Originally posted by alindyl
It was likely done because enough people were clamoring for things like "Allow player based percentages in casual" in suggestions so they could use different archetype players on the same team.
Seems like this is an easy way to implement it without having to switch over to full AI control.
And all this was voted on right?
It was likely done because enough people were clamoring for things like "Allow player based percentages in casual" in suggestions so they could use different archetype players on the same team.
Seems like this is an easy way to implement it without having to switch over to full AI control.
And all this was voted on right?