The only dots that I think have a a bad price currently are wide receivers. They’re not worth 300fp in this sim
Forum > Goal Line Blitz > Why making GLB1 dots is fun, whereas making GLB2 dots isn't fun
Originally posted by Left2Die
current dots 100, 200 and 300 with 70% return
future dots 50, 100, 150 with 30% return
Um... I don't like the math? Here's why; What this does is cut the starting costs in half (100 becomes 50... 200 becomes 100... 300 becomes 150). But 30 isn't half of 70. How about 35% flex return instead? Keeps the balance intact, IMHO... unless someone better at math than me (which is easy) can explain why 30 works the same as what we have now (if we cut initial costs in half).
current dots 100, 200 and 300 with 70% return
future dots 50, 100, 150 with 30% return
Um... I don't like the math? Here's why; What this does is cut the starting costs in half (100 becomes 50... 200 becomes 100... 300 becomes 150). But 30 isn't half of 70. How about 35% flex return instead? Keeps the balance intact, IMHO... unless someone better at math than me (which is easy) can explain why 30 works the same as what we have now (if we cut initial costs in half).
Originally posted by ProfessionalKop
The only dots that I think have a a bad price currently are wide receivers. They’re not worth 300fp in this sim
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
The only dots that I think have a a bad price currently are wide receivers. They’re not worth 300fp in this sim
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
WiSeIVIaN
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I created another thread on the topic of dot cost, with some actual # analysis. I'll be responding to some of these dot cost posts in that thread, since this thread was moreso to convince Bort that SP dump = bad (which it feels like was successful!?!)
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328945
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328945
Originally posted by Theo Wizzago
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
kickers and punters should b 50
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
kickers and punters should b 50
TJ Spikes
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Finally read this. I thought it would be about something else. Piss poor title IMO.
I made an actual Suggestion about this topic.
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328961
Also a simple idea of how to speed up dot progression that might drastically reduce the demand for "instant dots"
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328960
I made an actual Suggestion about this topic.
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328961
Also a simple idea of how to speed up dot progression that might drastically reduce the demand for "instant dots"
https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328960
TJ Spikes
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Originally posted by Theo Wizzago
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
There's no way o-line should be more expensive than they are now. HBs are the most popular dots to build they should be top tier price, whatever that is.
If we're going to be high tech about it, maybe price should be per archetype... There's a pretty big "fun" gap between a bTE and a rTE.
Agree. Should've been 250 or 200. Could even agree to some serious diversity in dot starting build costs.
QB (usually the most expensive players in the game) 300.
HB - 250
FB - 150
O-line - 150
TE - 150
WR - 200
DT/DE - 150
LB - 175
CB - 200
Safeties - 200
Kicker/Punter - 100
Never did understand why more variance wasn't thought about with this. Numbers are just my thoughts but hope they show what I'm meaning.
There's no way o-line should be more expensive than they are now. HBs are the most popular dots to build they should be top tier price, whatever that is.
If we're going to be high tech about it, maybe price should be per archetype... There's a pretty big "fun" gap between a bTE and a rTE.
WiSeIVIaN
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Fwiw at this point it seems pretty clear that option 2 (accelerated dot building) is preferred by the user base and bort, compared to option 1 (vpb instant creation). I admit it probably makes more sense to let people still build the dots over time (just quicker), so I am admitting defeat as the chairman of the "insta-79" fanclub, as accelerated building seems healthier for the game and userbase.
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
Theo, imo making 50 different dot price tiers seems unnecessarily convoluted.
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
Theo, imo making 50 different dot price tiers seems unnecessarily convoluted.
It does because it's been the way it is since the start. Had it been done the other way we'd be use to it and wouldn't see it differently. And those numbers were just sh*t off the top of my head. I made no attempt to make good sense... just wanted to show an idea for different cost structure for different dots. You could, if you wanted to, even include different costs for different archetypes... I just didn't wanna get that whack with the post.
TJ Spikes
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Originally posted by WiSeIVIaN
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
I don't disagree. But also, having to flush an entire team because of one AWOL agent with multiple dots is double extra super anti-fun.
Not that Sea Wasps ever have that issue. That's one huge perk of Networking. Not everyone has that luxury though.
It would also be multiple small dumps, not just a pile of 1300 SPs or whatever. It also probably wouldn't be as optimal as building the dot out the normal way because of ALGs.
