Originally posted by Staz
Or, I'm realizing that the variety of ALGs will provide players to have much more diverse options in terms of building an effective player. I have no idea where you're getting this "welcome back to the days" stuff. Do you really think power backs will go crazy when LBs and DBs now have the ability to gain more strength per level up? Or how about WRs being all about speed when the CBs covering them are able to become faster than they are?
Or do you honestly think people won't experiment with slower, more skilled receivers, and that they'll fail miserably with their 80+ catching, 68+ strength, and only 110ish speed, as opposed to their 140 Speed, 60 Catching and 48 strength?
A variety of ALGs mean absolutely nothing, when the attributes themselves aren't balanced. Go ahead and experiment with less effective attributes, people have in the past and not been successful... this is because there's a handful of attributes that are vastly more effective than their counterparts.
Also, reading comprehension failure on your part. I said that power backs will be less effective from the +% nerf and the archetype thing only further nerf them (since it's easier to build a player to off-set the ALGs of said power back). This will somewhat force players into one build type, because that build will be more effective than it's counterparts. +% basically made certain attributes more powerful, thus indirectly balancing them to other attributes... like strength/carrying were as important to a HB as speed/agility, thus giving the HB more viable options. After the +% nerf and archetypes go into effect, speed/agility will be the cat's meow again.
It would be a cool change if say a WR actually benefited from having 80 catching (as opposed to 60 catching), but the cost to get 80 catching is no where near worth raising speed/agility from 60 to 80 (in effectiveness). Strength WRs are only effective because the vast majority of CBs are built to stop speedsters and they exploit the trend... +% also bridges the gap of speed somewhat (since speed gets no benefit from +% bonuses). This will change once the +% nerf and archetypes go into effect. In-fact, archetypes will make speed even more powerful, as some players experiment with non-speed intensive builds.
Just because a build type is possible, doesn't make it viable/effective.