Here you go with a brief update:
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#1 – Player Tagging Options
Originally posted by bort
- Finished up the player tagging option, minus GM controls. Use the "scout team" roster page to tag, then apply the tags to DAI.
#2 – XP trade in options. Extra XP when a player stops receiving it can be converted into a variety of things, like vet points, skill points, cash (I think), etc.
Originally posted by bort
- XP trade-in costs updated, page greys out stuff you can't afford
#3 - Screens have been modified along with the new pass block code as well.
Originally posted by Bort
the T and G cannot go downfield until the ball is thrown (ineligible receivers), so they must wait.
Originally posted by blankspace
So now, instead of have the T's and G's going completely down the field killing the CBs and safeties, they have to wait. Will balance out the screen play.
and also
Originally posted by Bort
Ok, I'm bumping this with the changes I know I'm making:
- Outside blocker doesn't work on screens (only rushing plays)
(see #5)
#4 – Boosting Update
Originally posted by Bort
- Updated multi-boosts (3x) to re-load the player between boosts to eliminate rounding issues, so boosting 3x is ensured to be the same as doing a 1x boost 3 times, every time.
#5 – Updates to several VAs
Originally posted by Bort
Ok, I'm bumping this with the changes I know I'm making:
- Outside blocker doesn't work on screens (only rushing plays)
- Special teamer works half strength for KR/PR
- Zone specialist only works for SS, FS, CB (or maybe it should be 1/2 or 1/4 strength for other positions?)
- I think ball hawk's speed bonus needs toning down. I've seen some guys zip around at speeds of 40+ when their normal speed is 25.
#6 – Kick Return Slider
This will now allow returners to receive balls even deep into the endzone. We are working to make sure these are not automatically returned to the 30 (i.e. so that defenders who are built as well as returners have time to get down to the returner before he gets to the 25 yd line).
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#1 - Multi-colored "inactive" tags on roster page
#2 - EQ listed as (+X) on attributes
░░░░░░░░░░░░░░░░░░░░Sim Stuff░░░░░░░░░░░░░░░░░░░░
#1 – Balancing out new pass blocking/pass rushing dynamic.
Originally posted by bort
Been working on toning down pass rushing with new code and getting QB's back to being reasonable at passing. Needs some testing/looking at.
#2 – Bump coverage being balanced out.
Originally posted by bort
Bump formula made more complicated
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Major Topics and Additions░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
#1 – Player Tagging Options
Originally posted by bort
- Finished up the player tagging option, minus GM controls. Use the "scout team" roster page to tag, then apply the tags to DAI.
#2 – XP trade in options. Extra XP when a player stops receiving it can be converted into a variety of things, like vet points, skill points, cash (I think), etc.
Originally posted by bort
- XP trade-in costs updated, page greys out stuff you can't afford
#3 - Screens have been modified along with the new pass block code as well.
Originally posted by Bort
the T and G cannot go downfield until the ball is thrown (ineligible receivers), so they must wait.
Originally posted by blankspace
So now, instead of have the T's and G's going completely down the field killing the CBs and safeties, they have to wait. Will balance out the screen play.
and also
Originally posted by Bort
Ok, I'm bumping this with the changes I know I'm making:
- Outside blocker doesn't work on screens (only rushing plays)
(see #5)
#4 – Boosting Update
Originally posted by Bort
- Updated multi-boosts (3x) to re-load the player between boosts to eliminate rounding issues, so boosting 3x is ensured to be the same as doing a 1x boost 3 times, every time.
#5 – Updates to several VAs
Originally posted by Bort
Ok, I'm bumping this with the changes I know I'm making:
- Outside blocker doesn't work on screens (only rushing plays)
- Special teamer works half strength for KR/PR
- Zone specialist only works for SS, FS, CB (or maybe it should be 1/2 or 1/4 strength for other positions?)
- I think ball hawk's speed bonus needs toning down. I've seen some guys zip around at speeds of 40+ when their normal speed is 25.
#6 – Kick Return Slider
This will now allow returners to receive balls even deep into the endzone. We are working to make sure these are not automatically returned to the 30 (i.e. so that defenders who are built as well as returners have time to get down to the returner before he gets to the 25 yd line).
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Random Bits At░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
#1 - Multi-colored "inactive" tags on roster page
#2 - EQ listed as (+X) on attributes
░░░░░░░░░░░░░░░░░░░░Sim Stuff░░░░░░░░░░░░░░░░░░░░
#1 – Balancing out new pass blocking/pass rushing dynamic.
Originally posted by bort
Been working on toning down pass rushing with new code and getting QB's back to being reasonable at passing. Needs some testing/looking at.
#2 – Bump coverage being balanced out.
Originally posted by bort
Bump formula made more complicated
Edited by tpaterniti on Sep 22, 2009 13:24:25