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stengy
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Originally posted by Warlock
No. Once attributes are re-balanced, then you re-balance SAs and re-balance VAs to fit into the new system. To prevent the issue that you brought up. Attributes are the foundation of the house and there is no balance in that system... some attributes are so much more important than other attributes that it's not even funny. Until that changes, we're going to have problems balancing all the other development aspects that rest on top of the imbalanced foundation.

might as well just remake the entire game right? thanks for the great input chief.
 
Dpride59
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Originally posted by Warlock
You have to re-balance attributes TBPH. Make QBs with 40 carrying fumble A LOT more often when sacked, so they cannot take confidence to 120. Make RBs with 50 confidence get sucked into morale spirals more often so they cannot build 120 speed/strength. ETC... Do that and you do not have to even nerf +% bonuses, as the variance between attributes in contested rolls, will not be so vast and the scaling of +% won't be so out of control. Make build choices mean something when it comes to attributes, otherwise this game will never have balance.


lol. Make sure to fix the sim too
 
Maddoc
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I know you get all excited over arguments like this, but you already responded to that post tbh
 
stengy
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warlock might as well help bort re-do everything. that will make the GLB community happy
Edited by stengy on Feb 16, 2010 19:17:35
 
Warlock
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Originally posted by stengy
might as well just remake the entire game right? thanks for the great input chief.


Balancing attributes =/= remaking the sim.

Balancing an already existing system (such as SAs and VAs) is also not all that difficult... it's merely a changing of the formulas... each SA and VA is already designed with a specific function in mind (raising the players ability to perform an action), the problem is that the formulas are all fucked up because of the imbalance in attributes. Supposedly Bort designed his formulas on players having 60's in most/all attributes, is it really any wonder why those formulas are off?

Step A) Re-balance attributes so that each SP becomes an actual choice with pros and cons.
Step B) Rework the formulas of SAs/VAs to accomplish specific functions. If each point of power thru should add a 2% increase in the frequency/ratio of breaking tackles, do the math and figure out the formula to accomplish that at end build... then scale the numbers down, using player level as your multiplier, to roughly accomplish the same results at all levels of play.
Step C) You now have a linear system of development, so all future additions have a blueprint to work from.
Step D) Tweak sim mechanics to prevent team imbalances, things like tagging and custom slots. To prevent needing LB from having to do everything well to be viable, but still allowing role players to be viable. This will also increase aspects of team diversity, since you have to manage your roster, making each roster spot a choice with pros/cons. Plus it will introduce team strengths and weaknesses, based on roster building... as opposed to everyone trying to build their roster the same way as everyone else... you'll have the option of having a strong run defense or a powerful run offense, just like real football philosophies.

What exactly here is reinventing the wheel or not good for the game? Will it take some work to accomplish, absolutely, but in the long run it will create a diverse and balanced football sim. Instead we get band-aid/stop-gap fixes that do not make the game any more stable. We're pretty much just rearranging the deck chairs on the titanic each season.
 
LithoMan
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Originally posted by PP
You really, honestly, truly believe the part above that I left from your quote?

I'm the one that kept bringing this up on the test server until something was done about it. I have played since ssn 1, but I am not one of the Alphas. Next, bringing this up was one of the first things I did on the test server. So, it wasn't like I just said nothing until it somehow worked out to be an advantage to me. I have invested a ton into % gear...Trust me when I say, I sure the hell didn't do this to gain an advantage for myself or all the Alpha buddies that I don't even have. I did it because it's flat out @!#%ing ridiculous to try to balance a sim when a LB has to contend with a 75% brk tkl PB, a 75% fake HB, a 75% pass quality QB and a 75% brk tkl TE, while still being able to cover the speed HBs & TEs and be blocked by the 130 str TE, loaded in pancakes....I mean, get @!#$ing real!

There was a 2nd, equally important reason that I pushed for it. Pls, listen carefully as I trie to explain it. IT ISN'T ANY @!#$ING FUN TO MAKE QBs WHEN YOU KNOW BEFORE YOU ROLL THEM THAT THEY WILL HAVE TO HAVE 3 PIECES OF % PASS QUALITY, PBs THAT YOU KNOW WILL NEED 3 % BRK TKLS, DEs THAT YOU KNOW WILL NEED 3 % BRK BLK, ELUSIVES THAT NEED 3 % FAKES ummmmm, and so on. I fail to see how anyone can miss that. No one is getting "bailed out" because EVERYONE worth a pinch of shit is doing the exact same thing. It isn't even a race to get the % gear or any trick or skill to doing it.

And here is by far the most ridiculously obvious part that you are missing. Do you honestly think that Bort wouldn't have nerfed the effectiveness of the % gear when your 75% brk tkl PB & 75% juke Elusives were averaging 15 yds per carry? How about your 75% pass quality QB hitting 80% of his passes? You are too new to remember, but those that aren't remember what happened to their 50 sack a ssn DEs well enough to know what would happen when they hit their 75% brk blk mark.

