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bhall43
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Originally posted by foofighter24

FYI, your attitude is driving your right out of this game. Grow up.


fwiw...you seem to be part of a small group that feels this way from my point of view...i make it to these general forums and such about a couple times a month and it is literally a very small group of the same guys moaning about the same crap every time i look into a thread...

the attitude hasn't drawn DB out since hes started...and i doubt steam will pick up from here...good luck on your conquest against him...but obviously your efforts are not only becoming tiresome at this point...but also counteractive...

DB has done a decent amount for this game and well...his attitude towards the user base is really what concerns me least...

 
Dpride59
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Ask bort why the pancake sa sucks so bad.

Also ask him why bb% is the only % adv equip that can be matched with sas.
 
PP
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Originally posted by foofighter24

Too often one individual seems to be determining what is relevant to share with the user base.


I doubt anyone here is more pro shared test server info than I am. However, sharing info with the user base isn't one of the rules for the testers (except that they can't share stuff with their team before sharing it with the general user base first). I'm just pointing this out to be sure that you know that no one is breaking any rules by not sharing the results of their tests with the general user base.

Also, unless we go looking for them much like you did, we have no clue who is testing what. It isn't like there is a thread where everyone posts what tests they are doing, why and their results. I don't think that'd be a bad idea, myself, but it currently doesn't exist. A few of us do make posts like I have in various threads here, but most of the time say nothing, unless there is something of value we picked up.

I wish there was a more organized structure to it, but there isn't. The majority of tests probably come from something that's been reported to be wrong, something that the tester sees as being wrong (the pass rush tests I did fits both of those) or something Bort asks to be tested. Some stuff gets put on the live server at the same time it's put on the test server, some goes test server before the live server...Hell, some stuff we don't even know about until a bug is reported, we ask about it and Bort lets us know that he did this or that.



 
PP
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Originally posted by David Stern
Ask bort why the pancake sa sucks so bad.


Not trying to be an ass, but you have to know the answer to this one yourself....Ppl bitched a ton about being caked so much. So, he chose to turn the SA down to help (never saw him say that, but it seem p obvious to me)



 
Dpride59
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Originally posted by PP
Not trying to be an ass, but you have to know the answer to this one yourself....Ppl bitched a ton about being caked so much. So, he chose to turn the SA down to help (never saw him say that, but it seem p obvious to me)





But the people bitching were 85 str 127 agility dt's with pass rusher/ jts/2 other non helpful run stopping vas, I mean go look at any str dt, they barely ever get caked, I just feel annoyed that he would turn something down because of peoples inabilities to adjust their builds/ move equip around... Ya know?
 
PP
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Well, as I wrote, I sure don't pretend to know that for a fact. It just seems to fit....And, yeah, I know. I sure don't agree with everything the man does, but I have been extremely encourages as of late in his effort and seemingly willingness to try to improve the game. He isn't always going to get it right, but I appreciate that he's genuinely trying
 
Bukowski
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Any word on when we can get some 4 WR packages?

My team, that only carries 4 WRs, is penalized by not really being able to run the 5 WR routes. I could run a TE, but those guys really aren't suited to run those types of routes, especially at the lower levels.
 
Deathblade
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Originally posted by Bukowski
Any word on when we can get some 4 WR packages?

My team, that only carries 4 WRs, is penalized by not really being able to run the 5 WR routes. I could run a TE, but those guys really aren't suited to run those types of routes, especially at the lower levels.


So recruit another WR?
 
Bukowski
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Originally posted by Deathblade
Originally posted by Bukowski

Any word on when we can get some 4 WR packages?

My team, that only carries 4 WRs, is penalized by not really being able to run the 5 WR routes. I could run a TE, but those guys really aren't suited to run those types of routes, especially at the lower levels.


So recruit another WR?


I don't pass that much.
 
sjmay
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I know this was brought up earlier, page 1 I think, but never saw a definite answer.

I know the OPC is out,

But,

What is Bort's feelings on allowing the primary reciever to be chosen for each play? Not Hot routes, but predetermined as part of the OC/DC chess match.

Not even changing the plays, but setting the progession for check downs etc.

 
foofighter24
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Originally posted by PP
Originally posted by foofighter24


Too often one individual seems to be determining what is relevant to share with the user base.


