Originally posted by Catch22
Each archetype is going to have one custom SA that is unique for that archetype. For the next three days we are going to take suggestions from the GLB users on potential ideas for this. At the end of the three days, I'll collect the best ones for each archetype and we'll go over them on the test server with the testers and Bort.
Here's a couple things to think about when suggesting a SA for the archetype:
1) It must be realistic (no "make the RB pull out a gun ala The Last Boy Scout if about to get tackled" SA's)
2) It must not be overpowered (no +10 to all attributes or things that would imbalance the game)
3) It must be something that makes sense for that archetype (for example, don't suggest an elusive back type ability for a power back).
It's also important to note that we will likely be getting rid of some VA's that already doing archetype things so we might be looking for a SA that will help take the place of that VA (some off the top of my head are Scat Back, Bull Rusher, and Technique Man but there are more that will be removed, I have to go through them all and figure it out)
Deadline to make a suggestion is 1:00 a.m. on 2/15/2010. This thread will be locked at that time. Please understand that your suggestion may not be used.
Try and post your custom SA's in the following format:
Archetype Name - Name of Custom Archetype SA
Brief description (<200 words, it should be simple to understand) of what the SA does. Be specific if it is supposed to increase a particular skill.
Example:
Power HB - Gunslinger
This ability allows a power back to have a % chance to pull out their six shooter and gun down anyone who gets in between them and the end zone.
The following is a list of all archetypes:
(aceinthehouse's Custom Equipment Special Ability idea for Catch22)
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QB Pocket Passer= "Hot Pockets" Each upgrade to CE of "Hot Pockets" gives him a 1% energy boost during the game. It also gives him 1 play,where he is unsackable. (upgrade to +2 in "hotpockets" gives him a 2% energy boost and 2 plays unsackable....3rd upgrade is 3% energy boost for game and 3 plays unsackable,etc.)
QB Deep Passer= "Deep Dish Pizza" Each upgrade to CE of "Deep Dish Pizza" gives him a 1% energy boost during game.It also gives him 1 play during game to throw long,with no chance of INT. (upgrade to +2 in "Deep Dish Pizza" gives him a 2% energy boost and 2 plays to throw long with no INT....3rd upgrade is 3% energy boost for game and 3 plays to throw long with no INT,etc.)
QB Scrambler= "Scrambled Eggs" Each upgrade to CE of "Scrambled Eggs" gives him a 1% energy boost during game.It also gives him 1 play during game,where 1 guy misses him. (upgrade to +2 in "Scrambled Eggs" gives him a 2% energy boost and 2 plays during game,where 1 guy misses him....3rd upgrade is 3% energy boost for game and 3 plays during game,where 1 guy misses him,etc.)
(Now,so I can write much less..I will only give the "CE name" and what it does from here. But the 1% energy boost applies to the rest of these players as well)
HB Power= "Power Aid Drink" Each upgrade to "Power Aid Drink" gives a 1 play during game, where he Breaks a tackle. 2 plays with a broken tackle on the 2nd upgrade during game,etc.
HB Elusive= "Green Peas" Each upgrade to "Green Peas" gives a 1 play during game,where he eludes a tackle. 2 Plays on eluding a tackle on 2nd upgrade during game,etc.
HB Scat Back= "Babyback Ribs" Each upgrade to "Babyback Ribs" gives him 1 play during game with a catch.2 Plays with a catch on 2nd upgrade during game,etc.
HB Combo= "Combo Meal" Each upgrade to "Combo Meal" gives him 1 play during game of either 3 possibilies. (Break Tackle,Catch Ball or Elude Defender). 2nd upgrade on "Combo Meal" gives him 2 plays during game for any one of these 3 possibilies,etc.
FB Running= "Running Water"
FB Blocking= "Block of Ice"
FB Combo= "Ice Cream"
FB Scat Back= "Crushed Ice"
WR Speedster
WR Possession
WR Power
TE Blocker= "Block of Cheese"
TE Power
TE Receiver
TE Combo
OL Pass Blocking
OL Run Blocking
Strength DL
Speed DL
Combo DL
Coverage LB
Blitzing LB
Hard Hitting LB
Combo LB
Man Specialist Secondary
Zone Specialist Secondary
Hard Hitter Secondary
Combo Secondary
Boomer Kicker= "Spicy Wings"
Finesse Kicker= "Mild Wings"
Boomer Punter= "Hot Sauce"
Finesse Punter= "Mild Sauce"
Special Teams Only Player
Returner
This is what I have so far....I am still working on it,but i thought i would show you guys what I have so far...
Give you something to ponder on...