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Dr. E
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Originally posted by bhall43
It's also part of the lead code bort threw in. Hence routes where the wr heads upfield rather than continuing horizontal after the throw.


That could be, except I've also seen receivers break off and cut in and sometimes turn an out inside. One some routes turned into hooks also.
Edited by Dr. E on Jun 21, 2014 19:27:55
 
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Originally posted by StoutOne
Ok thanks. gdiacf


Ill bring the marshmellows
 
Theo Wizzago
Coyote
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Originally posted by bhall43
Every build except K/P - Confidence


This.
 
MileHighShoes
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Originally posted by Dr. E
That could be, except I've also seen receivers break off and cut in and sometimes turn an out inside. One some routes turned into hooks also.


You should post some examples, because I've never seen what you are talking about except from bad throws and hurries like bhall is saying.
 
Darkstrand
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Originally posted by bhall43
Every build except K/P - Confidence


agree
 
Whiley
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Punter - Kicking
 
splitter24
Bacon
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Bort - Caring
 
aglass65
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Speed
 
MileHighShoes
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Originally posted by splitter24
Bort - Caring


 
Dr. E
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Originally posted by MileHighShoes
You should post some examples, because I've never seen what you are talking about except from bad throws and hurries like bhall is saying.


Give a look at the games for these dots: If you go back a few seasons, look for SB stuff with the WR, it's more extreme.
http://glb.warriorgeneral.com/game/player.pl?player_id=4378048
http://glb.warriorgeneral.com/game/player.pl?player_id=4372956
http://glb.warriorgeneral.com/game/player.pl?player_id=4380505
http://glb.warriorgeneral.com/game/player.pl?player_id=4386092
 
jdbolick
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Originally posted by Dr. E
I wasn't talking about creative, you see that in the little "wiggle" a receiver makes when running routes. A receiver even with Run Route to Exact will alter routes, sometimes in completely different direction, out instead of an in, or turn it up field instead of running an in route. The more vision, the more often he does it. You know those times a receiver will turn in very short to catch a pass for zero yards or one yard gain. Very frustrating, the lower the vision, the more often you see them.



 
gbororats
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Has nothing to do with vision, once the route is done the receivers do their own thing because its hard coded to do it

Nov 11, 2010
- Make effect of morale less in earlier quarters
- Update deep zone coverage tracking of deepest player to follow better
- New timeout logic based on user suggestion, and updated hurry/slow down logic to go with it
- Improve man coverage intercept math to keep defenders from overshooting their man
- Update kickoffs to have longer hangtime, kicks left/right, closer together kickoff team, and wedge blockers who set up and wait for KR
- Allow missed tackles near the sideline to try and push ball carrier out of bounds, based on strength
- Modify pass quality falloff curve to be sooner, making deep passes quite a bit harder and short passes easier
- Allow WR to come back to the ball for a jumping catch in high risk situations just like defender can
- Separate scramble and run QB tactic, and add a bunch of situational and improved logic for scrambling and running
- Give defense reaction bonus on 3rd/4th down vs passes
- Make aggressive guys only jump inside so far, depending on how much help they have; update semi/normal/loose positioning after the pass to react/position better
- Upped the chance for overthrow on bad passes
- Disallow pump fake on man coverage defenders who are streaking with receiver
- Make pass deflections a bit more likely, make pass deflections lower pass quality a lot more
- Up penalty to catching passes while moving fast
- Give zone reaction a little boost, and less affected by coverage delay
- Enable/increase defense coverage reaction delay in more cases
- Add end of route "get open" logic
- Change creative route running to update path every 5 ticks, resulting in smoother path
- Update method for QB to find open spot to throw to away from defenders
- Add "sweet spot" definitions to every play/route to improve QB timing
- Update and improve method/math involved in QB calculating player risk, improve QB ability to find open/less risky players beyond checkdowns
 
Dr. E
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Originally posted by gbororats
Has nothing to do with vision, once the route is done the receivers do their own thing because its hard coded to do it

Nov 11, 2010
- Make effect of morale less in earlier quarters
- Update deep zone coverage tracking of deepest player to follow better
- New timeout logic based on user suggestion, and updated hurry/slow down logic to go with it
- Improve man coverage intercept math to keep defenders from overshooting their man
- Update kickoffs to have longer hangtime, kicks left/right, closer together kickoff team, and wedge blockers who set up and wait for KR
- Allow missed tackles near the sideline to try and push ball carrier out of bounds, based on strength
- Modify pass quality falloff curve to be sooner, making deep passes quite a bit harder and short passes easier
- Allow WR to come back to the ball for a jumping catch in high risk situations just like defender can
- Separate scramble and run QB tactic, and add a bunch of situational and improved logic for scrambling and running
- Give defense reaction bonus on 3rd/4th down vs passes
- Make aggressive guys only jump inside so far, depending on how much help they have; update semi/normal/loose positioning after the pass to react/position better
- Upped the chance for overthrow on bad passes
- Disallow pump fake on man coverage defenders who are streaking with receiver
- Make pass deflections a bit more likely, make pass deflections lower pass quality a lot more
- Up penalty to catching passes while moving fast
- Give zone reaction a little boost, and less affected by coverage delay
- Enable/increase defense coverage reaction delay in more cases
- Add end of route "get open" logic
- Change creative route running to update path every 5 ticks, resulting in smoother path
- Update method for QB to find open spot to throw to away from defenders
- Add "sweet spot" definitions to every play/route to improve QB timing
- Update and improve method/math involved in QB calculating player risk, improve QB ability to find open/less risky players beyond checkdowns


Really? So why do some receivers do it and some not and among those that do, why do some do it more extreme than others.
 
Dr. E
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Originally posted by jdbolick





Ahh, the troll showed up. As usual, you have nothing constructive to contribute.
 
RiverRat2
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Originally posted by Dr. E
Really? So why do some receivers do it and some not and among those that do, why do some do it more extreme than others.


Just a thought but would Pump Fake have something to do with the differences?
 
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