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Forum > Suggestions > Epic Suggestions > DMFA's Character Depth Suggestions
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dmfa41
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Originally posted by dmfa41
Originally posted by dmfa41

There are three areas which I feel can be augmented in order to diversify and deepen player builds:
- Bi-modal attributes, e.g. leg strength vs. arm strength, top speed vs. acceleration
- Position-specific and size-dependent soft caps, e.g. 60 speed for WRs but 40 for Gs
- Customizable special ability sets, e.g. replacing the Power Back tree for Possession Receiver tree or an entire custom tree

Let's stay on topic.

Can't believe I have to bump this ahead of the current Suggestions Forum failure parade...
 
ThaOutlaw
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Originally posted by dmfa41
Originally posted by dmfa41

Originally posted by dmfa41


There are three areas which I feel can be augmented in order to diversify and deepen player builds:
- Bi-modal attributes, e.g. leg strength vs. arm strength, top speed vs. acceleration
- Position-specific and size-dependent soft caps, e.g. 60 speed for WRs but 40 for Gs
- Customizable special ability sets, e.g. replacing the Power Back tree for Possession Receiver tree or an entire custom tree

Let's stay on topic.

Can't believe I have to bump this ahead of the current Suggestions Forum failure parade...


I still agree with you. I think you are a smart kid. keep it up, and you'll go far in life.
 
dmfa41
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Someone PLEASE comment on this ahead of genius things like "Cursing and Personal Attacks," "Team Levels," and the several hook threads on the front page.
 
Knick
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Originally posted by dmfa41
Someone PLEASE comment on this ahead of genius things like "Cursing and Personal Attacks," "Team Levels," and the several hook threads on the front page.


when they stop I'll be sure to show you some love DMFA
 
Knick
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So... was there ever a consensus reached on what the customizable SA's would cost if they just picked the last SA of a tree?
 
ThaOutlaw
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Originally posted by Knick
So... was there ever a consensus reached on what the customizable SA's would cost if they just picked the last SA of a tree?


What Cost?

Is this a flex-point charge suggestion?
 
Knick
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The last SA in a tree costs 2 SP for 1 point towards the SA

What if someone puts a 'final SA' in their custom tree's 2nd SA spot... does it still cost 2 SP or 1 SP?
 
ThaOutlaw
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Originally posted by Knick
The last SA in a tree costs 2 SP for 1 point towards the SA

What if someone puts a 'final SA' in their custom tree's 2nd SA spot... does it still cost 2 SP or 1 SP?


I think you'd need tiers, and the cost is based on those tiers.

However, I think tier 2 sp should have to be last.

Not sure though.
 
dmfa41
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Originally posted by dmfa41
This could occur at the cost of 100 FP for "normal" skills and 200 FP for "premium" skills, e.g. "Pancake" and "1-Handed Catch." These substituted skills would have to come at an increased cost (+1 or double) as compared to the innate SAs.

Whatever they would have cost in their innate trees, e.g. increasing Pancake 0 to 1 would cost 2 in a normal tree, but substituted into a foreign tree, it would cost 3 (if +1) or 4 (if double). Restrictions would have to be made as to where SAs would be able to be placed in the tree, e.g. substitutions would have to be made for equal order in the tree, placed at the end, et cetera.

This is what's tricky about the tree system and why I think full tree replacement would be more feasible. One could allow for a fully customized tree with all skills costing +1 or double and order being insignificant.
 
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Originally posted by JDaniels127
Originally posted by Knick

The last SA in a tree costs 2 SP for 1 point towards the SA

What if someone puts a 'final SA' in their custom tree's 2nd SA spot... does it still cost 2 SP or 1 SP?


I think you'd need tiers, and the cost is based on those tiers.

However, I think tier 2 sp should have to be last.

Not sure though.



I would think so as well.
 
joeflex73
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Originally posted by dmfa41
DMFA's Character Depth Suggestions


- Bi-modal attributes, e.g. leg strength vs. arm strength, top speed vs. acceleration
- Position-specific and size-dependent soft caps, e.g. 60 speed for WRs but 40 for Gs
- Customizable special ability sets, e.g. replacing the Power Back tree for Possession Receiver tree or an entire custom tree

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Bi-Modal Attributes
Reference: Me, http://goallineblitz.com/game/forum_thread.pl?thread_id=1285394

Each attribute/skill is bi-modally split between two disciplines with a slider bar denoting which is the favored one, e.g. you could set your player to 80/20 arm vs. leg strength or 30/70 power vs. finesse tackling.