How do some of you guys not see that?!?!?!?!?!?!?!?!?! In reality, what this will ultimately do is give you the same bonus (most likely higher) than you would have gotten after the sim was "adjusted" to compensate for the 75% AEQ that is coming in droves (lol at ANYONE that thinks they were special for planning on stacking 3 or 4 pieces). The only difference is now you can pickup an SA or 2 instead of going all 1 kind of % gear.

/rant

tl;dr version...Some of you guys really need to think, at least just a little, before you type.


Please dude, you are ridiculous.

For one thing, you guys should not even be on the test server, if you are in the game.

Second, why is ever tester in the World League?

Third, Im not new pal.... I have been here since the beginning of S2.

Fourth, if it isn't a challenge, then why change it?

Originally posted by
How do some of you guys not see that?!?!?!?!?!?!?!?!?! In reality, what this will ultimately do is give you the same bonus (most likely higher) than you would have gotten after the sim was "adjusted" to compensate for the 75% AEQ that is coming in droves (lol at ANYONE that thinks they were special for planning on stacking 3 or 4 pieces). The only difference is now you can pickup an SA or 2 instead of going all 1 kind of % gear.


Fifth, if Bort would of nerfed the outliers, then why not let him do it that way? It;s not like he hasn't done it for the last 10 seasons anyways.... he always nerf's the game to bring down the skewed results.... whats different now?

Sixth, I will state it once again, this is doing nothing but moving the "loophole" too something else, and it will take a while before the community catches on, all the while, the privileged few will have the inside track.... and exploit the hell out of it.

You think it is a "great" thing to take the standards out, and I look at it as it is ridiculous.... people had a grasp on what worked, and was building to make players that would compete. Now, we cant have that? Who gives a rats butt if they stacked three pieces of % pass quality.... big deal. The difference came if people were patient enough to keep rolling to get the 3 pieces of it or not. I got two and took a piece of pass distance % (they dont come out like a waterfall)

The people I know that are testers, are all up in the World League.... do you not comprehend that? "No, theres no benefit to running tests endlessly"..... paaaa lease......
Edited by LithoMan on Feb 16, 2010 19:52:47
 
Maddoc
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Litho, you lost this argument before it even began, just do yourself a favor and stop now.
 
stengy
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Originally posted by Maddoc
Litho, you lost this argument before it even began, just do yourself a favor and stop now.


oh gosh way to stick it to em!
 
LithoMan
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Originally posted by Maddoc
Litho, you lost this argument before it even began, just do yourself a favor and stop now.


Thats fine, stick up for your boys.... it's the only valid reason for them to try and move something, that worked fine in the first place... everyone knew the score, and built by it.... now we got to move the loophole, and let everyone get "owned" by the few worthless turds up top... it's all good...

like I said, I am using my money up, and dont care if you want to be abused.... Im telling it like it is.... for anyone who wants to be abused, must like the abuse, or be one of the abusers....
 
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Originally posted by David Stern
You want sa's to be va's? Then why have it be trash talk, why not quick#2. That is the real issue, if he put a % to it, and made the glare Shed block #2, or 1% agility, we would be able to plan exactly around it, and what would be the point of a special ability if it was just a % modifier to agility?


My point is you can balance the weak SAs by adding a VA/SP type attribute to them without going nuts trying to figure out how to balance the sim without turning it into quantum physics.

If an SA sucks, simply add an SA/VA type skill to it until it no longer sucks. The balance will already be there.
 
Deathblade
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Originally posted by David Stern
Yeah because they are going to fix the sa's.....

How exactly do they fix snarl/trash talk/the glare??? Would love to hear this. Do you want a ff everytime a man with snarl hits a power back? Do you want trash talk to lower qb confidence? How much? How do you balance it for a 60/70/80 120 confidence qb? Do backs with 80 carry, 70 confidence fumble more often? I don't think fixing sa's is as easy as you think it is. Bort spent 14 seasons "balancing them" So I eagerly await the "fix these sa's list"...


bort spent 14 seasons balancing SAs? wat

like, half a dozen have even been touched since the beginning of the game
 
PP
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I will answer these questions, but I know you won't like a single answer I give. Mainly, because you are hell bent on being pissed about this and nothing, no matter how sound the logic is, will change your mind.

tl;dr version...paaaa lease, some ppl REALLY need to think and get their facts straight before they type.

Originally posted by LithoMan

For one thing, you guys should not even be on the test server, if you are in the game.


