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Forum > Goal Line Blitz > How can we help GLB become great again???
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WiSeIVIaN
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meh idk, glb is already pretty fucked. why not give insta-79's to allow the game a little more life? No one likes the minor leagues...
 
Bane
Baconologist
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Originally posted by WiSeIVIaN
meh idk, glb is already pretty fucked. why not give insta-79's to allow the game a little more life? No one likes the minor leagues...


not true

some of us actually hate lvl79 and prefer the build process

part of the difficulty is taking the time to do it and not fucking up along the way. Insta 79's just give a bunch of exactly the same dots,and that would get old REAL fast

I would be all for it if the insta 79's would get a 25% nerf to all attributes once you hit the "submit" button to build, have a cap on how many SP's can be spent in SA trees and reduced amount of VA points to spend
 
Bane
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in other words, reward the agents that take the time to build the dot and hinder the less patient. Keep minors alive
 
Bane
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OK, maybe a 15% nerf to major attributes and 10% to minor attributes...25% to all may be a bit harsh
 
RiverRat2
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Originally posted by Bane
in other words, reward the agents that take the time to build the dot and hinder the less patient. Keep minors alive


If you player is level 5 today this game won't last until he is 79.

 
Bane
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Originally posted by RiverRat2
If you player is level 5 today this game won't last until he is 79.



I heard the same thing 10 seasons ago, and been hearing of the death of GLB since season 20 at the least




ETA:Originally posted by Bane
I actually just made a flex purchase

if we all did that I am certain
GLB would stay alive longer.

Dig in your pockets, everyone!
Edited by Bane on Sep 1, 2014 17:33:59
 
Bane
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Originally posted by WiSeIVIaN
No one likes the minor leagues...


agents such as yourself create rookie dots and stash them on farm teams with 0 cares , which is why you think that "no one likes the minor leagues"

I put young dots on many teams and am often shocked by how much care some agents put in rookie/prep leagues. Personally my cares begin around regMinors, and then begin to dwindle at NatPro. Once my dots spend a season at lvl79 I am bored with them. There is nothing left to add or change on them. Many enjoy the minors, and the build process along the way.

My proposal forInsta79's

Originally posted by Bane

insta 79's would get a 15% nerf to all major ALG attributes and a 10% nerf to the minor attributes once you hit the "submit" button to build, have a cap on how many SP's can be spent in SA trees, and a reduced amount of VA points to spend(8 fewer than dots built over time)


Edited by Bane on Sep 1, 2014 17:31:49
 
WiSeIVIaN
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Originally posted by Bane
I heard the same thing 10 seasons ago, and been hearing if the death of GLB since season 20 at the least


I am arguably the best recruiter in the history of GLB. Without farm teams these last few seasons I would be UNABLE to recruit a nattypro+ roster. That means anyone else trying to do that is completely fucked.

There is now 1 semi-pro conference, not even a league, that's 1 conference. times that by 5 seasons of plateau and you have enough dots for 2.5 regionalpro+leagues total in GLB in 5 seasons.

so....ya...
 
Bane
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Originally posted by WiSeIVIaN
I am arguably the best recruiter in the history of GLB. Without farm teams these last few seasons I would be UNABLE to recruit a nattypro+ roster. That means anyone else trying to do that is completely fucked.

There is now 1 semi-pro conference, not even a league, that's 1 conference. times that by 5 seasons of plateau and you have enough dots for 2.5 regionalpro+leagues total in GLB in 5 seasons.

so....ya...


there was exactly 1 semi-pro conference the season following the release of APD

what season was that?

and I am arguably the BESTEST recruiter in the History of GLB. so ya
 
RiverRat2
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Originally posted by Bane
GLB would stay alive longer.

Dig in your pockets, everyone!


NGTH!
 
Team Nucleus
Draft Man
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Originally posted by tpaterniti
These ideas all work together.

1.) Improve the new user experience without alienating the current base. How? Make it so that there are two ways to build a player, Detailed and Relaxed. You would choose at player creation and new users would be strongly encouraged or even required to build relaxed.

-Detailed - exactly like we do it now
-Relaxed - no ALGs, archetypes are for favored SAs only. Make SP adjustments to compensate. Would take a little work to balance out. You could probably do it in 2-3 weeks.

Players who build in Detailed mode could make players around 5-8% better than building in Relaxed mode. The idea would be that new players aren't shooting to build the best possible player who is going to make it to WL. Maybe they think they are, but they don't yet know enough about the game to do it. They just want to build a player who won't suck. This allows them to build intuitively and at the end their player will be Regional Pro quality. Elite builders could still enjoy the current system and build the way they know how.

2.) Provide better building tools. The ALGs remaining and the VPB should be added. They are essential for building as it currently is and would probably be relatively simple to add. It would give users a chance to make mistakes without it taking lots of time and frustration. There should be a better manual for how to build both ways. For Detailed, it would explain ALGs and provide some strategy tips and much more - it would need to be well organized and comprehensive. For Relaxed it would mostly focus on what attributes do since ALGs are not a factor. Of course the Detailed manual would have some of this as well.

