Originally posted by Sonic
The game mechanics though hasn't changed much since much of that was stocked up in that thread.
I've been wondering with my WR whether taking Catch Fake to 9 and having carrying at 59 is better than having carrying at 57, Catch Fake at 7 and both Route Run and Sticky Hands to 4 (both penalised/red SA's) instead of zero investment in the two. Especially if catching will be 95.
With 95 catching, I don't think an investment in sticky hands would be worth much. Depending on your dot's speed and agility numbers, I could see some value in pumping a few points into Run Route. FWIW, my next speedster WR will have 10 RR even though it is penalized.
The game mechanics though hasn't changed much since much of that was stocked up in that thread.
I've been wondering with my WR whether taking Catch Fake to 9 and having carrying at 59 is better than having carrying at 57, Catch Fake at 7 and both Route Run and Sticky Hands to 4 (both penalised/red SA's) instead of zero investment in the two. Especially if catching will be 95.
With 95 catching, I don't think an investment in sticky hands would be worth much. Depending on your dot's speed and agility numbers, I could see some value in pumping a few points into Run Route. FWIW, my next speedster WR will have 10 RR even though it is penalized.