So step 1 is to make the game faster and reduce the demand for instant Dots.
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
I don't disagree. But also, having to flush an entire team because of one AWOL agent with multiple dots is double extra super anti-fun.
Not that Sea Wasps ever have that issue. That's one huge perk of Networking. Not everyone has that luxury though.
It would also be multiple small dumps, not just a pile of 1300 SPs or whatever. It also probably wouldn't be as optimal as building the dot out the normal way because of ALGs.
So step 1 is to make the game faster and reduce the demand for instant Dots.
Originally posted by TJ Spikes
I don't disagree. But also, having to flush an entire team because of one AWOL agent with multiple dots is double extra super anti-fun.
Not that Sea Wasps ever have that issue. That's one huge perk of Networking. Not everyone has that luxury though.
It would also be multiple small dumps, not just a pile of 1300 SPs or whatever. It also probably wouldn't be as optimal as building the dot out the normal way because of ALGs.
So step 1 is to make the game faster and reduce the demand for instant Dots.
Would this work for what you're thinking? https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328913&page=3#50093013
I don't disagree. But also, having to flush an entire team because of one AWOL agent with multiple dots is double extra super anti-fun.
Not that Sea Wasps ever have that issue. That's one huge perk of Networking. Not everyone has that luxury though.
It would also be multiple small dumps, not just a pile of 1300 SPs or whatever. It also probably wouldn't be as optimal as building the dot out the normal way because of ALGs.
So step 1 is to make the game faster and reduce the demand for instant Dots.
Would this work for what you're thinking? https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328913&page=3#50093013
regnac
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Originally posted by Aches95
I do like that idea!
Originally posted by ProfessionalKop
If they revamped the mvp at least it would stop ppl from cheating it. But that’s a different topic.
Max fun for build would be us making our own SA tree. Every dot gets 5 SAs of their choice. Can buy more in the extra SA slots like we do now if needed.
I do like that idea!
Originally posted by ProfessionalKop
If they revamped the mvp at least it would stop ppl from cheating it. But that’s a different topic.
Max fun for build would be us making our own SA tree. Every dot gets 5 SAs of their choice. Can buy more in the extra SA slots like we do now if needed.
TJ Spikes
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Originally posted by Theo Wizzago
Would this work for what you're thinking? https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328913&page=3#50093013
Maybe. There's tactics too though. Play intensity for 1, play type focus is pretty important also, then the position specific stuff.
When you break it down far enough, every dot is a CPU dot. Where do you draw a line so that the dot is useful enough, but not a full CPU dot? If you're going to have any control at all, is it a CPU dot anymore? Would it grow over the course of a season, or would you just get a new one every game?
I actually really like the cloning idea. IMO it would encourage more people to build more dots to fill up their clone bank
Would this work for what you're thinking? https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5328913&page=3#50093013
Maybe. There's tactics too though. Play intensity for 1, play type focus is pretty important also, then the position specific stuff.
When you break it down far enough, every dot is a CPU dot. Where do you draw a line so that the dot is useful enough, but not a full CPU dot? If you're going to have any control at all, is it a CPU dot anymore? Would it grow over the course of a season, or would you just get a new one every game?
I actually really like the cloning idea. IMO it would encourage more people to build more dots to fill up their clone bank
Edited by TJ Spikes on May 5, 2023 10:47:57
Edited by TJ Spikes on May 5, 2023 10:36:48
bekean
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Originally posted by WiSeIVIaN
Fwiw at this point it seems pretty clear that option 2 (accelerated dot building) is preferred by the user base and bort, compared to https://wordle2.io option 1 (vpb instant creation). I admit it probably makes more sense to let people still build the dots over time (just quicker), so I am admitting defeat as the chairman of the "insta-79" fanclub, as accelerated building seems healthier for the game and userbase.
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
Theo, imo making 50 different dot price tiers seems unnecessarily convoluted.
Fwiw at this point it seems pretty clear that option 2 (accelerated dot building) is preferred by the user base and bort, compared to https://wordle2.io option 1 (vpb instant creation). I admit it probably makes more sense to let people still build the dots over time (just quicker), so I am admitting defeat as the chairman of the "insta-79" fanclub, as accelerated building seems healthier for the game and userbase.
TJ, your suggestion is an SP dump, which is what this thread argues strongly against as anti-fun.
Theo, imo making 50 different dot price tiers seems unnecessarily convoluted.
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