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tragula
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Originally posted by PP

That said, it appears that when the default play (HB Streak) is over ridden by QB Checkdown Order Override (making someone else the primary), the plays default target won't stay in to block, even though it has been over ridden (confusing wording: HB won't stay in to block on HB streak even though QB Checkdown Order Override has the TE set as the 1st target)


I would also worry about the pass distance. Since the designed pass distance is supposed to alter the QB risk factors, does it changes when you switch the primary or stays with the original one.
Consider the SG HB Flat as an example, when moving the primary to WR2. One expects the QB to wait for the long routes, but maybe he will still try top throw a quick one.
 
PackMan97
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Originally posted by timthorn
Does my eye deceive me, or is this an nice buff to the Defense.


Kinda gotta happen if passing is getting a buff (and it looks like it is).
 
PP
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Originally posted by timthorn
Does my eye deceive me, or is this an nice buff to the Defense.


That you PP for bringing up the encroachment issue and the extra bonus w/ PD/INT's.


Well, ultimately, everything is up to Bort, but one of the things I'm trying to do is make the sim more fun and less frustrating. Big plays on O and ints & sacks on D are all fun. If you're going to help the O, you should also help the D.
 
PP
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Originally posted by PP
The above test was with zones that I knew would have holes to exploit (purposeful). This one is in all man coverage, no blitzing. since the Audibles haven't been changed since this morning, it's really just to test the targeting to see how consistently it works when no one is left uncovered
http://test.goallineblitz.com/game/game.pl?game_id=1787

FB Out:
WR2, WR1, TE, HB, WR1
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385735 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385746 (I understand why it skipped WR1 for the HB, but ball needed to be thrown the click the HB was targeted...suspect it was the risk calculation)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385747 (don't see why WR2 was ignored, as in not targeted and then the QB went back to WR2 when it should have been WR1 at that point)

Flares
WR1 TE HB HB WR2
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385744 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385745 (targeting sequence worked as programmed)

HB Streak
TE WR1 WR2 HB HB
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385733 (don't see why TE was ignored, as in not targeted)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385753 (don't see why TE was ignored, as in not targeted, only to be returned to)

Double Fly
WR1 WR2 TE HB FB
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385734 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385752 (targeting sequence worked as programmed)

Jacks
TE Cross Slant
HB WR3 WR1 TE WR3

I Medium Cross
HB WR1 WR2 WR2 WR1
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385736 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385748 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385750 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385751 (targeting sequence worked as programmed)

Reverse Slant
HB WR1 WR2 WR1 WR3
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385741 (targeting sequence worked as programmed, really should have hit WR1 though)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385743 (don't see why it didn't follow programming)

Overload
HB WR3 WR1 WR2 WR1
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385737 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385738 (don't see why it didn't follow programming)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385740 (targeting sequence worked as programmed)

Midfield Cross
HB WR1 WR3 WR4 WR3
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385739 (targeting sequence worked as programmed)
http://test.goallineblitz.com/game/replay.pl?game_id=1787&pbp_id=385749 (targeting sequence worked as programmed)

Thoughts:
If a WRing target is open enough to draw the QB off their progression of reads, no risk assessment should occur. When someone is open, the QB should throw immediately. That said, the "open" reads that pull the QB off his targeting need to be improved. 25% of the time, the QB's reads were interrupted when they shouldn't have been. I'd suggest making the "open" radius bigger, at least for pulling the QB off his progression

I also think that ints could use a little more of a buff and encroachments a bit more of a nerf. Add in what I said in the previous test and I think you've got my opinions on its current state and what I believe needs to happen.


 
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I agree with INTs needing more of a buff and encroachments more of a nerf. The other thing I noticed, is that PDs at the LOS seem a little high. Maybe it was just the way one team was built, but you don't normally see 5+ passes batted down at the LOS in the first half of a game. Maybe if the line and blitzers have high jumping and vision and the QB is throwing all bullet passes.
 
PP
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Originally posted by palmer_garnett_95
I agree with INTs needing more of a buff and encroachments more of a nerf. The other thing I noticed, is that PDs at the LOS seem a little high. Maybe it was just the way one team was built, but you don't normally see 5+ passes batted down at the LOS in the first half of a game. Maybe if the line and blitzers have high jumping and vision and the QB is throwing all bullet passes.


