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beenlurken
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Originally posted by Tigerbait0307
Originally posted by griffin8r


That's not an exploit, that's what real football teams do on 2/3 & long - they give up the underneath route to make sure that the long stuff is covered.


Agree. Plus if you watch the replay on 3rd and long the QB rarely throws it shorter than the first down marker. Matter of fact that has been an issue with some. The fact that the QB will throw to the double covered guy instead of some open but short of the first down marker.


Agreed with both... this is a perfect opportunity to improve the Mr First Down VA. Make the VA so that it reads "with each level of MrFD you an additional 2% chance of gaining 2 yards if means a getting a first down" (or something of this nature... more yards but lower % so its not overpowered... maybe only make it for wrs and te's). As it is now (5% for 0.5 yards), I cant imagine anyone using that VA (considering there is rarely any YAC on short passes... tackled where you catch the ball with good coverage). I think this change would encourage teams to try to throw short of the first down marker and try to let the receiver fight for it.
 
tragula
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Originally posted by griffin8r

That's not an exploit, that's what real football teams do on 2/3 & long - they give up the underneath route to make sure that the long stuff is covered.


That is not an exploit only if the QB code will no generate automatic throws to the open, but two short receiver. Since the hot route is new there should be a specific test to see if the QB decision making is still reasonable for these situations.
One also want to see that with pass priority set to route distance the hot routes are not getting targeted too much (when the play distance is long).

Originally posted by beenlurken
Agreed with both... this is a perfect opportunity to improve the Mr First Down VA. Make the VA so that it reads "with each level of MrFD you an additional 2% chance of gaining 2 yards if means a getting a first down" (or something of this nature... more yards but lower % so its not overpowered... maybe only make it for wrs and te's). As it is now (5% for 0.5 yards), I cant imagine anyone using that VA (considering there is rarely any YAC on short passes... tackled where you catch the ball with good coverage). I think this change would encourage teams to try to throw short of the first down marker and try to let the receiver fight for it.


As long is that is something the OC designs and not the DC !
Edited by tragula on Jan 16, 2010 10:33:32
 
Adderfist
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I would rather have Mr. First down be a lesser version of prime time player.
 
beenlurken
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Originally posted by Adderfist
I would rather have Mr. First down be a lesser version of prime time player.


That would solve nothing as far as throwing short of the first down and try to pick up some yards after the catch for the first. A lesser version of ptp would just make it easier for the receiver to catch the ball only to be tackled short of the first down = no use for that VA in that scenario.
 
We_Rule
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Originally posted by griffin8r
Originally posted by tragula


A possible exploit is the defense leaving a WR uncovered just to generate short yard gain on long yard plays (like forcing the O for 3 yard catch on 2nd and 10). One should do some testing to see that the QB decision making is not exploitable in this cases.



That's not an exploit, that's what real football teams do on 2/3 & long - they give up the underneath route to make sure that the long stuff is covered.


I agree with this 100%, but in RL the QB has the decision to throw it short or long..... I think his point was that if the QB modifiers FORCE the QB to throw it short every time there is a wide open WR without options that there would be a case for possible exploit..... just leave the WR3 uncovered with an umbrella to ensure he never gets the 1st down.
 
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Originally posted by superrid
+1


+1
 
Iron Maiden
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What changes to the VAs can we expect for this off-season? Has Bort put any of it into the test server for test?

I feel odd asking question when there is a Q & A in the general forum. Let me know if it is okay.
 
NorDoor
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Originally posted by griffin8r
Originally posted by tragula


A possible exploit is the defense leaving a WR uncovered just to generate short yard gain on long yard plays (like forcing the O for 3 yard catch on 2nd and 10). One should do some testing to see that the QB decision making is not exploitable in this cases.



That's not an exploit, that's what real football teams do on 2/3 & long - they give up the underneath route to make sure that the long stuff is covered.

But in real life the Qb still has and does make the choice to throw into coverage to a Wr who is past the first down marker foresaking the more open short player.

 
Staz
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Originally posted by NorDoor

But in real life the Qb still has and does make the choice to throw into coverage to a Wr who is past the first down marker foresaking the more open short player.



Then it's bad logic, not an exploit. It's a common defensive practice that just doesn't have the same offensive results as real life.
 
PackMan97
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Originally posted by NorDoor

But in real life the Qb still has and does make the choice to throw into coverage to a Wr who is past the first down marker foresaking the more open short player.



LOL! Find me a QB that doesnt' at least a few times a game have me threatening to break the TV because he threw to the short guy.
 
NorDoor
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QB's still have the ability to make that decision,it's not an automatic based on whether or not a WR is covered up.
 
tragula
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Originally posted by NorDoor
QB's still have the ability to make that decision,it's not an automatic based on whether or not a WR is covered up.


Either yes or no. This is why you test before you release to the main sim servers
 
Adderfist
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Originally posted by NorDoor
QB's still have the ability to make that decision,it's not an automatic based on whether or not a WR is covered up.


http://goallineblitz.com/game/forum_thread.pl?thread_id=3681845

yeah. Passing is still fucked. Wonder what the test server is changing.
 
PP
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Originally posted by Deathblade
Seen it asked on the live server yesterday, someone was wonder what triggers a diving tackle. Does it only happen when the defender decides he can't make it in time for a normal tackle? Whenever he passes some kind of unknown check? It really seems like a good question imo

And for my part of the question...does Jumping even increase the radius? On the live server, I've taken an LB from 10 to 81 jumping this season, and seen basically zero increase in diving tackle radius. Does jumping just increase your effectiveness?

This is with like 20-25 jumping:
http://goallineblitz.com/game/replay.pl?game_id=906751&pbp_id=965311

This is with 81 jumping:
http://goallineblitz.com/game/replay.pl?game_id=986159&pbp_id=20561255

There seems to be zero difference in radius


Originally posted by Bort
It triggers out of necessity. If the player is too far to make a tackle and the ball carrier is pulling away (farther away on this tick than the last), a diving tackle will be attempted.

Jumping does increase range, but it's not a HUGE increase. It mainly helps with effectiveness.
 
Catch22
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Thought this should be shared:

Originally posted by Catch22
Well these might have to do with the fact that these builds aren't quite all there yet but you bring up a good point about the backs and blocking - is there a way we can have it where the back holds their position when they are pass blocking for several ticks and then react to who they should block? It'd work a lot better than just insta rushing to the line as the often do.


Originally posted by Bort
If they pass their vision checks to spot blitzers, they do fine


Originally posted by Catch22
most HB's have pretty high vision though (60+) - what all goes into that check?


Originally posted by Bort
They go last in the assignment order, whoever is left (biased towards their side of the field) gets assigned to them. Then they have to pass a check to see if they actually see them or not. If not, they're going to block whoever's closest instead.

60 vision will probably get you about a 50% pass rate or so.
 
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