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Forum > Suggestions > Epic Suggestions > Fix up the AI functionality
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Stu618
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- Eliminate I(any), just give us an I-Formation

- Clean up the formations, the AI has "Big" formations, but those are not in the playbook. Remove them until they come back.

These should have been done a LONG time ago!
 
johnbarber
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-give us the ability to specify fb/hb pass blocking to the left or to the right.
 
whitewolf
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The ideas from http://goallineblitz.com/game/forum_thread.pl?thread_id=3593695 should be added here.
Basically it's a refinement of the "- Add a WR depth chart and the ability to use it. I don't know why the offensive AI doesn't allow me to target "WR1" as the primary receiver. Allow us to alter progressions." from the OP.
 
Stu618
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Originally posted by Stu618
- Eliminate I(any), just give us an I-Formation

- Clean up the formations, the AI has "Big" formations, but those are not in the playbook. Remove them until they come back.

These should have been done a LONG time ago!


 
whitewolf
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Also I would add the idea from here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3597123
The clock management in this sucks big time.
This thread too: http://goallineblitz.com/game/forum_thread.pl?thread_id=3596923

Basically better hurry up, better 2-minute drill, etc.
Drives me crazy sometimes watching the clock management.
 
blackplague
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- Drag-able inputs, selectable inputs. Allow us to create an input and not have to move it down one slot at a time.

http://userscripts.org/scripts/show/57824

This script allows you to do a bunch of shit. As far as drag and drop, you add your input at the top then go down to where you want to put it in and there is a tab that says insert before if I recall correctly. But like I said there are quite a few more options with this script that look pretty decent. I just found it today and haven't had a lot of time to go through it.

Edited by blackplague on Jan 11, 2010 13:49:05
 
Gongadan
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Wonderful ideas in this thread. It occurred to me today that you could have inputs and sub-inputs, sort of like a windows explorer interface.

Something like:
1st down (INPUT HEADER)
  - < 5 (INPUT)
      - Go Deep (OUTPUT)
  - > 10 (INPUT)
      - Go Medium (OUTPUT)
  - default (INPUT)
      - variety plays (OUTPUT)
Very Short (INPUT HEADER--0-2 yards)
  - 2nd Down (INPUT)
      - Go Deep (OUTPUT)
      - punch it up the gut (OUTPUT)
  - default (INPUT)
      - punch it up the gut (OUTPUT)

You could do away with the quarter-specific overrides in that case and let people write their own grouped AI; have a default 2nd/4th override, but don't have a whole separate section for it. Personally, I think that type of organization would make AI management easier and more intuitive.

Anyway, even if you hate that idea, these things have been solved (or at least partially solved) and should be removed from (or changed in) the OP:

Originally posted by Mat McBriar
- Eliminate I(any), just give us an I-Formation
- Drag-able inputs, selectable inputs. Allow us to create an input and not have to move it down one slot at a time.
- Clean up the formations, the AI has "Big" formations, but those are not in the playbook. Remove them until they come back.
- Add a WR depth chart and the ability to use it. I don't know why the offensive AI doesn't allow me to target "WR1" as the primary receiver. Allow us to alter progressions.

Edited by Gongadan on Feb 5, 2010 18:41:36
 
Primate
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