Good catch. I didn't notice that, but it's probably a side effect of Bort upping the PDs. I'll pay attention to it in the next test and mention it, if it occurs again (could be a freak that game, but I doubt it)
 
Staz
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We still haven't been told how the QB reads will work. If he simply "knows" that the defender is blitzing, then you're going to see a lot of people NOT blitz their defenses and cover the hell out of the pass. Mix that with increased PDs and INTs, slower read times, and we might have some issues.
 
PP
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Originally posted by Staz
We still haven't been told how the QB reads will work. If he simply "knows" that the defender is blitzing, then you're going to see a lot of people NOT blitz their defenses and cover the hell out of the pass. Mix that with increased PDs and INTs, slower read times, and we might have some issues.


First, based on the testing I've done, I don't think that will be very effective. Frankly, you're missing the changes to help get WRs open in your equation. From what I've seen in the tests, getting pressure on the QB will be the D's best friend this ssn, not doubling or tripling WRs.

If you have specific ?s, I'll try to get them answered though.
 
PP
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Originally posted by PP
Ran 3 tests. In each one, Audibles are turned on for the HB, FB & TE. Also, all 3 are using the same pass packages with Overrides set to the following for each play
TCTF
FB Out: WR2, WR1, TE, HB, WR1
Flares: WR1 TE HB HB WR2
HB Streak: TE WR1 WR2 HB HB
Double Fly: WR1 WR2 TE HB FB
Jacks
TE Cross Slant: HB WR3 WR1 TE WR3
I Medium Cross: HB WR1 WR2 WR2 WR1
Reverse Slant: HB WR1 WR2 WR1 WR3
Overload: HB WR3 WR1 WR2 WR1
Midfield Cross: HB WR1 WR3 WR4 WR3

One is against man with 0 blitzing (want to make sure the HB, FB & TE go out each play)
http://test.goallineblitz.com/game/game.pl?game_id=1802
- Audibles worked perfectly, Overrides progressed like you would expect and open man most often worked as one would hope
http://test.goallineblitz.com/game/replay.pl?game_id=1802&pbp_id=388924
- Open man must be based on how open the target is against the D dot covering him and not taking the other defenders covering other targets into consideration? It's not a problem in this play, but that's the only reason I can see the QB coming back to the HB here
http://test.goallineblitz.com/game/replay.pl?game_id=1802&pbp_id=388931

One is against a crappy zone with blitzing (make sure the Audibles & Open Man are working)
http://test.goallineblitz.com/game/game.pl?game_id=1803
So much for there never being true bombs anymore
http://test.goallineblitz.com/game/replay.pl?game_id=1803&pbp_id=389194
Appears Audibles are working right (sent out the HB, because he is the primary, but held in the TE
http://test.goallineblitz.com/game/replay.pl?game_id=1803&pbp_id=389196

The last, same shitty zone, but I turned off blitzing for TCTF and took off all the vets on the DL. I'm trying to kill their pass rush to see if the QB ever makes it through his reads.
http://test.goallineblitz.com/game/game.pl?game_id=1806
Got to 4 & 5 reads once each. I don't think this is a problem though.
http://test.goallineblitz.com/game/replay.pl?game_id=1806&pbp_id=390040
http://test.goallineblitz.com/game/replay.pl?game_id=1806&pbp_id=390078 (WR2 set to be read twice in a row)

Thoughts:
-I believe the int & PDs are now about ideal
-Encroachments are still a bit high TCTF had 6 in the last game, with none of the DL having JTS
-Audibles seem to be working right
-Open Man seems to work well against man Ds. I only found 1 obvious screw up (shouldn't have come back to HB)
http://test.goallineblitz.com/game/replay.pl?game_id=1806&pbp_id=390054
-Assuming I'm correct that defenders covering other dots aren't factored into Open Man, I think we need to change this on zones at least. I'm not convinced either way if it's a problem in man, but lean towards not.
http://test.goallineblitz.com/game/replay.pl?game_id=1803&pbp_id=389206 (just illustrates it, not really showing a problem throw)
http://test.goallineblitz.com/game/replay.pl?game_id=1803&pbp_id=389209 (problem this time)
http://test.goallineblitz.com/game/replay.pl?game_id=1803&pbp_id=389211 (problem)

