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Forum > Goal Line Blitz > How has glb lasted this long?
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Theo Wizzago
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As much as many would like Fast Tracked dots I'm glad they didn't do it that way from the start and am still a little glad they haven't done it yet... at least, not as most would want it done. The whole reason this ol' game has lasted this long is because of the 'process'. Instant dots would've meant the lower levels either wouldn't be needed at all or would be so empty it'd make them virtually worthless. It takes time to see if your build idea works... take that away and every conceivable possibility would've been done to death by now... creating dot apathy. I mean, there's already plenty of those that complain the dot building process is far to stagnant and 'cookie cutter' builds are the norm anymore. Give instant dots and we'd've hit that ceiling a LONG time back and this game would be as dead as an old TV show.

All that said, it has reached a time where some kind of instant dot could be done. It would require some serious rules to go along with it.
A.) Instant dots cannot be created after the last preseason game until the final game of the playoffs.
B.) The cost (for an instant dot) should go up exponentially depending on the league level/age group the dot is being created for.
C.) Instant Dots would not be eligible for MVP gear in their 1st season.

There night be more rules but those would be a good start. The whole idea behind 'Instant Dots' should always be about helping teams fill out roster spots when the FA market fails them. Not about building instant teams or 'gaming the system'. For those out there that want to simply avoid the dot building process (lazy/time constrained) there should be a cost for 'skipping the line'. 10% additional flex for a 100 flex position, 20% for a 200, 30% for a 300. It should be applied to almost everything... creating and leveling up (boosting) ect, ect... but NOT CEQ purchases. And the amount of flex you get back when retiring should be also reduced by those same %'s per position cost.
To some this might seem harsh but to those of us that enjoy the 'process'... as tedious as it seems... I don't think it's too much to ask that the current system remain the main stay of why this game has lasted this long and still goes on today.
 
TJ Spikes
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It'd be nice if we could at least load the build of retired players. And continue a new career where the old dot left off.

It'd probably spawn a wave of dot creation, so that everyone could load a dot of every position for every season.



 
Bluesman
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Originally posted by Theo Wizzago
As much as many would like Fast Tracked dots I'm glad they didn't do it that way from the start and am still a little glad they haven't done it yet... at least, not as most would want it done. The whole reason this ol' game has lasted this long is because of the 'process'. Instant dots would've meant the lower levels either wouldn't be needed at all or would be so empty it'd make them virtually worthless. It takes time to see if your build idea works... take that away and every conceivable possibility would've been done to death by now... creating dot apathy. I mean, there's already plenty of those that complain the dot building process is far to stagnant and 'cookie cutter' builds are the norm anymore. Give instant dots and we'd've hit that ceiling a LONG time back and this game would be as dead as an old TV show.

All that said, it has reached a time where some kind of instant dot could be done. It would require some serious rules to go along with it.
A.) Instant dots cannot be created after the last preseason game until the final game of the playoffs.
B.) The cost (for an instant dot) should go up exponentially depending on the league level/age group the dot is being created for.
C.) Instant Dots would not be eligible for MVP gear in their 1st season.

There night be more rules but those would be a good start. The whole idea behind 'Instant Dots' should always be about helping teams fill out roster spots when the FA market fails them. Not about building instant teams or 'gaming the system'. For those out there that want to simply avoid the dot building process (lazy/time constrained) there should be a cost for 'skipping the line'. 10% additional flex for a 100 flex position, 20% for a 200, 30% for a 300. It should be applied to almost everything... creating and leveling up (boosting) ect, ect... but NOT CEQ purchases. And the amount of flex you get back when retiring should be also reduced by those same %'s per position cost.
To some this might seem harsh but to those of us that enjoy the 'process'... as tedious as it seems... I don't think it's too much to ask that the current system remain the main stay of why this game has lasted this long and still goes on today.


TL: DR
short version you don't want instant dots but rather have the lower leagues filled even though a good majority of the lower leagues are filled with dots from agents who care less about the lower leagues and eventually just quit playing cause it takes so long to build a dot but like to see how your dot does progress as it take a year to build.
Edited by Bluesman on Mar 6, 2019 14:56:54
 
Theo Wizzago
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Originally posted by Bluesman
TL: DR
short version you don't want instant dots but rather have the lower leagues filled even though a good majority of the lower leagues are filled with dots from agents who care less about the lower leagues and eventually just quit playing cause it takes so long to build a dot but like to see how your dot does progress as it take a year to build.


No, what I want is the ability to build all the way up to Plateau. I also want it to cost and to have rules so that it doesn't become the 'New GLB Order' which absolutely ruin the game. TBH, if people really want instant dots there's GLB 2. If that's ALL they wanted. The process is available over there but it's actually tougher than the way I proposed to work it here.
 
madmal
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Originally posted by Theo Wizzago
No, what I want is the ability to build all the way up to Plateau. I also want it to cost and to have rules so that it doesn't become the 'New GLB Order' which absolutely ruin the game. TBH, if people really want instant dots there's GLB 2. If that's ALL they wanted. The process is available over there but it's actually tougher than the way I proposed to work it here.


Well said Theo.
 
Bluesman
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Originally posted by Theo Wizzago
No, what I want is the ability to build all the way up to Plateau. I also want it to cost and to have rules so that it doesn't become the 'New GLB Order' which absolutely ruin the game. TBH, if people really want instant dots there's GLB 2. If that's ALL they wanted. The process is available over there but it's actually tougher than the way I proposed to work it here.


