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Forum > Test Server Discussion > Looking Ahead: Topics Under Discussion 7/23
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Unspoken
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Originally posted by r8

►Talk about possibly getting rid of rolling and just letting people assign the initial points. Everyone uses scripts to get the roll they want now anyways, so there's little point in all of that wasted server strain.


Originally posted by Bort



Can you put in there a check box if we want our guys with the x factor or not.








Edited by Unspoken on Jul 30, 2009 13:11:04
 
tautology
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Originally posted by Signalsgt
Has there been any mention of a code review against rushing QB's?



Actually, I don't really see this as a priority myself. Rushing QBs can be shut down if you gameplan at all for them. Not that I think there are no issues to resolve, but I would back burner this personally (and no, I do not have a rushing QB )
 
LordEvil
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Awesome graphics but for the love of God Bort, put in a scoreboard!
 
Joe Buck
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Originally posted by tautology
Originally posted by Signalsgt

Has there been any mention of a code review against rushing QB's?



Actually, I don't really see this as a priority myself. Rushing QBs can be shut down if you gameplan at all for them. Not that I think there are no issues to resolve, but I would back burner this personally (and no, I do not have a rushing QB )


of course you can gameplan for them. But any elite team with a rushing qb isnt just running QB rollouts. They mix it up inside runs and passes from the same formations, so you cant run dual corner or safety blitzes from the edges 100% of the time, without getting burned. And the reason you have to run that is because any defender not blitzing or sent to the flat zone, does not see the QB as a runner until he crosses the LOS. But his blockers certainly know and have that wall set up

Whereas if you just gave defenders a simple vision check.........voila.
 
Meteor53
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wtf!! make it an option so it automatically goes to the next play after the current one finishes..
it would be nice to sit back and watch the game with out clicking 1000000 times..
 
PinTBC
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Originally posted by "r8"
At this moment, no, nothing major. Bort has started slowly adding "vision cones" to some positions as he develops new stuff though, so maybe, just maybe, it won't be too far off for the O-line, which I feel like could help things a lot.


Thanks!

I keep asking because I truly believe that is going to help with a lot of the problems of evasive versus power etc..

PinTBC
 
miladmaaan
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Yes, I wanna see the ST stuff.
 
*Birdman*
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Originally posted by Meteor53
wtf!! make it an option so it automatically goes to the next play after the current one finishes..
it would be nice to sit back and watch the game with out clicking 1000000 times..


Fully agree with this!! Add a next play feature.
 
tautology
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Originally posted by sbuck143
Originally posted by tautology

Originally posted by Signalsgt


Has there been any mention of a code review against rushing QB's?



Actually, I don't really see this as a priority myself. Rushing QBs can be shut down if you gameplan at all for them. Not that I think there are no issues to resolve, but I would back burner this personally (and no, I do not have a rushing QB )


of course you can gameplan for them. But any elite team with a rushing qb isnt just running QB rollouts. They mix it up inside runs and passes from the same formations, so you cant run dual corner or safety blitzes from the edges 100% of the time, without getting burned. And the reason you have to run that is because any defender not blitzing or sent to the flat zone, does not see the QB as a runner until he crosses the LOS. But his blockers certainly know and have that wall set up

Whereas if you just gave defenders a simple vision check.........voila.



I should be more clear...you can stop the QB rollout without blitzing CBs or safeties, and without sending them to flat zones.

One of many examples:http://goallineblitz.com/game/replay.pl?game_id=695423&pbp_id=20081958

The vision check is available (apparently), you just have to be able to make it
 
wlarson
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You could just have the depth chart look at qb first, to nerf the qb @ te gimmick, so teams have to run and pass with the same qb.
 
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Originally posted by tautology
Originally posted by sbuck143

Originally posted by tautology


Originally posted by Signalsgt



Has there been any mention of a code review against rushing QB's?



Actually, I don't really see this as a priority myself. Rushing QBs can be shut down if you gameplan at all for them. Not that I think there are no issues to resolve, but I would back burner this personally (and no, I do not have a rushing QB )


of course you can gameplan for them. But any elite team with a rushing qb isnt just running QB rollouts. They mix it up inside runs and passes from the same formations, so you cant run dual corner or safety blitzes from the edges 100% of the time, without getting burned. And the reason you have to run that is because any defender not blitzing or sent to the flat zone, does not see the QB as a runner until he crosses the LOS. But his blockers certainly know and have that wall set up

Whereas if you just gave defenders a simple vision check.........voila.



I should be more clear...you can stop the QB rollout without blitzing CBs or safeties, and without sending them to flat zones.

One of many examples:http://goallineblitz.com/game/replay.pl?game_id=695423&pbp_id=20081958

The vision check is available (apparently), you just have to be able to make it


Nice replay

Cobra Kai run it and it got stopped plenty of times in the playoffs w/ out special formations. What that tells me is good teams with good players will stop it.
 
ron2288
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Originally posted by ImTheScientist
Originally posted by tautology

Originally posted by sbuck143


Originally posted by tautology



Originally posted by Signalsgt




Has there been any mention of a code review against rushing QB's?



Actually, I don't really see this as a priority myself. Rushing QBs can be shut down if you gameplan at all for them. Not that I think there are no issues to resolve, but I would back burner this personally (and no, I do not have a rushing QB )


of course you can gameplan for them. But any elite team with a rushing qb isnt just running QB rollouts. They mix it up inside runs and passes from the same formations, so you cant run dual corner or safety blitzes from the edges 100% of the time, without getting burned. And the reason you have to run that is because any defender not blitzing or sent to the flat zone, does not see the QB as a runner until he crosses the LOS. But his blockers certainly know and have that wall set up

Whereas if you just gave defenders a simple vision check.........voila.



I should be more clear...you can stop the QB rollout without blitzing CBs or safeties, and without sending them to flat zones.

One of many examples:http://goallineblitz.com/game/replay.pl?game_id=695423&pbp_id=20081958

The vision check is available (apparently), you just have to be able to make it


Nice replay

Cobra Kai run it and it got stopped plenty of times in the playoffs w/ out special formations. What that tells me is good teams with good players will stop it.


or your to predictable
 
patwhite
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http://test.goallineblitz.com/game/replay.pl?game_id=1250&pbp_id=275835

dang the CB playing WR is fast he has like max speed and max agility Y????
 
tragula
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A request from the test server guys.

In Bort latest announcement (http://goallineblitz.com/game/announcement.pl?id=217) there were some sentences regrading the sim, that are not clear enough. Can you help explain what is behind them:
Originally posted by Bort

- Per-input auto adjust option for AI (auto adjust output %'s based on what's working)
- Pass rush aggressiveness slider
- Probably some other little stuff I am forgetting about at the moment (I know there's some bugfixes in there for a couple random things)


Edited by tragula on Aug 3, 2009 17:50:07
 
bodhisfattva
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Originally posted by patwhite
http://test.goallineblitz.com/game/replay.pl?game_id=1250&pbp_id=275835

dang the CB playing WR is fast he has like max speed and max agility Y????


heh that is kinda retarded am curious myself on the stats required to move like that.
 
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