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Bluesman
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You have some good points Theo but I don't think that an instant dot would be for everyone like you said you like watching your dots develop and there are others who like that to.
Not everyone plays for the end game some play for the lower leagues, on top of that there are probably agents who wouldn't pay the price for a dot that would only last for the plateau seasons.
Myself i would as for me the first four seasons or so all you do is dump all your sk pts into your top 3 maybe 4 attr's if you are building for the end game. I like seeing what my dot does during the plateau seasons (hopefully in W/L)
I can see the issue about a owner building a team and stadium, they would need to start from the beginning
If you want to charge more maybe structure it like taking a dot to 40 would cost you the same as what it would normally would building from scratch, taking it to 50 could have a adder to it, to 60 a bit more of a adder and so on.
Either that or shorten the time again it takes to build a dot
 
Theo Wizzago
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I think, after some thought, it could (should?) be done like this. Use the same platform as Freedots except allow everyone 2 Instant dots. They would appear on your homepage just as Freedots do when available to you. Also, I now have a better idea about the overall cost. I don't think there should be any extra cost to build the dot. Boosting costs should not change. CEQ should not change. However, the initial cost for creating an instant dot should start as it is. 100/200/300. Then there should be an extra charge of 1/2 again the original cost, per position type, added for each ' season' you advance the build. So a rookie dot would cost whatever it costs. Period. 100/200/300. But a Prep League dot would cost as follows 100+50=150 flex, 200+100=300 flex. & 300+150=450 flex. This would continue on for each higher league. I just threw out 1/2 again cost because the number was easy to work with. The cost could be lower for sure. But the idea is solid. The cost would just involve the initial dot purchase, adjusted for league level you're creating the instant dot for. All other costs would not change at all. Boosting a 100 level dot would cost the same even if you paid the initial 'one time' extra cost for the league level of the dot you built. And you would still get the same % of flex returned when dot it retired, including the extra cost.
This makes it real easy and self controlled. Since you only would have the ability to build a limited number of 'instant dots' it would work just like Free Dots do now... which, when introduced, also caused people to worry about a glut of dots and a lack of teams for them. That didn't happen because we only have 2 or three per agent. Limit the # you can do... limit any damage. Also it would be real easy to implement since everything you need to make it work already exists. The ONLY thing GLB would have to change is the total initial cost purchase, adding in the extra cost based on the league level of the dot created. The system used for Free Dots can be used for Instant Dots. The build structure would not change. The boosting and boosting costs would not change. The XP could be parsed/added on easy enough and the TP's would be simple. The only big issue I might see is the VP's since some (many) boost early to get that extra one or two VP's. Figure that one out and the rest is easy.
 
drewd21
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Originally posted by madmal
I don't see anything wrong with GLB1 & thik GLB2 sucks.


+1
 
Dr. E
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Seems overly complicated, how about just including a virtual builder. Build the dot you want at the level you want. IMHO, most agents just want pro dots, so no more waiting. There is a following in pee wee, but I don’t know of anyone that wants to play those levels in between.



Originally posted by Theo Wizzago
I think, after some thought, it could (should?) be done like this. Use the same platform as Freedots except allow everyone 2 Instant dots. They would appear on your homepage just as Freedots do when available to you. Also, I now have a better idea about the overall cost. I don't think there should be any extra cost to build the dot. Boosting costs should not change. CEQ should not change. However, the initial cost for creating an instant dot should start as it is. 100/200/300. Then there should be an extra charge of 1/2 again the original cost, per position type, added for each ' season' you advance the build. So a rookie dot would cost whatever it costs. Period. 100/200/300. But a Prep League dot would cost as follows 100+50=150 flex, 200+100=300 flex. & 300+150=450 flex. This would continue on for each higher league. I just threw out 1/2 again cost because the number was easy to work with. The cost could be lower for sure. But the idea is solid. The cost would just involve the initial dot purchase, adjusted for league level you're creating the instant dot for. All other costs would not change at all. Boosting a 100 level dot would cost the same even if you paid the initial 'one time' extra cost for the league level of the dot you built. And you would still get the same % of flex returned when dot it retired, including the extra cost.
This makes it real easy and self controlled. Since you only would have the ability to build a limited number of 'instant dots' it would work just like Free Dots do now... which, when introduced, also caused people to worry about a glut of dots and a lack of teams for them. That didn't happen because we only have 2 or three per agent. Limit the # you can do... limit any damage. Also it would be real easy to implement since everything you need to make it work already exists. The ONLY thing GLB would have to change is the total initial cost purchase, adding in the extra cost based on the league level of the dot created. The system used for Free Dots can be used for Instant Dots. The build structure would not change. The boosting and boosting costs would not change. The XP could be parsed/added on easy enough and the TP's would be simple. The only big issue I might see is the VP's since some (many) boost early to get that extra one or two VP's. Figure that one out and the rest is easy.


 
Theo Wizzago
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Originally posted by Dr. E
Seems overly complicated, how about just including a virtual builder. Build the dot you want at the level you want. IMHO, most agents just want pro dots, so no more waiting. There is a following in pee wee, but I don’t know of anyone that wants to play those levels in between.


Actually uncomplicated for GLB. If GLB is going to do something (which I still doubt) then, from their perspective, they're not highly likely to want to re-write or newly code in something more when they already have all of what they need in the game already. The code for dot building already exists. All you need to build any dot exists already in code. The only difference we're talking about (from GLB's perspective) is the amount of TIME it takes and, if added in as I suggested, the Cost changes. Even the system for adding in an 'Instant Dot slot' exists in the Free Dot model. How complicated it might be to us is mostly irrelevant because if it's far too complicated for GLB to add in then I promise you it will never happen. Not this late in the show. If we have to jump through a few hoops to get the ability to even build something we don't have now then I suspect some will complain but most will be happy to even have it.
 