I don't disagree and I've said that all along. Unfortunately, I also don't believe GLB is at a point where it can handle hiring a testers team. So, I agreed to be a tester to help level the playing field. I'll let you in on a little secret. I was the one that sent Catch pestering PMs to come up with the list of rules he now has in place for the test server (though he very well may have done something like that without a nudge from me, anyway). http://goallineblitz.com/game/forum_thread.pl?thread_id=3781524

While you're at it, check out this forum and the threads there that I started since becoming a tester. I think that you'll find that the majority of tests I've run have been documented at a lvl that hasn't occurred before: http://goallineblitz.com/game/forum_thread_list.pl?forum_id=3734&team_id=0

It's not a perfect system, but I'm trying my damnedest to do my part to make it a much closer to even playing field. At the risk of sounding like an arrogant ass, I believe it has gotten much better since I started over there and Catch also appears to share the same goals as I do in lvling the playing field. That's why it rubs me the wrong way when someone that has NO @%#ING CLUE what they are talking about starts flinging accusations.

Originally posted by LithoMan

Second, why is ever tester in the World League?


All 3 of my teams are in PLs, not WL. Admittedly, the majority are. I don't select the testers. So, I can't answer that ?

Originally posted by LithoMan

Third, Im not new pal.... I have been here since the beginning of S2.


Misunderstood part of your post, but the point I was making regarding that still stands, even more so. The only thing it changes is revealing that you should be smart enough to realize that it would have been nerfed and you wouldn't have been given the option of opting out if this wasn't done. You would have been worse off, as would have every other player that went 3 or 4 into stacking % AEQ. The ones that "weren't smart enough" to do it would have been the ones to get a reward, not you.

Originally posted by LithoMan

Fourth, if it isn't a challenge, then why change it?


Because it's a part of the game that shouldn't have been allowed to happen in the first place. Every fool now knows it's going to cause serious issues AND it also works against Bort's vision for the game of being able to make more than 1 type of build successful.

Originally posted by LithoMan

Fifth, if Bort would of nerfed the outliers, then why not let him do it that way? It;s not like he hasn't done it for the last 10 seasons anyways.... he always nerf's the game to bring down the skewed results.... whats different now?


What's different now is that we are trying to proactively head off an obvious problem/mistake and not recreate the great DE nerf that ruined the DE builds for how many ssns?

Originally posted by LithoMan

Sixth, I will state it once again, this is doing nothing but moving the "loophole" too something else, and it will take a while before the community catches on, all the while, the privileged few will have the inside track.... and exploit the hell out of it.


So, instead of trying to close loopholes, we should ignore them and not try to fix what is guaranteed to cause a problem with the game? Seriously, where is the logic in that? By using the term "loophole", you have admitted how many times now that this is broken. Yet you're pissed that we're trying to fix it???? Oh, and here's the real kicker, we're the ones that are trying to watch out for ourselves and our "Alpha" buddies. Wow...just wow.

Originally posted by LithoMan

The difference came if people were patient enough to keep rolling to get the 3 pieces of it or not. I got two and took a piece of pass distance % (they dont come out like a waterfall)


OMG, you have to be kidding me, right?! You are going through all of this and you don't even have 3 pieces?!?!?!?!?!?!? OK, here's a tip. Take a step back, inhale deeply, try to clear your mind and think through this rationally. With what you have on your QB, NO ONE HAS BEEN HELPED MORE BY THIS THAN YOU....I repeat, NO ONE. If you aren't smart enough to figure out how, that's your problem.

Originally posted by LithoMan

The people I know that are testers, are all up in the World League.... do you not comprehend that? "No, theres no benefit to running tests endlessly"..... paaaa lease......


Check out this link and you can see who is running all these tests for yourself. I can tell you that DB and I were running tests specifically requested by Bort. Other than that, feel free to make up your own mind
http://test.goallineblitz.com/game/game_list.pl

Some others were working on things that didn't involve testing and the newest testers didn't have a chance. That said, I WISH others had done more. The test procedures linked above should help that, but, paaaa lease point out the endless tests that were being ran by the WL guys. Really, because, of the old testers, I got rather sick of DB and myself doing all the tests that Bort requested. BTW, I don't do any OC/DCing for any WL team and DB also hasn't for quite some time.

With this, I don't believe I can add anything new to this conversation that I haven't already said. So, unlike those that are repeating the same things over and over and over, hoping that saying it enough times will make them right, I'll again leave, unless I have something new to add. Frankly, too much of this was repeating what I'd said before.
Edited by PP on Feb 17, 2010 09:27:57
Edited by PP on Feb 17, 2010 08:04:53
 
Deathblade
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^5 slam dunk
 
jdbolick
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I know, let's have a bunch of guys who just started playing the game do all the testing. There will be no conflict of interest, and they'll definitely be able to find any problems with the sim because they're so intimately familiar with it.
 
Dpride59
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Originally posted by Deathblade


like, half a dozen have even been touched since the beginning of the game

6? That is less than I thought tbh....
 
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