Originally posted by bhall43
Plus roster management in GLB1 is far more geared towards specific plays
Run play - power back, block TE/WR/FB, RQB
Pass Play - scat back, receiving WR/TE/FB, Pass qb
You have far less of that in GLB2 because its one depth chart on offense outside of the use of a GL depth chart and you don't have the luxury of making the perfect min max players per every position.
That is more in line with realism than MMORPG aspects.
Actually NFL teams are extremely predictable in their run/pass tendencies based on formation and personnel.