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Forum > Test Server Discussion > Test Sever Test Results: Team Chemistry Test
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al0x
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Thanks for doing this, I'll take a better look, watch over them and post a better reply later.

But thanks a lot for doing this!
 
Signalsgt
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+1 for the same test against Stamina/Morale
 
Anarcho
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Originally posted by Signalsgt
Sweet Chocolate Jesus...a test with methodology.


This is exactly what I have been wanting from the test servers since this whole thing started.

Thank you Norse.
 
merenoise
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Very nice stuff. Thanks Norseman
 
DavyJonesLocker
Arrrrrgh!!
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Last edited Mar 24, 2009 17:45:52
 
bumph
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was player morale at 100 for the tests? I'm skeptical of any results without knowing the players morale.

sorry if it's in there but I reread and there is nothing in the matrix or anywhere about player morale.


Last edited Mar 24, 2009 17:00:54
 
Signalsgt
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Originally posted by bumph
was player morale at 100 for the tests? I'm skeptical of any results without knowing the players morale.

sorry if it's in there but I reread and there is nothing in the matrix or anywhere about player morale.




From what I understand prior to each test they have to throw in a team, set the AI etc. from scratch. That means morale and stamina will both be at 100%

He just dropped the team setting to 50, players remained at 100.
 
cosmoxl
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the only thing that bothers me is that the same team lost all 4 games. I wonder what would happen if the test were run again, bu the other team had the 50 chemistry.
 
FBGProfessor
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I would love to see a comparable study done on Morale as I think it has a MUCH GREATER impact than CHEM. CHEM and MORALE together can be powerful inhibitors to teams trying to rebuild.

I must say, with all due respect, that I am not sure how this is testing a bug. This seems like a perfect example of the type of testing that could be done to aid a team and its benefit for the game appears marginal. On the other hand, I DO thank you for sharing the results so that it doesn't only benefit you. Thank you.
Last edited Mar 25, 2009 18:55:47
 
cwrujosh
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First NMV, thank you for running the test. Second, I'm not sure there is a ton of value in this test. The controls were exactly the same teams separated only by chemistry. So a team with superior builds and gameplan with bad chem could still beat (and probably will) a worse team with perfect chem.

The test I'd like to see is a slightly worse team with 100 chem vs. a better team with 50 chem. To me THAT is the real test.
 
Joe Buck
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Cwrujosh (Case western reserve?!?!?) -

I respectfully disagree. The intent of the test is to isolate chemistrys effect on the same team all other things being equal. You can take those results and extrapolate them to deduce effects vs different leveled teams.
 
Joe Buck
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Originally posted by FBGProfessor
I would love to see a comparable study done on Morale as I think it has a MUCH GREATER impact than CHEM. CHEM and MORALE together can be powerful inhibitors to teams trying to rebuild.

I must say, with all due respect, that I am not sure how this is testing a bug. This seems like a perfect example of the type of testing that could be done to aid a team and its benefit for the game appears marginal. On the other hand, I DO thank you for sharing the results so that it doesn't only benefit you. Thank you.


yeah this isn't bug testing, but general "reverse engineering the sim engine". I'm not up on what all the testing is officially for, but I have no problem with testers doing this as long as the information is made available (as is the case here).
 
FBGProfessor
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Why do you need to reverse engineer the SIM? I thought reverse engineering was done by pirates to steal technology and imitate it. Bort knows the code--he doesn't need to reverse engineer.

I think the question is: was there reason to suspect that CHEM was having no effect? For example, testing on the SAs, many of which are suspected NOT to work, would be legitimate.
 
Joe Buck
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Why would the testers try to reverse engineer the sim? Because Bort isn't sharing the code with the testers. They just have access to the special server where they can create anything and run it "in the test environment". Reverse engineer is a bad word for it, I will admit. How about "figure out how the sim works".

They don't know the formulas as is evidenced by the 20 page long thread on the Sure Tackler bug where 10 pages were gyrating around the concept of "quality of missed tackle" and whether it exists (the other 10 being a hilarious re-invention of probability).


All I was trying to say was that this test appeared to fall in the "figure out how much impact chemistry really has" and wasn't related to any bugs at all. I have no problem with testers doing this as long as the info is made public (as is here)
 
Signalsgt
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Originally posted by sbuck143
Why would the testers try to reverse engineer the sim? Because Bort isn't sharing the code with the testers.


He doesn't need to share the code since most people can't read it. However divulging the variables and the equation would, I don't know, be helpful.
 
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