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Forum > +++++++PLAYER BUILDING TIPS/GUIDES++++++++ > Wise's dot building guide (pretty simple all things considered)
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WiSeIVIaN
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What this is

Well, this is how I train/build my dots. It's pretty simple, and leads to WL-Quality dots (effective-level, the choices you make to allocate your build's resources will still ultimately decide if he's WL-worthy).

I do not claim this is the best build guide out there, and I encourage other top dot-builders to post their guide's as well. With that said, the general training methods below WILL lead to efficiently built dots capable of gaining WL and top National Pro roster spots, and being successful in those leagues.

The purpose of this is to help you towards that baseline dot building knowledge. Once you know how to build dots with high SP-value, you get to the fun of ACTUAL dot building, and deciding where to allocate those resources to have a successful beast dot.
I’d suggest going 3AE in general, unless you are a QB/HB/WR who needs a TON of +% AE, and even then 3AE should be considered.
Guide
First off, decide what you want your 3 highest attributes to be, in order. Of those 3, at least 2 should be majors (ideally your top 2). These are atty1, atty2, atty3 for the purposes of this guide.

s0d40 = you create your dot (note if you create your dot any day between d40 and d48, it gives you the same amount of training points to it is fine). Do not spend your 15 starting SPs (there are however SP’s that need to be spent when making a player, bring atty1 to 25, and the rest in atty2). Immediately lvl1 enhance atty1 for 6 BTs. Intense train atty1 for a few days and lvl2 enhance atty. Continue intense training, and lvl3 enhance atty1 on d48. When d48 comes around, boost once and soft-cap atty1. Then boost 2 more times, but do not spend SP.

Originally posted by General Protip
In the build process, ONLY spend SP when you have enough to bring your attribute to the next soft-cap. You get better training gains at 50 than 60, so there is no reason to spend SP to have 58 in an attribute, unless you are a lazy bad dot builder.


Continue to intense train atty1, while applying SPs only when you have enough to hit the next cap. What you hit eitherthe 3-cap (68), 4-cap (73) or 5-cap (77) you are done intense training 1 attribute. The reason we do this is to get that attribute as high as possible as quick as possible, since early ALG’s (auto-level gains) are amazing. I usually go to the 5-cap (77) personally.

At this point you are to unlock multi-training for atty1, atty2, and atty3 (this will cost 6+12+18 = 36 BTs). You will now select your atty4 (whatever it is) as your first multi-train spot, and atty1+2+3 in the other 3 slots to begin 4x multi-training.

With any remaining BTs (and BTs you earn) lvl2 enhance atty2, then lvl2 enhance atty3, then lvl3 enhance atty2, and lvl3 enhance atty3. Once you’ve done this, lvl1 enhance atty4. Any remaining attributes you train, just lvl1 enhance them.

Continue putting SP’s into atty1 until you reach somewhere in the 83-88 range where you feel comfortable letting ALG’s take it from there. When this happens, begin putting SPs into atty2, whenever you have enough to reach the next cap.

Your goal for atty2 is somewhere in the 83-88ish range as well, though it’s up to you, at which time you switch at pumping atty3 with SPs.

When atty4 hits 31-33ish from training, swap it out with atty5. Keep doing this for all of your minors as you see fit. Your top3 atty’s should always stay included in the multi-training unless your atty1 is approaching 100, at which time you should make sure it rolls over to 100%, and unlock the attribute if your choice for multi-training (replacing atty1). This is assuming you still have some time to multi-train. Of course.

Continue to multi-train until you NEED to switch to light training to have enough BTs to afford your AE goals. For 3AE you get to multi-train for almost your entire career, while 4AE you have to stop a bit sooner.

Originally posted by General Protip: When to stop multi-training

Download the virtual player builder (google “VPB v4_2”). Mid-build load your existing build, and figure out how many BTs you’ll need to purchase the # of AE you want an upgrade them fully (be sure to not include and items you’ve already bought or upgrades already purchased). Press “set desired BT for day 280” and put that number in. The script will tell you how many BTs you’d have if you light train starting now for the rest of your career. If your number is higher than that number, ur fucked and you won’t make your goal. Keep in mind every day you 4x multi, you lose 4.5 BTs. So if your “goal” BTs is 45 lower than your “BT’s if light training” on the script, you have 10 more days of 4x multi before you MUST switch.



And there you have it. Efficient dots with a nice effective level.
Questions welcome and I’m happy to clarify/reword if my rambling got the best of me. Keep in mind the hardest (and funnest) part of GLB player building is not building dots efficiently (easy+boring) but rather how you want to allocate those SPs and resources to make the best possible dot. What’s better, 3 tackling or 6 confidence? Good luck finding out.
 
Jampy2.0
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i do just about all of this in my vpbs.

still make crap

leaving dissapointed
 
Billsman
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LOL I just build em like I'd want a real player t be. I dont calculate anything.
 
