As much as many would like Fast Tracked dots I'm glad they didn't do it that way from the start and am still a little glad they haven't done it yet... at least, not as most would want it done. The whole reason this ol' game has lasted this long is because of the 'process'. Instant dots would've meant the lower levels either wouldn't be needed at all or would be so empty it'd make them virtually worthless. It takes time to see if your build idea works... take that away and every conceivable possibility would've been done to death by now... creating dot apathy. I mean, there's already plenty of those that complain the dot building process is far to stagnant and 'cookie cutter' builds are the norm anymore. Give instant dots and we'd've hit that ceiling a LONG time back and this game would be as dead as an old TV show.
All that said, it has reached a time where some kind of instant dot could be done. It would require some serious rules to go along with it.
A.) Instant dots cannot be created after the last preseason game until the final game of the playoffs.
B.) The cost (for an instant dot) should go up exponentially depending on the league level/age group the dot is being created for.
C.) Instant Dots would not be eligible for MVP gear in their 1st season.
There night be more rules but those would be a good start. The whole idea behind 'Instant Dots' should always be about helping teams fill out roster spots when the FA market fails them. Not about building instant teams or 'gaming the system'. For those out there that want to simply avoid the dot building process (lazy/time constrained) there should be a cost for 'skipping the line'. 10% additional flex for a 100 flex position, 20% for a 200, 30% for a 300. It should be applied to almost everything... creating and leveling up (boosting) ect, ect... but NOT CEQ purchases. And the amount of flex you get back when retiring should be also reduced by those same %'s per position cost.
To some this might seem harsh but to those of us that enjoy the 'process'... as tedious as it seems... I don't think it's too much to ask that the current system remain the main stay of why this game has lasted this long and still goes on today.
All that said, it has reached a time where some kind of instant dot could be done. It would require some serious rules to go along with it.
A.) Instant dots cannot be created after the last preseason game until the final game of the playoffs.
B.) The cost (for an instant dot) should go up exponentially depending on the league level/age group the dot is being created for.
C.) Instant Dots would not be eligible for MVP gear in their 1st season.
There night be more rules but those would be a good start. The whole idea behind 'Instant Dots' should always be about helping teams fill out roster spots when the FA market fails them. Not about building instant teams or 'gaming the system'. For those out there that want to simply avoid the dot building process (lazy/time constrained) there should be a cost for 'skipping the line'. 10% additional flex for a 100 flex position, 20% for a 200, 30% for a 300. It should be applied to almost everything... creating and leveling up (boosting) ect, ect... but NOT CEQ purchases. And the amount of flex you get back when retiring should be also reduced by those same %'s per position cost.
To some this might seem harsh but to those of us that enjoy the 'process'... as tedious as it seems... I don't think it's too much to ask that the current system remain the main stay of why this game has lasted this long and still goes on today.