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Welsh76
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Originally posted by UnderDogs
Originally posted by Welsh76

You have proof that your players are already behind in their development compared to players who chose the slow-building route yet you continue to try and defend them.

Super slow building is only good for dominating the capped leagues.


i thought i made it pretty clear that the conversation was over. stop talking.


It's good to finally admit that your player is already behind in his development.

I accept your apology.
 
Underdawg08
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get a life.
 
Underdawg08
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you're so jealous right now.
 
Underdawg08
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you won't get the last word I will keep checking this thread until you stop writing in it.
 
n:iceman:16
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Originally posted by UnderDogs
Originally posted by WestSideR

thats pretty noob


You're a fucking noob.


http://i7.photobucket.com/albums/y275/robertnmike/Pure%20Pwnage/NO_U.jpg
 
Djinnt
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Originally posted by Welsh76
You have proof that your players are already behind in their development compared to players who chose the slow-building route yet you continue to try and defend them.

Super slow building is only good for dominating the capped leagues.


The gap lessens at higher levels.
If you lose one season to super slow building your player is level 5 instead of level 8-9 (depending on xp)
By the time you're level 35 the super slow builder would be 33 or higher. Daily xp and game xp are reduced the higher your level, thus lower level people very slowly inch closer to you.
If he's built better (which is entirely possible considering earlier advancement), he'll beat you. Pretty simple.
 
Djinnt
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Furthermore, why do people assume that directly after playing in a 13 capped league that you'll immediately be thrown into pros? There are plenty of players ranging in levels 21-35 to play against before you have to face level 45-50s. lol
As you face them, and boost, and simply exist, you level and eventually you'll be capable of signing to a pro team.. which is more likely than someone with a worse build created earlier because your player is built better. That's pretty much the only thing that matters.

There is no player creation date requirement for playing in certain leagues. You won't face people created at the same date as you, you'll face people at a similar level to you unless you choose not to.


People also commonly speculate about what deterioration your stats see after 10 seasons.
Fact is, they have no idea what it'll be like.
Last edited Feb 24, 2009 00:31:48
 
Underdawg08
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Thank you DWB, I wasn't about to explain all that, but you did it perfectly.
 
Welsh76
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Originally posted by Daddy Warbucks
Originally posted by Welsh76

You have proof that your players are already behind in their development compared to players who chose the slow-building route yet you continue to try and defend them.

Super slow building is only good for dominating the capped leagues.


The gap lessens at higher levels.
If you lose one season to super slow building your player is level 5 instead of level 8-9 (depending on xp)
By the time you're level 35 the super slow builder would be 33 or higher. Daily xp and game xp are reduced the higher your level, thus lower level people very slowly inch closer to you.
If he's built better (which is entirely possible considering earlier advancement), he'll beat you. Pretty simple.


You seem to be missing the point, I'm not sure if it's on purpose. When comparing players you cannot compare a well built super slow player with a poor slow build player, you have to look at all things being equal.

A good slow build player will always be better than a good super slow build player; I can't believe you're even trying to question it. The missing XP from the earlier levels will never be caught up.

You can read up on the basics of different styles here: http://www.glbwiki.com/index.php?title=Build_Strategies_Comparison#Super_Slow_Build
 
Underdawg08
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you're missing the point. I don't know how much better he could have explained to you that the super slow build player will be much better, on top of catching up to a higher level player created on the same day who's game play xp slows down to 100 max and 25 per night. you get it?
Last edited Feb 24, 2009 21:07:47
 
Djinnt
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People try to give importance to their words by saying, "you're missing my point."
I thoroughly read what you said and responded. In reality you didn't mention a single thing I said, yet you responded to me.
That's the only thing I'm missing here.

The advantages of "super slow building" is that you potentially reach "caps" earlier.
The sooner you reach a "cap" for a "major" or "minor" attribute, the sooner "automatic leveling gains" create an advantageous benefit to you.

If you're a center and you reach 49 strength or blocking at level 3, at level 5 you will have 51 strength or blocking. (Super slow build)
If you're a center and you reach 49 strength or blocking at level 5, at level 5 you will have 49 strength or blocking. (Slow build)
At level 6, one would have 52 strength or blocking; the other would have 50 strength or blocking.
It's really pretty simple.

Not playing games reduces experience intake, meaning that you get more trains within that level before advancing. The more you train an attribute the higher it raises, thus the better that attribute is before considering SP from leveling. A higher level will typically have higher overall attribute value. The only way to change this is with 1. smart building (IE: Only distributing points where they see the most benefit) and 2. reducing experience intake to take advantage of training gains.

If you want an example, check out any of the builds on my page that are open. The first 8.
They're the best players for their level in the game (I challenge anyone to find better).
And this is because of super slow building.

Say you have a milk shake...
and I have a milk shake...
And I have a straw, and my straw goes alllll the way across the room into your milk shake...
I DRINK YOUR MILK SHAKE.
I DRINK IT UP.
Last edited Feb 25, 2009 18:03:40
 
Djinnt
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I also want to point out this chart

Originally posted by
Most Valuable Training

Any skill between 8-25
Any skill over 60
Any skill between 26-30
Any skill between 49-55
Any skill between 31-37
Any Skill between 56-60
Any Skill between 38-48.07

Least Valuable Training


If you're "slow building" or doing any other type of building which requires you to play games, you will inevitably be forced to distribute points into a skill that is below 25.
With "super slow building" you don't have to, therefor you always make use of the most beneficial training you can.
 
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http://goallineblitz.com/game/player.pl?player_id=925941

vs.

http://goallineblitz.com/game/player.pl?player_id=917265

made after you but they will both start to decline at almost the same time. much better build though
Last edited Feb 26, 2009 02:14:41
 
Welsh76
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Originally posted by Daddy Warbucks
If you want an example, check out any of the builds on my page that are open. The first 8.
They're the best players for their level in the game (I challenge anyone to find better).
And this is because of super slow building.


Your're struggling with this and I can see why.

You're comparing your players to those at the same level as you; I agree that super-slow building players will be better than all players at the same level, that part isn't under dispute. Compare your player to someone who was created at the same time but chose the slow build route and there is no comparison.

Stop fixating on levels, players will decline after a number of seasons, it's not driven by their their level.
 
Welsh76
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Originally posted by pimp of ubeness
http://goallineblitz.com/game/player.pl?player_id=925941

vs.

http://goallineblitz.com/game/player.pl?player_id=917265

made after you but they will both start to decline at almost the same time. much better build though


This proves my point.

Daddy Warbucks, how many SP does (C) Jaque Rampart have stored?
 
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