built to cover.
To prevent this, we need to be able to build a CB who can cover multiple types of WRs.
That being said, we are moving more towards what you want. With the current ALGs, man coverage CBs are going to get killed by power WRs. They have great ALGs for covering speed/elusive WRs, but with no strength ALGs on man CBs vs. .4 strength ALGs on power WRs, we will probably see a lot of man coverage CBs getting killed by broken tackles and pancakes. Just with my VPB runs I've done so far on the different CB types, playing a hard hitter in a zone scheme seems like the best so far and the only archetype that can be versatile enough to stop any type of WR they might face.