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Forum > Goal Line Blitz > Please provide some clarification on the Dump Pass SA?
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Joe Buck
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The description lists an extremely vague and indeterminate effect:

Originally posted by Dump Pass SA


It gives the QB a bonus to completing passes less than 5 yds.


The term "completing passes" has a very specific implication to it. Namely everything that is not an incomplete pass. It suggests a successfully caught ball that is not intercepted, not deflected by the person covering the receiver (nor at the line of the scrimmage), and yes, not knocked loose by the defender. All these things are incomplete passes. This SA gives a bonus to "completing passes".

Now based on the information we have available to us, there are dozens of rolls and skills that come into play while "completing a pass".

The question is which of these rolls / skills / interactions is it that is receiving this bonus?



Assuming that the QB has found a target less than 5 yds from the LOS, here are the variables in play for a completed pass (probably missing some things from this list, feel free to add)

QB side:

Physical attributes which contribute to pass quality
VA's/SA's contributing to pass quality



WR side:

All the physical attributes that contribute to catching the ball (vision, agility, catching)
All the physical attributes that contribute to holding on to the ball after it is caught.
His radius of catching the ball.
His anti-swat capability against the defender.

All SA's/ VA's that affect these types of rolls


Defender in coverage:

Swat ball rolls
Radius of swat ball attempts
Intercept ball rolls
Intercept point calculations
Knocked Loose calculations

SA/VA's that affect his abilities as well as those of the man he is covering (i.e. the vision penalty rolls)


Defender at the LOS

Swat ball rolls






See what I mean? We know the catch mechanic in the sim is something like. DB gets first crack at PD, WR gets catch attempt, DB gets 2nd attempt. QB's have to deal with vision, being hurried, pass quality, etc. WR's have their own rolls involved in not just catching the ball, but ensuring that a caught ball is indeed a *completed pass* by holding on to it.

So which of these myriad of variables does Dump Pass effect to provide its claimed "bonus to completing a pass"?
Edited by Jed on Jul 21, 2009 13:05:49 (edited title not to be directed at Bort)
Edited by sbuck143 on Jul 21, 2009 10:05:11
 
jamz
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Bort callout thread, imo
 
Alpha Q
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Good question, but seems irrelevant. Just asking for exploits imo
 
Joe Buck
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Originally posted by Alpha Q
Good question, but seems irrelevant. Just asking for exploits imo


Wrong perspective. Having more information about how the game works allows us to make informed decisions and choices about our players development. That is never a bad thing. For the players or for the developers. Without information, all we have is rampant speculation and this forum has about 449 pages of how effective that is

Exploits can be fixed.

So can a SA description that is (for example) really just a bonus to Pass Quality for short passes, and not some wonder magic pixie dust sprinkled on a football
Edited by sbuck143 on Jul 21, 2009 10:14:44
 
drakeborn
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It could simply be a percentage increase to Pass Quality. Just a guess on my part, but would make sense given the types of bonuses we later saw in AEQ and VAs.
 
jaymitch84
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Great question....this seems like it could very easily be clarified.
 
hydrosmak
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Definitely vague. Bort has been pretty active in explaining unknowns lately. Would love a clarification of this...
 
BLeonard
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Damn, never really looked at it that in depth... The "Completing Passes" part seems to hint that it also increases the chance of your receiver during that particular play catching the ball... Meaning the receiver could be getting a boost there as well, similar to the "General" abilities raise the game of multiple players. At least that's how I'm reading it.

The wording could be taken many different ways, now that I look at it more... I don't see any way of exploiting by simply clarifying it.

-Bill

 
meathead013
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itsurbldstupd
 
Bort
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+Pass Quality for short passes, less likely to throw an errant pass.
 
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Wow, it worked!
 
TxSteve
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Originally posted by Bort
+Pass Quality for short passes, less likely to throw an errant pass.



yikes - sounds like a pretty worthless SA for high levels then - (but thank you for the answer!)
 
GG
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When you put the Bat signal out to answer the x-factor call it never works tho
 
Jiddy78
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Originally posted by TxSteve
Originally posted by Bort

+Pass Quality for short passes, less likely to throw an errant pass.



yikes - sounds like a pretty worthless SA for high levels then - (but thank you for the answer!)


High level players don't throw errant or short passes?
 
drakeborn
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Originally posted by Bort
+Pass Quality for short passes, less likely to throw an errant pass.


Thank you for confirming.
 
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