Xars
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Ques:

Do you advocate boosting early in season 2 to max out long-term Vet gains?

Thanks.


 
DrMaoMao
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no. wait until level 22 to boost to level 25. that's the only time you should boost early
 
Xars
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Another Ques:

Wise, in your guide above, on Day 48 (season 0), you recommend

Originally posted by
Continue intense training, and lvl3 enhance atty1 on d48. When d48 comes around, boost once and soft-cap atty1.


In Dave Majors Advanced Build Guide (http://goallineblitz.com/game/forum_thread.pl?thread_id=5090347) either version 1 or version 2, he recommends

Originally posted by
Spend 15 BTs for one SP (bringing your SP total up to 16) and cap S1 at 49. Boost 3 times and save the SP. Intense train S1 until you reach 18 BTs. Purchase a 3rd training enhancement on S1.


The question is what's better long-term, particularly for a speedster WR archtype that's trying to hit 160 SPD for WL play (thus needing a 100+ naked final Speed).

Spend BT for one SP, soft-cap and then Boost 3x (having to wait on the 30% enchancement to Speed training)?

OR

Spend BT on 30% enchancement, Boost 1x, then soft-cap?


Thanks.

Edited by Xars on Sep 8, 2013 08:21:36
Edited by Xars on Sep 8, 2013 08:21:10
Edited by Xars on Sep 8, 2013 08:20:28
Edited by Xars on Sep 8, 2013 08:20:14
 
Xars
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Originally posted by DrMaoMao
no. wait until level 22 to boost to level 25. that's the only time you should boost early


Thank you. Yes, that's what I meant by boosting early (I took a shortcut in my posting).

Technically, doesn't this mean you boost the night before you roll over to level 22? ie you boost from 21 to 24 the night before the morning game that gives you the xp to hit 22

Correct?



 
T2
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Originally posted by Xars
Thank you. Yes, that's what I meant by boosting early (I took a shortcut in my posting).

Technically, doesn't this mean you boost the night before you roll over to level 22? ie you boost from 21 to 24 the night before the morning game that gives you the xp to hit 22

Correct?





yes
 
WiSeIVIaN
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Xar. Different ways to skin a cat. 15 BTs for 1 SP (that first off-season) basically lets you trade 15 BTs for 1.5 SP since you get to do your first boost at the 2-cap (0.5 is worth 1 SP instead of 0.5 SP). Seems unnecessary imo and won't make a real difference long-term, but do what you think is best.
 
Mega Purple Loki
Haan
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Originally posted by WiSeIVIaN
Xar. Different ways to skin a cat. 15 BTs for 1 SP (that first off-season) basically lets you trade 15 BTs for 1.5 SP since you get to do your first boost at the 2-cap (0.5 is worth 1 SP instead of 0.5 SP). Seems unnecessary imo and won't make a real difference long-term, but do what you think is best.


I told you I was going to make the best KR ever... he's in the process. I have two players both receivers... so far I've treated them both the same, they are level one and I've only spent of the first 15 skill points and haven't boosted.. they each have about 52 in their main attribute and 6 SP's left! I want to put them somewhere! Their just hanging around.

So I'm waiting till day 48 to make any decisions... I have both their main attributes upgraded to two stars... and one multi train attribute unlocked for their second attribute.

When should I start putting points into their other attributes that I need like catching, vision, and stamina? Should I be putting everything into their main attribute? I feel kinda stuck
 
Longhornfan1024
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Originally posted by Purple Loki
I told you I was going to make the best KR ever... he's in the process. I have two players both receivers... so far I've treated them both the same, they are level one and I've only spent of the first 15 skill points and haven't boosted.. they each have about 52 in their main attribute and 6 SP's left! I want to put them somewhere! Their just hanging around.

So I'm waiting till day 48 to make any decisions... I have both their main attributes upgraded to two stars... and one multi train attribute unlocked for their second attribute.

When should I start putting points into their other attributes that I need like catching, vision, and stamina? Should I be putting everything into their main attribute? I feel kinda stuck


Best KR ever? lolno.
 
Jampy2.0
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The best KR ever won't be a receiver.

/thread
 
Longhornfan1024
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Originally posted by Shöcks
The best KR ever won't be a receiver.

/thread


The best KR ever has already been made and will never be surpassed after the ST game was nerfed since that was the only way to stop him.
 
Mega Purple Loki
Haan
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Originally posted by Longhornfan1024
The best KR ever has already been made and will never be surpassed after the ST game was nerfed since that was the only way to stop him.


http://data.whicdn.com/images/24500888/if-night-crawler-from-xmen-could-playing-football_large.gif


 
WiSeIVIaN
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Originally posted by Purple Loki

When should I start putting points into their other attributes that I need like catching, vision, and stamina? Should I be putting everything into their main attribute? I feel kinda stuck


Yes, I know it seems counter intuitive, but you need to put points into your main attribute until it is somewhere in the mid 80's at least. Then you move on to power-capping another major.
 
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