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Forum > Suggestions > Epic Suggestions > Resotring Parity and making the game more fun beyond level 30
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EagleOtto
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I'd rather have a salary cap than a level cap. The problem being teams would have so much money they couldnt spend, so you would have to add things teams could spend money on, in addition to salaries.
 
tycoon34
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Originally posted by Unspoken
Totally bad idea about the level cap. My team is loaded with all of my friends and you would force us to split up just so some other team that is crying for players can try and pick that player up. Hell no we as a group of friends pay the same money everyone else does to play together so how unfair is that if you force us to split. Terrible idea.... -1000


lol, a bit ignorant there.

It really is the converse. YOU are ruining it for everybody else because whenever we try to fix problems in this game with league disparity and such, which actually LOSE customers, people who want to "play with their friends" or keep "old rivalries" ultimately fail any bright idea which comes our way.
 
GDE71
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Didn't read the whole thread......

Level Cap for the team sounds interesting. Not sure it would really work. Could end up being very frustrating.

Pro would have to be uncapped as it should contain the highest leveled players.

AAA should be able to field 28 players at max level (47)

AA should be able to field 22 players at max level (39)

A should be able to field 17 players at max level (31)

BBB should be able to field 11 players at max level (23)


or something like that...
 
william78
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I've been giving the parity issue some thought based on the suggestions both here and in my forum for suggestions and I think I have come up with an idea thats better for everyone and will increase the parity without breaking up teams radically.

It will be a litte complex to explain but....easy for everyone to abide by as owners would only need to see their leagues average level and their teams median level.

Assign a total level cap for each level(It would need to be adjusted every season until the 10th). Assign each level a minimum level of players as well.

Minimum
Pro: 32
AAA: 25
AA:18
A:10
BBB:1

Teams would ALWAYS be allowed to resign their own players regardless of being under or over the cap. They rub comes in in adding new players, below the pro level (Pro level teams would remain totally uncapped).

You need to use Median level to do this to prevent teams from adding a brand new level 1 and artifically lowering their average, using a median score would prevent this.
Calculate the average level of human players playing in that level and region. I've assumed some basic numbers below(for example), then add 4 (i.e. teams are considered to be generally competative at + or -3 on average levels but obviously some teams are better than others).

Assumptions on average level, lets us USA for example:
AAA: 36
AA: 32
A: 23
BBB: 24

Find out what the median level is on each team: I.E. 50% + 1

New Rule: If your median level on YOUR team is more than 4 levels above the league average than you would be restriced to signing a human or cpu player at or 4 levels over the league minimum.

Example: So if your in USA AAA, and your median level is 41 but your league average is 36 you would be restricted to signing new players that are level 25-29. If your median level is below that you would still be free to sign anyone you wanted to.

This would force general FA's to search for teams either in
1. A higher bracket where the average levels will be lower
or
2. Take a job on a team that probably didnt have a great season the year before or was just recently promoted into the division above them






Last edited Nov 26, 2008 09:31:10
 
Nuge20
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+1
 
Mob-6
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Your looking at around 5 level ups a season after 30 with generated XP and boosts, essentially one level up every 3 games. That doesn't seem like slow leveling to me.
 
william78
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Originally posted by Mob-6
Your looking at around 5 level ups a season after 30 with generated XP and boosts, essentially one level up every 3 games. That doesn't seem like slow leveling to me.


Wait till your there
 
Duo
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I like the suggestion, but I don't agree with totally restricting characters to leagues based on their levels. People with groups from websites like myself would be totally torn apart. Teams consisting of friends could be torn apart, self built teams, etc.

Unless I'm understanding wrong.
Last edited Dec 13, 2008 12:31:44
 
william78
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Originally posted by Duo
I like the suggestion, but I don't agree with totally restricting characters to leagues based on their levels. People with groups from websites like myself would be totally torn apart. Teams consisting of friends could be torn apart, self built teams, etc.