List of Potential Disciplines
Strength: Arm vs. Leg or Upper vs. Lower
Speed: Acceleration vs. Top Speed
Agility: Balance vs. Evasion
Jumping: Vertical vs. Horizontal
Stamina: Endurance vs. Injury or Play-by-play vs. Game-long
Vision: Individual vs. Field or Knowledge vs. Reaction
Confidence: Self vs. Team
Blocking: Finesse vs. Power or Run vs. Pass
Tackling: Finesse vs. Power or Wrap-up vs. Dive
Throwing: Accuracy vs. Power
Catching: Possession vs. Yards-after-catch
Carrying: Secure vs. Quick
Kicking: FGs vs. Kickoffs or Accuracy vs. Power
Punting: Accuracy vs. Power

The balance is set at player creation and may only be modified at level-up at a rate of 5-10% per level, depending on the ratio.

This is aimed at changing the fact that QBs and Ks are as strong as linemen and individual attributes are not as broad-reaching.
NO
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Position-Specific and Size-Dependent Soft Caps
Reference: Montclaire, http://goallineblitz.com/game/forum_thread.pl?thread_id=1285408

The soft caps for specific attributes for different positions are shifted to a more realistic level. Using speed as an example, the first soft cap could be increased to 60 for WR, HB, CB, and FS; increased to 55 for LB and SS; remain the same for QB, FB, TE, and DE; and be decreased to 40 for C, G, OT, DT, P, and K. Similar modifications extend to subsequent soft-caps.

Additionally, size ought factor into each soft cap. I imagine that the randomly-generated height and weight is normally distributed; therefore, soft cap modification could come based on each value's distance from the mean. For example, if for the weight of all HBs, m = 200 and s = 10, 68.2% of all players would fall between 190 and 210 and would receive no change to soft caps. HBs from m+1s to m+2s (210-220 lb) would receive +3 to size-dependent attribute soft-caps (strength, tackling, blocking) and -3 to speed-dependent soft caps (speed, agility, stamina). Players from m-1s to m-2s (180-190 lb) would receive the opposite. (To understand normal distribution, see http://en.wikipedia.org/wiki/Normal_Distribution#Standard_deviation_and_confidence_intervals )

This is aimed at still allowing large players to have astronomical speed and small players to have incredible strength, but would make it more difficult and at the expense of other attributes and skills. Less HBs would have the strength of offensive lineman, and less DEs would have the speed of Olympic sprinters.

This change would have to keep from reducing the current attributes of players beyond the soft caps; e.g. a DT at 45 speed would not have his speed reduced due to a change in SP cost, but would have to spend 2 SPs/point from the time of implementation forward.
YES
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Customizable Special Ability Sets
Reference: Many threads, esp. TheInfinity, http://goallineblitz.com/game/forum_thread.pl?thread_id=1285115

The ability to alter which special abilities a player would have would multiply player diversity manifold. A current obstacle to this is the current Tree system where one must augment an SA in order to be able to place any SPs in the next SA in the tree.

One means to accomplish this would be to keep the trees intact, yet allow a player at time of creation to remove one of the innate SA trees for that position for another. A popular instance would include an HB ditching the Power Back tree in favor of the WR's Possession Receiver tree or an LB ditching the Pass Coverage tree in favor of the DE's Pass Rushing tree. This could come at the creation cost of the position whose SA tree you seek with which to replace yours; e.g. to create a HB with a Elusive Back and Possession Receiver would cost 600 FP (300 for HB creation, 300 for a WR's tree to replace an HB's). This could only occur at creation and would not necessitate a change to the current SA allocation system.

Another means would be to replace current SAs individually with desired SAs; for example, exchange "Dive 4 Yds" with "Sticky Hands" or "Defense General" with "Tunnel Vision." This could occur at the cost of 100 FP for "normal" skills and 200 FP for "premium" skills, e.g. "Pancake" and "1-Handed Catch." These substituted skills would have to come at an increased cost (+1 or double) as compared to the innate SAs. This does pose an affront the the current tree system which would have to be modified to accommodate "alien" SAs or abolished altogether and exist as sets instead of trees.

Another minor adjunct would be to change the order of the non-premium SAs at time of creation for a FP cost (100 FP?).
YES
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The main idea of these three suggestions is, as stated above, to vastly augment character depth and diversity while operating within the current parameters of the GLB system and avoiding a general re-roll. I am much more indifferent to specifics (e.g. skill disciplines, exact change in soft-caps or exact FP costs of SA replacements) than I am to the concept of what I am proposing; therefore, please limit your discourse as such.

Thanks x 10^6!

- DMFA


Answers in bold. Well done getting it all together.
 
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all three ideas outlined here are great, and I cant belive the hook thread party keeps gettin bumped ahead of this
 
ProfessionalKop
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Originally posted by jared
all three ideas outlined here are great, and I cant belive the hook thread party keeps gettin bumped ahead of this


omg jared. ive been gone 4 days and you became a genius!!!!!!!!
 
dmfa41
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No Prokop vs. Jared II in this thread...but if you two agree with each other, we must have struck oil!
 
ProfessionalKop
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Originally posted by dmfa41
No Prokop vs. Jared II in this thread...but if you two agree with each other, we must have struck oil!


im not fighting with him in your thread. its very nice and well thought out. no need to ruin this
 
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