Tried glb2 once eons ago, Didn't interest me and don't follow follow it from what I have heard that game does have something that resembles a instant dot somewhat but again don't know enough to comment about that. I grew with glb1 and enjoyed it thru the years it just takes to long to build a dot but that is my opinion. Chit and to think that they (the developers shortened the build process one time before)
Don't understand why you think there should be an extra cost to make an instant dot other than it costing as much as if you started from scratched, I be happy to pay the same price for a dot that I could start say at level 40 even though the dot would skip 40 levels and start building from there. If there are other rules as you mention so be it.
OH and by the way the game lasted this long because it is a great game but seems to be dying as you said it is to tedious
 
Theo Wizzago
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Originally posted by Bluesman

Don't understand why you think there should be an extra cost to make an instant dot other than it costing as much as if you started from scratched, I be happy to pay the same price for a dot that I could start say at level 40 even though the dot would skip 40 levels and start building from there. If there are other rules as you mention so be it.
OH and by the way the game lasted this long because it is a great game but seems to be dying as you said it is to tedious


We've had issues in the past with certain people finding 'holes' in the game and exploiting them at the expense of many others who were doing things the right way. This game was designed, piece by piece, for long term interaction. The team owners need to build the Stadiums and other things to be competitive... tied into the agents building dots that take time to grow WITH the teams... tied into the levels, seasons, and (hopefully) Championships which, when won, feel like a major accomplishment due to the hard work and the grind. It FEELS like football. It's not something you can do in a couple of days then sit back and do nothing for a week... then do it over again.
If Instant dots simply cost the exact same as the way it's done now... why would ANYONE EVER build standard dots again? GLB would have to p'much either remove or gut lower levels... teams would never reset... you could literally remove everything below Pro and WL because hardly anyone would ever go there anymore. Why should they? A few might want to but, eventually, everyone would simply do Instant dots or so many would do them that you couldn't fill a team in the lower levels. IMO, this would lead to rapid boredom and apathy as all we do to reach the top would be wrecked... worthless. Why would anyone take the time when there's a free shortcut to the top? I say free because it would cost NOTHING different than as things are now.

Putting rules... restrictions... and extra costs onto Instant dots would, at least, slow or limit that down to manageable levels. No 'Instant teams' filled with Instant dots (or very, very, few). BUT... plenty of teams that now can fill those spots on their rosters that they couldn't before. At a cost... but a manageable cost to everyone. I believe that would instill some life into the game we love... without accidentally destroying it at the same time. You said you didn't like GLB 2 because you LIKE it here. Have you considered that what you like about this game is, in some part, the work it takes to be a success here? Or the friends you've made over the years by working with them for so long? Or maybe just because it takes something special to be competitive here. Yes, it takes time... and effort... and it can feel like a grind... but if that goes away then I'm not sure what remains would be why we're still here. Maybe I'm just overly worried about nothing... but then, if I'm even partly right, then this could go SO wrong for us all.
 
ewinter43
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I think instant dots would kill the game. You could try all your ideas in a few seasons and then you would be bored.
 
Argonut
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Originally posted by ewinter43
I think instant dots would kill the game. You could try all your ideas in a few seasons and then you would be bored.


100%
 
Theo Wizzago
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Originally posted by ewinter43
I think instant dots would kill the game. You could try all your ideas in a few seasons and then you would be bored.


I don't think they (instant dots) would (kill the game) if done right and for the right reasons. Bluesman makes some valid points in that we have reached a point where it's become almost too hard to put together, and keep together, a team from start to finish. There's 4 ways to address that.
#1 is to get more new agents into the game. This would be the ultimate thing to do/have happen... but it's also the most highly unlikely. We can blame it on lack of advertising all we want but I really don't believe that's the ONLY reason we're not growing as we would like.
#2 is to shrink down everything until very little is left (leagues and teams) so that there's simply a smaller field to play on. I'm not really a fan of this but I could understand it being the easiest road.
#3 is to make same-cost, no-rules, instant dots available. Just pay, build, and go. As I stated before, I think this has the potential to completely wreck the system and the game.
#4, and the one I think works best, is instant dots with rules and higher costs. One rule I didn't list but thought of later is a limit on how many someone can have. Maybe it can be just like Freedots are? You could have x # of 'Instant Dot slots' that you can use, with rule restrictions and extra cost involved. Anyways, doing it that way would allow someone to build a dot that a team needs but cannot find/sign from the marketplace. Good for team. Good for Agent. Good for game. If you could do it like Freedots you could even lower the extra cost a little maybe since the biggest issue of people flooding the place with instant dots would be addressed by restricting how many someone could build.

There are answers out there that address both sides... those of us that want/need instant dots and those of us that don't want that to wreck the game we love. All that said, I just don't see Bort and company wanting to do anything of this magnitude for this ol' game anymore. Id' be good if they did... just highly unlikely that they will.
Edited by Theo Wizzago on Mar 7, 2019 10:59:38
 
TJ Spikes
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It's also ridiculous to still require 55 dots per team. It's funny how Bort&co. took all of the things that could have been used to improve GLB1 and put them in GLB2.

Shorter seasons, shorter off seasons, games every day, smaller rosters, fewer age brackets, cheaper dots, instant-ish dots...

I wonder how different GLB1 could have been if Bort didn't decide to make GLB2.
 
madmal
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I don't see anything wrong with GLB1 & thik GLB2 sucks.
 
ProfessionalKop
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justmake all dots insta dots. you pay the flex they cost to boost but pay that every season to keep em alive.

make a bunch of different tiers: WL, Pro, reg pro, a shitty league for darncat etc.


ditch the slow build garbage.
 
FuzzyP
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How many people play GLB2? I bet more people play GLB 1
 
ewinter43
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Originally posted by madmal
I don't see anything wrong with GLB1 & thik GLB2 sucks.


I'm with ya
 
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