3.) Change the pricing scale to make it better reflect the experience. This is a no brainer, make the pricing scale more like GLB2 (cheaper players, less flex returned). Allow people to build more players. It will help every aspect of the game in many ways to have more players around.

3a.) Contests and Sales. Have creative contests and sales. I play the Big Win games on the iPhone and those guys know what's up when it comes to contests and sales. Periodically they will have contests where they hand out huge amounts of their equivalents of FPs to players who place high enough. What would it look like on GLB? Probably like the tournaments, but with big flex prizes for the top 5 places, the most to the 1st place of course. You could do flex sales, weekends where players at a certain position cost half as much as normal (maybe coordinate these up with high demand positions to encourage more of them to be made), and so on. Make it more or less random so that people don't wait for specific times to do things.

4.) Commit to add features every season. I am mostly thinking of new plays and formations. There is low potential for problems with these. You should be adding 1 new formation and maybe 10-15 plays for it (or 10 plays for it, 5 for existing formations) each season. This keeps the game fresh and keeps people excited to play and coordinate. Right now one reason it's stale is that nothing about the playbook has changed for so long. When you make interesting new formations, it gets people excited and even makes them want to build players for those formations. Think about how many TEs have been created thanks to Big I and Singleback Big.

5.) Add some fun features in addition to the game experience. 2K4 football had a Crib (so did 2K basketball). Something like this would be awesome and people would love it. Have team facilities with a trophy room and different aspects that could be upgraded. In addition, make team records not reset, so that each team has a sense of history and meaning. Allow teams to make their own page using a template (you can choose a basic layout, what things about your team you want to add, and so on). These are just ideas I am brainstorming, but in games like this, you have to provide a sense of meaning and history to keep people involved. In the online 2K football league I play in, just adding a wall of champions made a huge difference. If you play, win the league, then 1 month later no one remembers or cares, how boring is that! If you know that winning gets you immortalized, then it makes it special. If you know that team records, player performances, and so on get immortalized in some way, it adds a lot of meaning to the game and keeps people engaged.

Those are some things that I think would add to the game. Sure, advertising would be nice, but you need a great product to advertise. The better the product, the more word of mouth will prevail and the less you will need trying to advertise.




Originally posted by reddogrw
not for the last 10 seasons or so


Hopefully all them users that left over 10 seasons ago come back
 
Savitar
Ghost Recon
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Originally posted by Team Nucleus
Hopefully all them users that left over 10 seasons ago come back


We don't need them quitters back.
 
Team Nucleus
Draft Man
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Originally posted by BadBuc99
We need that revenue back.


FYP
 
tpaterniti
Lead Mod
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Originally posted by Bane
I like your thinking, except these 2

Originally posted by tpaterniti

These ideas all work together.



3.) Change the pricing scale to make it better reflect the experience. This is a no brainer, make the pricing scale more like GLB2 (cheaper players, less flex returned). Allow people to build more players. It will help every aspect of the game in many ways to have more players around. : I would not want less cost/less return...at least not at the extreme it is at The Duece. Lower cost of WR's to 200flex and keep rest as is IMO

4.) Commit to add features every season. I am mostly thinking of new plays and formations. There is low potential for problems with these. You should be adding 1 new formation and maybe 10-15 plays for it (or 10 plays for it, 5 for existing formations) each season. This keeps the game fresh and keeps people excited to play and coordinate. Right now one reason it's stale is that nothing about the playbook has changed for so long. When you make interesting new formations, it gets people excited and even makes them want to build players for those formations. Think about how many TEs have been created thanks to Big I and Singleback Big. :Umm , 1 formation and 15 new plays EVERY season? That's overload. A formation every few seasons with maybe 12 plays, and add a couple or 3 plays to existing formations in the seasons in between would be nice though.







Why wouldn't you basically want twice as many players for the same price? Or you could make the same number for half the cost. At the rate GLB is going, what is the point of a huge flex return? You are essentially saying, I'll sacrifice a lot of enjoyment now making 20 players for the ability to have half that enjoyment, 10 players, every season. If you like fewer players, then you are not spending that much flex anyway and could have those fewer for half the cost.

For the formations, I don't think 15 plays is a lot. You kind of need a certain number per formation, like an inside run, outside run, some short, medium and long passes and so on. Otherwise the formation is pointless because DCs know that if you use it they can expect a limited number of plays. I don't think it would be that hard to add one formation and 10-15 plays in one season (60 days of real time). That's about one play a week to program. I can pretty much assure you OCs are not going to be upset at more plays. Right now most OCs are done with the game because it is so stale. There is nothing new to experiment with or do because the plays have not changed in so long. Just ask OCs what they think and they will confirm what I am saying.
Edited by tpaterniti on Sep 1, 2014 21:32:49
 
Bane
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yea,it would upset DC's (I DC)
 
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