Unless I'm understanding wrong.


In the part on parity you could always re-sign your own guys but if you have top notch talent i.e. your average(mean) level is more than 4 levels above the league average you would then be restricted to signing new players within a 4 span from the league minimum.
 
Favre4Prez22
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Originally posted by william78
HB
Track A: Bruiser (+25 STR +25 CAR)
This HB looks to run people over he may not be the fastest but he's a load to bring down ex. Jerome Bettis, Brandon Jacobs, Christian Okoye
Track B: Cutback Runner (+25 VIS, +25 AGIL)
This is the protoypical one cut and go back he can see and hit the right hole, he may not be the strongest or fastest but he could be among the best ex. Clinton Portis, Terrell Davis, Emmitt Smith
Track C: 3rd Down Back (+25 SPD, +25 CATCH)
On many teams this guy is the passing specialist on 3rd down though he doesnt need to be in GLB in fact perhaps some of the true multi-talented backs fall into this category ex.. Marshall Faulk,
Track D: Prime Time Back (+15SPD, +15AG, +15 CAR, + 10 Catch) The jack of all trades back pretty good at alot of things but not the fastest, strongest, etc... ex. Matt Forte


You are forgetting one tiny thing, a speed back, speed and agility (speed +30, agility +25, and vision +5 and just to balance it out weight, and height could be affected or carrying and strength, to balance out the high speed/agility)

But amazing idea, if this game ever goes out of Beta, and that idea is not on there, I will never play this game again, great idea, +∞
 
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This would be amazing. period.
 
didymus
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First, a lot of work on this OP. The logic might seem intuitive, but it is completely wrong, garbage.



Forcing all the best players to Pro and AAA so that AA and A teams will never never never ever have a chance to win the pro trophy?

The only thing that would be worse is giving the pro and AAA extra cash, to make absolutely sure that when the pro players retire, the pro teams can pick and choose which guys to poach off the lower tiers to insure their forever iron hold of their pro league privileges.

Higher level players should be encouraged to sign with lower tier teams to induce turnover into the higher tiers.

So, other than having everthing completely backwards, I do respect the effort put into this OP.
 
aird88
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Originally posted by didymus
First, a lot of work on this OP. The logic might seem intuitive, but it is completely wrong, garbage.



Forcing all the best players to Pro and AAA so that AA and A teams will never never never ever have a chance to win the pro trophy?

The only thing that would be worse is giving the pro and AAA extra cash, to make absolutely sure that when the pro players retire, the pro teams can pick and choose which guys to poach off the lower tiers to insure their forever iron hold of their pro league privileges.

Higher level players should be encouraged to sign with lower tier teams to induce turnover into the higher tiers.

So, other than having everthing completely backwards, I do respect the effort put into this OP.


+2 for a great point made. It is definitely a good idea but instead of level caps it should be salary caps. Another problem that we would run into is that there would not be enough Pro or AAA teams to support all of the 40 ups in the game. So there would be plenty of players who wouldn't be able to find a team. Level caps with on Pro and AAA = profit loss for Bort = loss of users on site = game stays in beta for the next 10 years or floats into oblivion.
 
gijosh
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any suggestion on parity and restructure will always be moot as long as there are owners out there willign to collude/gut/sell-off/trick and make shady deals in order to hurt people.

 
Raiders12
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Originally posted by gijosh
any suggestion on parity and restructure will always be moot as long as there are owners out there willign to collude/gut/sell-off/trick and make shady deals in order to hurt people.



This may seem a little simplistic, but it is true to a point. There needs to be barriers in place to stop this. then a league restructuring would work.

To really be able to keep level parities intact, teams would probably need to be pushed into BB/B leagues. Also it is quite possible that some of the higher/mid level leagues would need to have a season or two with level equal CPU teams to fill -in and then the normal promo/demo could manage to work things out on its own. Things are so screwed up now that this system can't really do what it was designed to do.
 
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