I doubt anyone here is more pro shared test server info than I am. However, sharing info with the user base isn't one of the rules for the testers (except that they can't share stuff with their team before sharing it with the general user base first). I'm just pointing this out to be sure that you know that no one is breaking any rules by not sharing the results of their tests with the general user base.

Also, unless we go looking for them much like you did, we have no clue who is testing what. It isn't like there is a thread where everyone posts what tests they are doing, why and their results. I don't think that'd be a bad idea, myself, but it currently doesn't exist. A few of us do make posts like I have in various threads here, but most of the time say nothing, unless there is something of value we picked up.

I wish there was a more organized structure to it, but there isn't. The majority of tests probably come from something that's been reported to be wrong, something that the tester sees as being wrong (the pass rush tests I did fits both of those) or something Bort asks to be tested. Some stuff gets put on the live server at the same time it's put on the test server, some goes test server before the live server...Hell, some stuff we don't even know about until a bug is reported, we ask about it and Bort lets us know that he did this or that.





Again, you do a great job of getting info out to the userbase, so this is not directed at you. You do a good job of labeling test games you run and respond to questions.

To give another example, I don't recall sunshineduck posting in the bug/testing area at all recently. He ran a test game on the shotgun flood. Why was that game run? I didn't see any particular threads or posts saying that play was not working properly. What prompted that test to be run? Furthermore, what was leanred from it?

When I coordinate and call plays that seemingly should work, but a different reciever is targeted, I assume it is the player build or player tactic that may cause that. In reality, it could be the play not having the same primary receiver as indicated in the description.

A simple blog entry on why that game was run and what was learned goes a long way. Without it, you have to assume the tester's team has more information than you have. (we can see builds, but not player tactics)
 
tragula
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Originally posted by PP
I doubt anyone here is more pro shared test server info than I am. However, sharing info with the user base isn't one of the rules for the testers (except that they can't share stuff with their team before sharing it with the general user base first). I'm just pointing this out to be sure that you know that no one is breaking any rules by not sharing the results of their tests with the general user base.

Also, unless we go looking for them much like you did, we have no clue who is testing what. It isn't like there is a thread where everyone posts what tests they are doing, why and their results. I don't think that'd be a bad idea, myself, but it currently doesn't exist. A few of us do make posts like I have in various threads here, but most of the time say nothing, unless there is something of value we picked up.


In mine opinion a tester that fails to keep is fellow testers and/or userbase updated for a long period of time should just stop being a tester. I have no clue if any of the current testers has fault in this, since I am only familiar with those who do post. But being a tester is a combination of privileges with responsibility. No one should have a "selfish access" to the test server.

 
PP
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Originally posted by Bukowski
Any word on when we can get some 4 WR packages?

My team, that only carries 4 WRs, is penalized by not really being able to run the 5 WR routes. I could run a TE, but those guys really aren't suited to run those types of routes, especially at the lower levels.


No talk of specific plays yet, but I'm planning on bringing that up
 
PP
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Originally posted by sjmay
I know this was brought up earlier, page 1 I think, but never saw a definite answer.

I know the OPC is out,

But,

What is Bort's feelings on allowing the primary reciever to be chosen for each play? Not Hot routes, but predetermined as part of the OC/DC chess match.

Not even changing the plays, but setting the progession for check downs etc.



Hasn't been mentioned, but we really haven't started talking about play specifics either
 
PP
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Originally posted by foofighter24
Again, you do a great job of getting info out to the userbase, so this is not directed at you. You do a good job of labeling test games you run and respond to questions.

To give another example, I don't recall sunshineduck posting in the bug/testing area at all recently. He ran a test game on the shotgun flood. Why was that game run? I didn't see any particular threads or posts saying that play was not working properly. What prompted that test to be run? Furthermore, what was leanred from it?

When I coordinate and call plays that seemingly should work, but a different reciever is targeted, I assume it is the player build or player tactic that may cause that. In reality, it could be the play not having the same primary receiver as indicated in the description.

A simple blog entry on why that game was run and what was learned goes a long way. Without it, you have to assume the tester's team has more information than you have. (we can see builds, but not player tactics)


I have no idea
 
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