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I have split up the original post into THREE posts.
Post One (this one) is for Bort's comments
Post Two is for Suggestions http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=1#13806524
Post Three is for VAs that have already been added to the game http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=1#13807724
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Jed edit: Bort commented on some, I don't want to overload the OP, so I'll just link to them:
http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=39#29912134
http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=39#29912148
1. Do not post suggestions that help players earn more money
2. Do not post suggestions that help players train at higher percentages
3. I'm not fond of out of position penalty VAs, so if you're going to post those, think them out thoroughly, please.
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Bort Approved VA Suggestions:
Jab Step (Garbloom): +1% chance getting past a bump and run and +1% freezing the defender at the line.Originally posted by Bort
(if/when we add bump)
Solid Footwork (saintedix): Gives a +1% chance to hold block against a higher level player.Originally posted by Bort
is decent, not great
Seal the Edge (TE only)(Tehkyou): This Tight End knows how to make life easy for running backs. Each level of Seal the Edge gives the TE a 1% boost to speed, agility, and blocking when run blocking. Must be playing in the TE position. Requirements: 50 blocking
Technique Man (saintedix): Gives a +1% chance to break block when being blocked by a higher level player. Originally posted by Bort
more useful than solid footwork
Pocket Crusher (Tehkyou): This defender can destroy the QBs safety zone. Each level of Pocket Crusher gives the player a +2% boost to pushing blockers back as well as a boost to the distance the blockers are pushed back. Must be using Power Rush settings. (Requirements 50 strength, 250 lbs) Originally posted by Bort
I like the "power rush" requirement.
Bull Rush (Ken1): When someone's blocking this player and this player is stronger (ideally, post-equipment) by at least 10%, +3% chance per level of shedding the block. Originally posted by Bort
Would make strength based defenders more of an option
Bump and Run: I don't remember if this ever had any %'s associated with it. Hopefully, Bort can come up with something.Originally posted by Bort
(if/when we add bump)
In the Neighborhood(Ken1): +5% bonus per level to chance of deflecting a pass when in man but in Medium or Far coverage distance. (Rename to Tip Drill). Prereq: 40 Vision.
Dear Life Clinger(Tehkyou): When this player misses a tackle he is able to hang on till death (figuratively
speaking). Each level of Dear Life Clinger gives a +2% chance drag the ball carrier when missing a tackle. (Requirements:
40 tackling)Originally posted by Bort
Love the idea. Needs a better name.
Rip the Ball(Tehkyou): This vet takes advantage of opportunities. Each level of Rip the Ball gives a +3% chance to force a fumble when tackling a ball carrier who is currently being dragged. (Requirements: 50 Vision, Strength, and Tackling)
Sadist(RaunchyRob): Player has a +2% chance per level to gain morale when doing an action that lowers an opponent's morale (the gain is equivalent to the loss to the opponent).
Rooted to the Spot (TehKyou): Each level gives a +1% chance to resist being pancaked or pushed backwards. (works for reverse pancakes as well) Requirements: 225 pounds, 50 strength. (Staz: Perhaps rename to "Hold Ground" or "Dig In")
Originally posted by Bort
Might need a better name
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Suggestions the Bort would like to see detailed more - Please Comment. Details will be added to these suggestions
Mauler: needs a per level quantifier
Superb Back: Might make more sense as just a bonus to cutting ability
Ball Fight (GG): (Merged with Beat Man Coverage and 40" Vertical)): When covered in tight man coverage, the player gets +1%/level to SpeedAgility, Jumping, and Catching (until the ball is caught, if it is; no extra help for YAC). He also gets, in any coverage, a +1%/level bonus to his chance to catch a tipped pass. Prereq: 40 Jumping. (Ken1)Originally posted by Bort
Ken has asked for this one before, and I get the idea, but I don't like the speed bonus
Scoop and Score: Similar to Ball Hawk, but related to fumbles instead. Each level gives a 2% boost to speed, agility, and vision when a player notices the fumble. Staz Edit: I added 2% per levelOriginally posted by Bort
needs a per level quantifier
Downhill Defender (frondz): This defender excels against the run. Each level gives him a +1% bonus to breaking blocks and a +1% bonus to tackling on running plays.Originally posted by Bort
Should it have a drawback vs the pass?
-Towering Man (mbking): +3% bonus to pass deflections. Requires 40 Jumping (DE/DT only) Staz Edit: Added Prereq: 40 Jumping
Originally posted by Bort
I like it, maybe should have a height or jumping prereq?
Security Blanket(saintedx): Gives a +1% to deflect ball chance when covering a higher level player in man-to-man coverage.Originally posted by Bort
I like it, but would it ever be taken?
Staz Response: Yes, especially with the current league structure and so many players ending up playing against higher leveled competition
Steady Foot(saintedx): Gives player +1% kick distance and +1% kick accuracy kicking field goals and PATs against a higher level team.Originally posted by Bort
Higher level average, median, overall? How is higher level determined?
Staz Response: Average sounds good to me.
Adrenaline Junkie(THE PWNER): 2% decrease to energy loss when making or being tackledOriginally posted by Bort
I think 1% would be better, but would it be taken?
Staz Response: I think this would be something that players seeing a lot of tackles could invest in. Wouldn't be an intensely popular VA, but for those seeking to stay fresh late in the game, this could help.
I have split up the original post into THREE posts.
