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Forum > Goal Line Blitz > Player Creation -- Assigning Skill Points / Eliminating Re-roll script Question
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Billy Corman
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Originally posted by David Stern
and would really allow us to diversify our builds


tell me how this happens fixing Height, Weight and setting Attributes to a minimum to start?
 
osu888
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So to sum things up..

Users will now have the ability to Assign points to player upon creating him...SO if they want that 23 speed, they can get it?

And the HT/WT issue is still being discussed?
 
mandyross
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Originally posted by cosmoxl
Originally posted by mandyross

How about making it so each user has to have a 10 second gap between each reroll attempt? Everyone could still run a script, but it would take up (I estimate) 5% of the bandwidth.



would the server replying "no, it hasn't been 10 seconds yet" be the same as re-rolling?


That's why I said a script, and not the script.

Originally posted by Deathblade
Originally posted by mandyross

How about making it so each user has to have a 10 second gap between each reroll attempt? Everyone could still run a script, but it would take up (I estimate) 5% of the bandwidth.

Alternatively, when you want to reroll a player, make it so that you have to enter one of those codes in a box that can't be read by AI. Then people would have to settle for less than ideal, and it would require absolute dedication to get the precise roll you want, instead of it being available to anyone with greasemonkey. Also it would slow down the reroll process significantly also.


Making rerolling more of a pain in the ass isn't a valid solution imo


My apologies, I thought that Bort wanted the random element to remain, given how he initially tried to set up the system.

However, if the en masse hysterical reaction is to remove the random element from rolling, and simply create clone players, then of course this is not a solution and we should let people choose what they want (the only other viable alternative).

However, with a system whereby you get all 8s for your nothing-attributes, and all 10s for your minor/major attributes, and then have to assign the rest of the points, I would prefer it if there were a few restrictions on the chosen build to ensure people simply don't dump all their points into one attribute and keep all others at very low levels for training gains. For example: "At least four attributes over 15" would be an obvious one.

In any respect, let's all make clones! Wahay!
 
Dpride59
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Originally posted by osu888
So to sum things up..

Users will now have the ability to Assign points to player upon creating him...SO if they want that 23 speed, they can get it?

And the HT/WT issue is still being discussed?


Yes!!!!!!!! So if we want 23 str on our MLB we can too. I am really excited +12354 to bort
 
osu888
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wow, that's pretty cool..

So its gonna be like any video game these days where you have an allotted amount of points and you decide where to place them?
 
wombat killer
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Do it.
 
pottsman
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Originally posted by David Stern
Originally posted by osu888

So to sum things up..

Users will now have the ability to Assign points to player upon creating him...SO if they want that 23 speed, they can get it?

And the HT/WT issue is still being discussed?


Yes!!!!!!!! So if we want 23 str on our MLB we can too. I am really excited +12354 to bort


There should be a limit on how high you can push things. Shouldn't be able to put all your attributes in one spot, since you could never roll that already.
 
KangarWhoDey
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Originally posted by Bort
Agree




Great call, imo.
 
osu888
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Remind me to make an HB tomorrow! is it gonna be working by then?
 
Stumaloo
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Is it not a case though that (and this is very rough guess work) around 20-30% of agents will use the re roll script and the other 70-80% just try and get a decently high say speed etc .

Now your going to have EVERY wr starting with 22 speed....every QB starting with 22 throwing etc . How about making the rolls more in tune with the position...i know they are a bit but instead of a WR rolling speed between 10-25 say roll it between 18-22 so that rolling that extra 1 or 2 points isnt an absolute must. Ok some people will still do it but some people want to make the most out of everything even when it does not matter that much in the long run.

 
Dpride59
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Originally posted by osu888
wow, that's pretty cool..

So its gonna be like any video game these days where you have an allotted amount of points and you decide where to place them?


We already currently have this ability with the re roll script. It just makes player creation not very much fun, and bogs down the server. With this change, all users will be able to have players the way they want, not just the hardcore gamers, who spend 20hrs a day getting the players they want.
 
CaptainUniverse
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Originally posted by pottsman
There should be a limit on how high you can push things. Shouldn't be able to put all your attributes in one spot, since you could never roll that already.


I think someone suggested a max attribute cap of 30.
 
Dpride59
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Originally posted by pottsman
Originally posted by David Stern

Originally posted by osu888


So to sum things up..

Users will now have the ability to Assign points to player upon creating him...SO if they want that 23 speed, they can get it?

And the HT/WT issue is still being discussed?


Yes!!!!!!!! So if we want 23 str on our MLB we can too. I am really excited +12354 to bort


There should be a limit on how high you can push things. Shouldn't be able to put all your attributes in one spot, since you could never roll that already.


I have seen 22 str. 23 is possible. Who determines how high? Lets just roll with it, and hope for the best. Last thing we want is to delay this, and have bort get pissed that we all fight over a change that positively affects everyone.
 
KangarWhoDey
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Originally posted by pottsman
There should be a limit on how high you can push things. Shouldn't be able to put all your attributes in one spot, since you could never roll that already.


How about the old DND setup? Start a skill at 8. To get it to 10 costs 2 SP. To get it to 12 costs two more. But from there, the cost increases..

From 12 to 14 costs 4 SP. (2 SP each)
From 14 to 16 costs 6 SP. (3 SP each)

etc.

That provides a balance between going for broke in one attribute, or spreading around your SP to start with a more rounded player.
Edited by KangarWhoDey on Sep 14, 2009 16:18:17
 
HEY YOU GUYS
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I think selecting height and weight could be interesting. Just allow to pick the height, and there would be several weights within a range.

CB

6'2 190-200
6'1 185-195
6'0 180-190
5'11 180-185

Maybe have consequences for low weight, since everyone will pick it for top speed. And vice versa for too heavy.
 
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