Things to keep an eye on:
I noticed that the QBs are throwing the ball away a decent amount of times, even when set to Aggressive
http://test.goallineblitz.com/game/replay.pl?game_id=1802&pbp_id=388952
I'm not sure this is really a problem, but something we need to keep an eye on...and something we should test with Conservative to make sure it's not out of hand with that setting

Seems to be quite a few really, really bad throws
http://test.goallineblitz.com/game/replay.pl?game_id=1802&pbp_id=388960
We may want to turn the severity of them down a little

I never got the QB to get above 5 reads. I don't think that's a problem, but it still should be tested to see what happens if he exceeds 5.


 
Staz
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Originally posted by PP
First, based on the testing I've done, I don't think that will be very effective. Frankly, you're missing the changes to help get WRs open in your equation. From what I've seen in the tests, getting pressure on the QB will be the D's best friend this ssn, not doubling or tripling WRs.

If you have specific ?s, I'll try to get them answered though.


I do have a question: In the replays you listed most recently, it seems as if the QB throws the ball away almost directly to the sideline. This isn't realistic as most QBs throw the ball about 20 yards down field, out of bounds. Throwing the ball behind the LOS when still in the pocket is intentional grounding.

Has anybody noticed this? Causing QBs to throw is forward under pressure could raise the PDs and INTs a bit if the QB is hit while he's throwing.
 
tragula
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Originally posted by PP

Thoughts:
When QB Checkdown Order Override sets the HB as the primary target, but the default play doesn't (not a HB pass as designed by the play), the HB is still staying in to blk.

That said, it appears that when the default play (HB Streak) is over ridden by QB Checkdown Order Override (making someone else the primary), the plays default target won't stay in to block, even though it has been over ridden (confusing wording: HB won't stay in to block on HB streak even though QB Checkdown Order Override has the TE set as the 1st target)


Any updates on this ? Did Bort fix it before the new update, or will it go straight to the bug forum.

Any clue what is the effect of the default primary receiver route distance (long/medium/short). Does it have any direct effect in the new sim ? Does it changes when changing the #1 target ?
 
Adderfist
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Originally posted by tragula
Any updates on this ? Did Bort fix it before the new update, or will it go straight to the bug forum.

Any clue what is the effect of the default primary receiver route distance (long/medium/short). Does it have any direct effect in the new sim ? Does it changes when changing the #1 target ?


Can we expect the defenders to play the ball instead of players? A good defense plays the ball until about the 10 yard line. then they play players.
 
PP
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Originally posted by Staz
I do have a question: In the replays you listed most recently, it seems as if the QB throws the ball away almost directly to the sideline. This isn't realistic as most QBs throw the ball about 20 yards down field, out of bounds. Throwing the ball behind the LOS when still in the pocket is intentional grounding.

Has anybody noticed this? Causing QBs to throw is forward under pressure could raise the PDs and INTs a bit if the QB is hit while he's throwing.


Frankly, they go all over the place right now. I still have a couple tests I need to do on Audibles and targeting, but messing with the aggressive settings is something I also need to test. I was already anticipating the high likelihood of mentioning this in the sum for those tests, since I already saw that myself.
 
PP
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Originally posted by tragula
Any updates on this ? Did Bort fix it before the new update, or will it go straight to the bug forum.

Any clue what is the effect of the default primary receiver route distance (long/medium/short). Does it have any direct effect in the new sim ? Does it changes when changing the #1 target ?


That was fixed in the last 3 test games I ran
 
PP
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Originally posted by Adderfist
Can we expect the defenders to play the ball instead of players? A good defense plays the ball until about the 10 yard line. then they play players.


Honestly, I'd be surprised if anything major changes, outside of the things listed in Bort's alert. That's a p big list to get everything working right on. For what it's worth, I'm planning on trying to push for those types of D improvements this ssn (for ssn 15)
 
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