Post One (this one) is for Bort's comments
Post Two is for Suggestions http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=1#13806524
Post Three is for VAs that have already been added to the game http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=1#13807724
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Jed edit: Bort commented on some, I don't want to overload the OP, so I'll just link to them:
http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=39#29912134
http://goallineblitz.com/game/forum_thread.pl?thread_id=1690866&page=39#29912148
1. Do not post suggestions that help players earn more money
2. Do not post suggestions that help players train at higher percentages
3. I'm not fond of out of position penalty VAs, so if you're going to post those, think them out thoroughly, please.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bort Approved VA Suggestions:
Jab Step (Garbloom): +1% chance getting past a bump and run and +1% freezing the defender at the line.Originally posted by Bort
(if/when we add bump)
Solid Footwork (saintedix): Gives a +1% chance to hold block against a higher level player.Originally posted by Bort
is decent, not great
Seal the Edge (TE only)(Tehkyou): This Tight End knows how to make life easy for running backs. Each level of Seal the Edge gives the TE a 1% boost to speed, agility, and blocking when run blocking. Must be playing in the TE position. Requirements: 50 blocking
Technique Man (saintedix): Gives a +1% chance to break block when being blocked by a higher level player. Originally posted by Bort
more useful than solid footwork
Pocket Crusher (Tehkyou): This defender can destroy the QBs safety zone. Each level of Pocket Crusher gives the player a +2% boost to pushing blockers back as well as a boost to the distance the blockers are pushed back. Must be using Power Rush settings. (Requirements 50 strength, 250 lbs) Originally posted by Bort
I like the "power rush" requirement.
Bull Rush (Ken1): When someone's blocking this player and this player is stronger (ideally, post-equipment) by at least 10%, +3% chance per level of shedding the block. Originally posted by Bort
Would make strength based defenders more of an option
Bump and Run: I don't remember if this ever had any %'s associated with it. Hopefully, Bort can come up with something.Originally posted by Bort
(if/when we add bump)
In the Neighborhood(Ken1): +5% bonus per level to chance of deflecting a pass when in man but in Medium or Far coverage distance. (Rename to Tip Drill). Prereq: 40 Vision.
Dear Life Clinger(Tehkyou): When this player misses a tackle he is able to hang on till death (figuratively
speaking). Each level of Dear Life Clinger gives a +2% chance drag the ball carrier when missing a tackle. (Requirements:
40 tackling)Originally posted by Bort
Love the idea. Needs a better name.
Rip the Ball(Tehkyou): This vet takes advantage of opportunities. Each level of Rip the Ball gives a +3% chance to force a fumble when tackling a ball carrier who is currently being dragged. (Requirements: 50 Vision, Strength, and Tackling)
Sadist(RaunchyRob): Player has a +2% chance per level to gain morale when doing an action that lowers an opponent's morale (the gain is equivalent to the loss to the opponent).
Rooted to the Spot (TehKyou): Each level gives a +1% chance to resist being pancaked or pushed backwards. (works for reverse pancakes as well) Requirements: 225 pounds, 50 strength. (Staz: Perhaps rename to "Hold Ground" or "Dig In")
Originally posted by Bort
Might need a better name
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Suggestions the Bort would like to see detailed more - Please Comment. Details will be added to these suggestions
Mauler: needs a per level quantifier
Superb Back: Might make more sense as just a bonus to cutting ability
Ball Fight (GG): (Merged with Beat Man Coverage and 40" Vertical)): When covered in tight man coverage, the player gets +1%/level to SpeedAgility, Jumping, and Catching (until the ball is caught, if it is; no extra help for YAC). He also gets, in any coverage, a +1%/level bonus to his chance to catch a tipped pass. Prereq: 40 Jumping. (Ken1)Originally posted by Bort
Ken has asked for this one before, and I get the idea, but I don't like the speed bonus
Scoop and Score: Similar to Ball Hawk, but related to fumbles instead. Each level gives a 2% boost to speed, agility, and vision when a player notices the fumble. Staz Edit: I added 2% per levelOriginally posted by Bort
needs a per level quantifier
Downhill Defender (frondz): This defender excels against the run. Each level gives him a +1% bonus to breaking blocks and a +1% bonus to tackling on running plays.Originally posted by Bort
Should it have a drawback vs the pass?
-Towering Man (mbking): +3% bonus to pass deflections. Requires 40 Jumping (DE/DT only) Staz Edit: Added Prereq: 40 Jumping
Originally posted by Bort
I like it, maybe should have a height or jumping prereq?
Security Blanket(saintedx): Gives a +1% to deflect ball chance when covering a higher level player in man-to-man coverage.Originally posted by Bort
I like it, but would it ever be taken?
Staz Response: Yes, especially with the current league structure and so many players ending up playing against higher leveled competition
Steady Foot(saintedx): Gives player +1% kick distance and +1% kick accuracy kicking field goals and PATs against a higher level team.Originally posted by Bort
Higher level average, median, overall? How is higher level determined?
Staz Response: Average sounds good to me.
Adrenaline Junkie(THE PWNER): 2% decrease to energy loss when making or being tackledOriginally posted by Bort
I think 1% would be better, but would it be taken?
Staz Response: I think this would be something that players seeing a lot of tackles could invest in. Wouldn't be an intensely popular VA, but for those seeking to stay fresh late in the game, this could help.
Edited by Staz on Oct 29, 2009 16:34:36
Edited by Staz on Oct 29, 2009 16:32:36
Edited by Staz on Oct 29, 2009 16:32:21
Edited by Staz on Oct 29, 2009 16:31:19
Edited by Staz on Oct 29, 2009 16:29:23