I was just thinking, there are individual tactics, but for the most part, they're the same for every player, except for QBs. I've got an idea for catching tactics. They could be on a slider like ball carrying, or drop down, like blocking. Drop down would probably be better, though. Anyway, here's my suggestion: flashy, normal, possession.
Flashy means you get a bonus to YAC, but a hit on your overall catching ability.
Normal is what we have now
Possession would be a better chance at catching the ball with less chance of breaking open a big run in traffic.
Thoughts? Comments? Let's hear it.
EDITS:
-Okay, after reading through some of the comments, it is clear that a slider would be favored over the drop down.
-One of the best comments made would be that a true speedster receiver set on 100% flashy who actually catches the ball, would be set for a TD. I don't know if we should go to that much of an extreme, but that's the type of example that I'm going for here.
-I feel that this would be an awesome tactic for OCs to be able to add to their game planning. You could have a real go-to-guy in your crucial moments, but have speedsters that might break one off every now and then. You can also have guys play on balanced and not have a penalty either way.
2nd EDIT:
Okay, this is how I see it playing out IF it gets implemented.
FLASHY
-Receiver runs route normally
-Ball gets thrown to receiver
-While ball is in the air, the receiver will begin to look down field and calculate his path to run, hopefully avoiding any nearby defenders.
This is costly because:
----The receiver may not catch the ball
----The receiver is more likely to cough up the ball when being hit directly after the catch
----High speed, agility, and vision necessary to make work
This is beneficial because:
----The receiver already knows where he will run before he has the ball
----Receivers can gain a jump on defenders in the area
POSSESSION
-Receiver runs route normally
-Ball is thrown to receiver
-While ball is in the air, the receiver will begin to adjust his route so that he is in the best possible angle to catch the ball.
--Possibly have the receiver's catch roll happen before the CB's pass deflection roll.
This is costly because:
----Receivers won't gain any extra yards after the catch
----Receivers with low catching ability will not be able to use it to the full extent
This is beneficial because:
----Receivers will be almost guaranteed (maybe not that high) to catch the ball one on one
-------This of course is reduced in traffic and they will be almost guaranteed to be stopped after catching it.
----Receivers will be able to focus on the ball and not the field.
Changes that will most likely need to happen in the game:
-Have drops increased a bit on normal setting
-Have receivers' catch rolls occur before CBs' deflection rolls (possession tactic ONLY)
----This does seem a bit far fetched to me as far as the logic is concerned, but it could really make this tactic work.
----CB deflection rolls only occur if ball is dropped, then INT roll (however that works)
-Increase the importance of vision in route running (not sure where it's at now, Bort would have to decide this, of course)
-Have receivers calculate route BEFORE catching the ball
EDIT3:
Simplest explanation I can think of
Flashy:
1.Calculate Route (Automatic)
2. Catch ball
Possession
1. Catch ball
2. Calculate Route (If the ball is caught)
Flashy means you get a bonus to YAC, but a hit on your overall catching ability.
Normal is what we have now
Possession would be a better chance at catching the ball with less chance of breaking open a big run in traffic.
Thoughts? Comments? Let's hear it.
EDITS:
-Okay, after reading through some of the comments, it is clear that a slider would be favored over the drop down.
-One of the best comments made would be that a true speedster receiver set on 100% flashy who actually catches the ball, would be set for a TD. I don't know if we should go to that much of an extreme, but that's the type of example that I'm going for here.
-I feel that this would be an awesome tactic for OCs to be able to add to their game planning. You could have a real go-to-guy in your crucial moments, but have speedsters that might break one off every now and then. You can also have guys play on balanced and not have a penalty either way.
2nd EDIT:
Okay, this is how I see it playing out IF it gets implemented.
FLASHY
-Receiver runs route normally
-Ball gets thrown to receiver
-While ball is in the air, the receiver will begin to look down field and calculate his path to run, hopefully avoiding any nearby defenders.
This is costly because:
----The receiver may not catch the ball
----The receiver is more likely to cough up the ball when being hit directly after the catch
----High speed, agility, and vision necessary to make work
This is beneficial because:
----The receiver already knows where he will run before he has the ball
----Receivers can gain a jump on defenders in the area
POSSESSION
-Receiver runs route normally
-Ball is thrown to receiver
-While ball is in the air, the receiver will begin to adjust his route so that he is in the best possible angle to catch the ball.
--Possibly have the receiver's catch roll happen before the CB's pass deflection roll.
This is costly because:
----Receivers won't gain any extra yards after the catch
----Receivers with low catching ability will not be able to use it to the full extent
This is beneficial because:
----Receivers will be almost guaranteed (maybe not that high) to catch the ball one on one
-------This of course is reduced in traffic and they will be almost guaranteed to be stopped after catching it.
----Receivers will be able to focus on the ball and not the field.
Changes that will most likely need to happen in the game:
-Have drops increased a bit on normal setting
-Have receivers' catch rolls occur before CBs' deflection rolls (possession tactic ONLY)
----This does seem a bit far fetched to me as far as the logic is concerned, but it could really make this tactic work.
----CB deflection rolls only occur if ball is dropped, then INT roll (however that works)
-Increase the importance of vision in route running (not sure where it's at now, Bort would have to decide this, of course)
-Have receivers calculate route BEFORE catching the ball
EDIT3:
Simplest explanation I can think of
Flashy:
1.Calculate Route (Automatic)
2. Catch ball
Possession
1. Catch ball
2. Calculate Route (If the ball is caught)
Last edited Feb 5, 2009 14:48:31