Dr. E
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Originally posted by Theo Wizzago
Actually uncomplicated for GLB. If GLB is going to do something (which I still doubt) then, from their perspective, they're not highly likely to want to re-write or newly code in something more when they already have all of what they need in the game already. The code for dot building already exists. All you need to build any dot exists already in code. The only difference we're talking about (from GLB's perspective) is the amount of TIME it takes and, if added in as I suggested, the Cost changes. Even the system for adding in an 'Instant Dot slot' exists in the Free Dot model. How complicated it might be to us is mostly irrelevant because if it's far too complicated for GLB to add in then I promise you it will never happen. Not this late in the show. If we have to jump through a few hoops to get the ability to even build something we don't have now then I suspect some will complain but most will be happy to even have it.


I only spent a couple seasons on the test server, but there are a lot of things build into the game that aren’t generally known. I recall catch giving some testers the dots they wanted for testing.
 
Sooner19
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Originally posted by Dr. E
I only spent a couple seasons on the test server, but there are a lot of things build into the game that aren’t generally known. I recall catch giving some testers the dots they wanted for testing.


At this point why keep all of these "things" a secret? From a marketing standpoint alone, this would be a great way to increase revenue. Most, I believe, people would be testing out ideas on the new information. Unless it is just much to do about nothing, then whats the point. IMO instant dots will never happen. There are too many people coming back to the game and playing for free with their left over flex. It's like your dealer saying the first bag is free. Slowly pull you in until you are hooked again and spend more money on flex. I did it myself. Truth be told their are only a handful of true dot builders in here that would benefit from instant dots at the WL level, and they are not going anywhere; They will be here until the end.
 
Theo Wizzago
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Originally posted by Sooner19
At this point why keep all of these "things" a secret? From a marketing standpoint alone, this would be a great way to increase revenue. Most, I believe, people would be testing out ideas on the new information. Unless it is just much to do about nothing, then whats the point. IMO instant dots will never happen. There are too many people coming back to the game and playing for free with their left over flex. It's like your dealer saying the first bag is free. Slowly pull you in until you are hooked again and spend more money on flex. I did it myself. Truth be told their are only a handful of true dot builders in here that would benefit from instant dots at the WL level, and they are not going anywhere; They will be here until the end.


I'm willing to bet the things Dr.E is talking about are either proprietary or just because they're in the WG system doesn't mean they're a part of this game (GLB2 has plenty of things we wanted in THIS game). Lastly, this was before leaving BETA so there's likely some thing that were tried, used, then later tossed for something else. Hard to tell but I do know hardly anything has really changed since leaving BETA. Not even easy fixes to small problems. Which tells me if a thing like Instant Dots was to ever become a 'thing' then it will almost have to be something that takes very minimal effort on WG's part. IMO.
 
Sithas~Cult~
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masturbation is your answer... lots of masturbation.
 
Theo Wizzago
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Originally posted by Sithas~Cult~
masturbation is your answer... lots of masturbation.


https://www.youtube.com/watch?v=69fPof-ZTnU
 
XtremeT13
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So....It's been a great while since I've looked at purchasing flex points, probably a number of years...I looked today, cuz I was pondering the thought of purchasing a few..But, I don't recall the prices for the higher amounts being what they are...Like $70 for 10k, has it always been that and I don't remember, or have prices for high tier FP been raised?
 
Theo Wizzago
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Originally posted by XtremeT13
So....It's been a great while since I've looked at purchasing flex points, probably a number of years...I looked today, cuz I was pondering the thought of purchasing a few..But, I don't recall the prices for the higher amounts being what they are...Like $70 for 10k, has it always been that and I don't remember, or have prices for high tier FP been raised?


Was trying to put a little more flexies into the pot myself and it looks about the same as it always has. That said, it's been a while since my last purchase.
 
ProfessionalKop
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Originally posted by Theo Wizzago
Was trying to put a little more flexies into the pot myself and it looks about the same as it always has. That said, it's been a while since my last purchase.


It’s the same.
 
Dr. E
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Originally posted by Sooner19
At this point why keep all of these "things" a secret? From a marketing standpoint alone, this would be a great way to increase revenue. Most, I believe, people would be testing out ideas on the new information. Unless it is just much to do about nothing, then whats the point. IMO instant dots will never happen. There are too many people coming back to the game and playing for free with their left over flex. It's like your dealer saying the first bag is free. Slowly pull you in until you are hooked again and spend more money on flex. I did it myself. Truth be told their are only a handful of true dot builders in here that would benefit from instant dots at the WL level, and they are not going anywhere; They will be here until the end.


I got booted as a tester because I was letting people know about a setting in the dai in regards to pass coverage, a way that exists to control the angle o dot in coverage takes.
Edited by Dr. E on Mar 11, 2019 17:31:27
 
Dr. E
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Originally posted by Theo Wizzago
I'm willing to bet the things Dr.E is talking about are either proprietary or just because they're in the WG system doesn't mean they're a part of this game (GLB2 has plenty of things we wanted in THIS game). Lastly, this was before leaving BETA so there's likely some thing that were tried, used, then later tossed for something else. Hard to tell but I do know hardly anything has really changed since leaving BETA. Not even easy fixes to small problems. Which tells me if a thing like Instant Dots was to ever become a 'thing' then it will almost have to be something that takes very minimal effort on WG's part. IMO.


You lost that bet.
 
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