I understand the need to move forward in bringing in custom play creators on both sides of the ball as well as adding more plays to the game, but the AIs could use a lot more functionality.
With that being said I'll simply start a running list to flesh out some ideas. Anyone that wants to contribute I'll certainly add to the OP if it's reasonable.
- More If/then statements (i.e. input/outputs dependents, such as if yards/rush > 3, then use output etc.)
- Concerning if/then statements. Yards/Rush, Completion percentage, Sacks, Clock is running/stopped etc. http://goallineblitz.com/game/forum_thread.pl?thread_id=2299320
- Drag-able inputs, selectable inputs.
- Error highlighter (i.e. output percentages don't add up to 100, simply mark the percentages with a yellow highlight)
- Allow us to control timeouts if we so choose.
- Be able to "command" players to run out of bounds to stop the clock, some sort of running override where if they're near the sidelines they'll duck out of bounds.
- Add a "if MORE than X seconds left" option in addition to the if LESS than that currently exists.
- Change the ball spot from a drop-down menu to an input field (leave own/opp as drop-down).
- Add a "Timeouts >= 1" since "any number" gets tripped by 0.
- Add a WR depth chart and the ability to use it. I don't know why the offensive AI doesn't allow me to target "WR1" as the primary receiver. Allow us to alter progressions.
- Add a visual for the DAI where we can see what the output would look like based on the formation. Perhaps a separate entity (like the AI tester is) to keep the page loads decent. Basically give us the visual you get in the D-play creator but for our normal DAI play creation.
- Allow us to control some "thinking" involved in blocking. Let us choose if we want the FB/HB/TE to double team a DE, watch for a specific blitzer, etc.
- Group similarities to cut back on the necessary amount of inputs. For example instead of having to to specify timeouts as 1, 2, or 3, give us the ability to say timeouts between 2 and 3.
- Flipping plays (essentially just a mirror, although it's more complicated than that).
I'll keep adding any ideas that people would foresee as a positive for the AIs, since brainstorming is always the most effective way to pull together solid ideas anyways.
http://goallineblitz.com/game/forum_thread.pl?thread_id=2228574 - Cascading Inputs
With that being said I'll simply start a running list to flesh out some ideas. Anyone that wants to contribute I'll certainly add to the OP if it's reasonable.
- More If/then statements (i.e. input/outputs dependents, such as if yards/rush > 3, then use output etc.)
- Concerning if/then statements. Yards/Rush, Completion percentage, Sacks, Clock is running/stopped etc. http://goallineblitz.com/game/forum_thread.pl?thread_id=2299320
- Drag-able inputs, selectable inputs.
- Error highlighter (i.e. output percentages don't add up to 100, simply mark the percentages with a yellow highlight)
- Allow us to control timeouts if we so choose.
- Be able to "command" players to run out of bounds to stop the clock, some sort of running override where if they're near the sidelines they'll duck out of bounds.
- Add a "if MORE than X seconds left" option in addition to the if LESS than that currently exists.
- Change the ball spot from a drop-down menu to an input field (leave own/opp as drop-down).
- Add a "Timeouts >= 1" since "any number" gets tripped by 0.
- Add a WR depth chart and the ability to use it. I don't know why the offensive AI doesn't allow me to target "WR1" as the primary receiver. Allow us to alter progressions.
- Add a visual for the DAI where we can see what the output would look like based on the formation. Perhaps a separate entity (like the AI tester is) to keep the page loads decent. Basically give us the visual you get in the D-play creator but for our normal DAI play creation.
- Allow us to control some "thinking" involved in blocking. Let us choose if we want the FB/HB/TE to double team a DE, watch for a specific blitzer, etc.
- Group similarities to cut back on the necessary amount of inputs. For example instead of having to to specify timeouts as 1, 2, or 3, give us the ability to say timeouts between 2 and 3.
- Flipping plays (essentially just a mirror, although it's more complicated than that).
I'll keep adding any ideas that people would foresee as a positive for the AIs, since brainstorming is always the most effective way to pull together solid ideas anyways.
http://goallineblitz.com/game/forum_thread.pl?thread_id=2228574 - Cascading Inputs
Edited by Mat McBriar on Feb 5, 2010 19:12:58
Edited by Mat McBriar on May 20, 2009 04:20:27