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Longhornfan1024
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Originally posted by tautology
First of all, that's a private game so your replay is mysterious...but I am pretty sure we all know what you mean.


One of the questions that came up in discussion:

Is this a CB that is really well built for getting picks? In my mind, that would mean a CB with 70+ jumping, 65+ catching, decent amount of sticky hands and Int % for instance? Or is he a more standard 4-50 catching guys with tons of movement and vision abilities who is trying to pick off balls but simply isn't very good at it?


One of the observations has been that it is not necessarily fair to judge the results of a player trying to do something that he is not really built to do well, and the danger of making any changes on that basis...as a CB who is really built for oicks might then become over-whelming.

I don't know if you want to reveal your build, but from the remarks I have seen and the builds you have revealed in the past, it seems as though your CBs are usually optimized for coverage and deflections rather than picks. Am I way off track here?


Gah. I didn't even notice it's private. He has 53 catching, 74 jumping, 90 vision, 10 SV, and 6 Sticky Hands, so not built to be an INT machine, but should be good enough to at least do something to the ball when he jumps the route as perfectly as it appears he did in that play. I'm working on finding another example to use since you can't see that one.

I do agree that if a CB isn't built to be able to get INTs then they shouldn't have any complaints, but this has been a problem for the past four seasons or so regardless of build. It just doesn't make any sense that a CB would be so good as to jump a route but then jump to the wrong spot or completely miss on his try at the ball (an attempt that is done without having to fight the WR). Instead, it should be much harder for the CB to read the pass well enough to jump the route, but when he does he should have a much higher chance of hitting either an INT or PD roll.
 
tautology
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Originally posted by Longhornfan1024
Originally posted by tautology

First of all, that's a private game so your replay is mysterious...but I am pretty sure we all know what you mean.


One of the questions that came up in discussion:

Is this a CB that is really well built for getting picks? In my mind, that would mean a CB with 70+ jumping, 65+ catching, decent amount of sticky hands and Int % for instance? Or is he a more standard 4-50 catching guys with tons of movement and vision abilities who is trying to pick off balls but simply isn't very good at it?


One of the observations has been that it is not necessarily fair to judge the results of a player trying to do something that he is not really built to do well, and the danger of making any changes on that basis...as a CB who is really built for oicks might then become over-whelming.

I don't know if you want to reveal your build, but from the remarks I have seen and the builds you have revealed in the past, it seems as though your CBs are usually optimized for coverage and deflections rather than picks. Am I way off track here?


Gah. I didn't even notice it's private. He has 53 catching, 74 jumping, 90 vision, 10 SV, and 6 Sticky Hands, so not built to be an INT machine, but should be good enough to at least do something to the ball when he jumps the route as perfectly as it appears he did in that play. I'm working on finding another example to use since you can't see that one.

I do agree that if a CB isn't built to be able to get INTs then they shouldn't have any complaints, but this has been a problem for the past four seasons or so regardless of build. It just doesn't make any sense that a CB would be so good as to jump a route but then jump to the wrong spot or completely miss on his try at the ball (an attempt that is done without having to fight the WR). Instead, it should be much harder for the CB to read the pass well enough to jump the route, but when he does he should have a much higher chance of hitting either an INT or PD roll.


Yep, that's a fair point. Hopefully we can find a reasonable and balanced solution.

 
Deathblade
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Originally posted by tautology
Possibly. But then where is the point of the CB settings? If the sim will bail you out by not going for the pick when you don't have a great chance, then every CB might as well set it on aggressive and let the sim help them pick the pass, yes?


It would still be percentage based.

You could set it so that if you have a 50/50 chance of getting an INT/PD, you jump the route.

Or you could set it to be super conservative and only jump them when you have a 90% chance (which would be far more rare).
 
PP
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Originally posted by Deathblade
It would still be percentage based.

You could set it so that if you have a 50/50 chance of getting an INT/PD, you jump the route.

Or you could set it to be super conservative and only jump them when you have a 90% chance (which would be far more rare).


I like that approach very much...The catch to it should be that if the CB jumps the route and misses he doesn't stand more than a 10% chance of getting the tkl. I understand why they do now (since the CBs jump routes so much with such little success that they have to be able to recover fast), but that's every bit as broke as the CBs jumping so many routes and having little to show for it
 
Tigerbait0307
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? about run blitzing and its effectiveness. This season I have noticed that when you try to blitz a gap with your LB the G will direct the NT or DT to the C then pick up the blitzing LB. I am not saying this shouldn't happen but every play with perfect execution? Seems to me you should be able to get some penetration when blitzing a gap.

I am not saying it needs to be fixed. I am just pointing it out. Has anyone else noticed this and should it be looked at?

Here is an example.
http://goallineblitz.com/game/replay.pl?game_id=1019928&pbp_id=3945873
 
bhall43
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Originally posted by PP
Yeah, for what little it's worth, I flat out hate the idea (and said so several times) and would do all in my very limited power to see it didn't happen.

Now, increasing the importance of stamina, confidence and that type of stuff I have no issue with and even think should be done.


100% in agreement there.
 
Robbnva
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Originally posted by Robbnva
can we take this sort of play

http://goallineblitz.com/game/replay.pl?game_id=1041328&pbp_id=6726734

and turn it into this

TE holds block for 5 or 6 ticks, maybe longer

and than runs a short out route.

this is a more acurate TE screen than the one in the game now which, no offense BLOWS.

just curious or is there another forum where I should ask this?
 
PP
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Originally posted by Robbnva

just curious or is there another forum where I should ask this?


suggestions forum would be the place
 
Robbnva
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Originally posted by PP
suggestions forum would be the place


ok but I want it to go to a place where it would actually be considered.
 
PP
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Originally posted by Robbnva
ok but I want it to go to a place where it would actually be considered.


understood, but that's still your best bet. We really can't be taking suggestions from here and porting them to the test server, except when we're already discussing that issue.
 
Robbnva
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thanks, I understand
 
InRomoWeTrust
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The suggestions forum is not an endless pit. More than occasionally an idea from the Suggestions forum is mentioned over in the Test Server forum. Plus you've got the whole Project Bort thinger along with his general viewing of the forum.

I try to keep up with the suggestions forum in case something is pertinent to what is being discussed, or just stands out enough to be worthy of its own thread.
Edited by Mat McBriar on Feb 15, 2010 18:13:18
Edited by Mat McBriar on Feb 15, 2010 17:57:12
 
Robbnva
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Originally posted by Mat McBriar
The suggestions forum is not an endless pit. More than on occasionally an idea from the Suggestions forum is mentioned over in the Test Server forum.

I try to keep up with the suggestions forum in case something is pertinent to what is being discussed, or just stands out enough to be worthy of its own thread.

maybe things have changed but I have had atleast 5 or 6 epic worthy suggestions die, and not just me saying it, response from people supporting it, but this is not the time or place to discuss that issue.

I posted that over there, :holds breath:
 
Longhornfan1024
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Do we need more suggestions mods?
 
Dpride59
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Originally posted by Longhornfan1024
Do we need more suggestions mods?


Probably less. The guys in their currently suck so bad at the game they don't even know what half of the suggestions are saying
 
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