Originally posted by PP
Originally posted by foofighter24
Again, you do a great job of getting info out to the userbase, so this is not directed at you. You do a good job of labeling test games you run and respond to questions.
To give another example, I don't recall sunshineduck posting in the bug/testing area at all recently. He ran a test game on the shotgun flood. Why was that game run? I didn't see any particular threads or posts saying that play was not working properly. What prompted that test to be run? Furthermore, what was leanred from it?
When I coordinate and call plays that seemingly should work, but a different reciever is targeted, I assume it is the player build or player tactic that may cause that. In reality, it could be the play not having the same primary receiver as indicated in the description.
A simple blog entry on why that game was run and what was learned goes a long way. Without it, you have to assume the tester's team has more information than you have. (we can see builds, but not player tactics)
I have no idea
I'll agree to PP's statement, but add that SSD was testing HB's being ignored (despite having already existing tests/discussion on the test server). He'll have to fill you in more, if he so chooses.
Originally posted by foofighter24
Again, you do a great job of getting info out to the userbase, so this is not directed at you. You do a good job of labeling test games you run and respond to questions.
To give another example, I don't recall sunshineduck posting in the bug/testing area at all recently. He ran a test game on the shotgun flood. Why was that game run? I didn't see any particular threads or posts saying that play was not working properly. What prompted that test to be run? Furthermore, what was leanred from it?
When I coordinate and call plays that seemingly should work, but a different reciever is targeted, I assume it is the player build or player tactic that may cause that. In reality, it could be the play not having the same primary receiver as indicated in the description.
A simple blog entry on why that game was run and what was learned goes a long way. Without it, you have to assume the tester's team has more information than you have. (we can see builds, but not player tactics)
I have no idea
I'll agree to PP's statement, but add that SSD was testing HB's being ignored (despite having already existing tests/discussion on the test server). He'll have to fill you in more, if he so chooses.