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Forum > Test Server Discussion > Looking Ahead: Topics Under Discussion 8/20
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pottsman
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Originally posted by r8
Originally posted by Iron Maiden

Wouldn't Mass PM probably slow down the site considerably?

Has there been tests/discussions on the HB screens?

Any info on Team Flex Point Bank?

Thanks.


1) Not really.

2) I'm a little skiddish to say there's anything wrong with Screens until more people start trying to use the new Pass-Aggressiveness slider on their DEs to try to stop them. There's no talk on it right now though.

3) I'm pretty sure that's Never Going To Happen.


You're misunderstanding team flex bank. It's in epic, actually, I think. The proposal is that players can donate their "odd" flex from retirement (for example, my flex ends in 95) to a team fund that can be used only for friendlies. Gets more tournaments going, without draining an owner's wallet.
 
DL24
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<3 ya r8 !
 
josh2otter
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Thanks r8 for the update!

 
Iron Maiden
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Originally posted by r8
Originally posted by Iron Maiden

Any info on Team Flex Point Bank?

Thanks.


3) I'm pretty sure that's Never Going To Happen.


It was one of the Epic suggestions: http://goallineblitz.com/game/forum_thread.pl?thread_id=1781147

So Bort Epic'd one of the threads and decide to change it to NGTH?
 
sunshineduck
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Rate is my fave<3
 
Enkidu98
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I have 70 odd flex points I would love to be able to donate to a team for scrimmages etc.
 
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the player tendencies info was interesting. I can't wait to see how that plays out if it's ever implemented.

Would it add any kind of bonus to the player? Or is it more of an informational type of thing?
 
pottsman
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Originally posted by maxx Misery
the player tendencies info was interesting. I can't wait to see how that plays out if it's ever implemented.

Would it add any kind of bonus to the player? Or is it more of an informational type of thing?


Information for scouting purposes. Really, it hurts the player, but helps the game.
 
Iron Maiden
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Originally posted by pottsman
Originally posted by maxx Misery

the player tendencies info was interesting. I can't wait to see how that plays out if it's ever implemented.

Would it add any kind of bonus to the player? Or is it more of an informational type of thing?


Information for scouting purposes. Really, it hurts the player, but helps the game.


I think it'd be cool if we had an icon before the player positions and names in the home page.

Like "@ HB Iron Maiden" , and @ would either mean power or elusive or catching back.

Kinda like how madden do it with their icons.
 
CinTex
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Thanks r8... its good to know things are being added and worked on.... but its sad to see things omitted that are still bugs, (i.e. field goals and auto DC re-order)....
 
tragula
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Originally posted by r8
Things currently being discussed/thought about:

► "Tagging" players. Dealing with this:
Originally posted by bort

Just had a random idea (along the lines of tagging players):

What if each player build had some sort of "tendencies" or "reputation" type thing? Like...everyone knows the player is a power back, or is a really strong blocker, etc. Players could be auto tagged as a type just by their builds and skill ratios, assuming we spent enough time to map out the different types. I.E. a QB who has twice as much speed as strength or throwing would be a "rusher" or a HB who has 30% more strength than speed would be a "power back" etc.

Random thought, might be hard to implement.
We're talking about and hashing out some of the logistical stuff right now, as well as additional ideas and all that jazz.


Why do we need this ? just fix the lol bars:
1) Maybe redo some of the bar to give better description (to differentiate between a speedy WR and a possesion WR, etc). Definitely the overall bar can be replaced for something better.
2) Add equipment and SAs into the formula.

 
r8
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Originally posted by CinTex
Thanks r8... its good to know things are being added and worked on.... but its sad to see things omitted that are still bugs, (i.e. field goals and auto DC re-order)....


Yeah, there are a bunch of bugs and stuff that we have in various "Things for Bort to Look At" topics, I just didn't really have time to go through and pull all of those out. But basically all of the major bugs that have come out recently are being looked at.
 
tragula
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Originally posted by r8
Yeah, there are a bunch of bugs and stuff that we have in various "Things for Bort to Look At" topics, I just didn't really have time to go through and pull all of those out. But basically all of the major bugs that have come out recently are being looked at.


What is the status with the FB pass blocking bug ? I am trying to get some update for a few weeks now.
 
Robbnva
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RESERVED
 
pottsman
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Originally posted by tragula
Originally posted by r8

Things currently being discussed/thought about:

► "Tagging" players. Dealing with this:
Originally posted by bort


Just had a random idea (along the lines of tagging players):

What if each player build had some sort of "tendencies" or "reputation" type thing? Like...everyone knows the player is a power back, or is a really strong blocker, etc. Players could be auto tagged as a type just by their builds and skill ratios, assuming we spent enough time to map out the different types. I.E. a QB who has twice as much speed as strength or throwing would be a "rusher" or a HB who has 30% more strength than speed would be a "power back" etc.

Random thought, might be hard to implement.
We're talking about and hashing out some of the logistical stuff right now, as well as additional ideas and all that jazz.


Why do we need this ? just fix the lol bars:
1) Maybe redo some of the bar to give better description (to differentiate between a speedy WR and a possesion WR, etc). Definitely the overall bar can be replaced for something better.
2) Add equipment and SAs into the formula.



It isn't a lolbar thing, since some of the tags aren't bar based (like power back vs elusive). It's being done so that people can set up their DAI based on personnel in the game, adjusting to rushing QB vs Passing, or receiving TE vs blocking.
 
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