Originally posted by Pen15
Can you explain more clearly the step-by-step process of breaking a tackle (without SAs)? More specifically, I was wondering when and why "tackler dragging" occurs. Also, does the act of dragging and shedding dragged tacklers call on any specific attributes more heavily than the ones used in conventional break tackle rolls, like agility for "balance" or something like that? Any others?
Pt. 2: Do you think the Shed Weight VA is underrated?
Ooh, a non suggestion!
When a tackle happens, there's a rolloff between the ball carrier and the the tackler for their respective tackle and break tackle scores. The tackler has to beat the ball carrier's score to bring him down. The more he beats him by, the better the tackle, and the more the ball carrier is stopped, or he might even fumble. If the tackler barely loses to the ball carrier, he gets pulled into "getting dragged" mode. Then each successive tick, he gets to try another similar rolloff, with strength-based rolls. If he continues to roll well enough to hold on, the ball carrier gets his balance reduced (agility bonus to lose less) until he eventually falls down. If not, the ball carrier drops him.
I don't know how the Shed Weight VA tends to be rated, but maybe. Dragging happens pretty frequently, actually, even if for only 1 tick (which makes it pretty unnoticeable).
Can you explain more clearly the step-by-step process of breaking a tackle (without SAs)? More specifically, I was wondering when and why "tackler dragging" occurs. Also, does the act of dragging and shedding dragged tacklers call on any specific attributes more heavily than the ones used in conventional break tackle rolls, like agility for "balance" or something like that? Any others?
Pt. 2: Do you think the Shed Weight VA is underrated?
Ooh, a non suggestion!
When a tackle happens, there's a rolloff between the ball carrier and the the tackler for their respective tackle and break tackle scores. The tackler has to beat the ball carrier's score to bring him down. The more he beats him by, the better the tackle, and the more the ball carrier is stopped, or he might even fumble. If the tackler barely loses to the ball carrier, he gets pulled into "getting dragged" mode. Then each successive tick, he gets to try another similar rolloff, with strength-based rolls. If he continues to roll well enough to hold on, the ball carrier gets his balance reduced (agility bonus to lose less) until he eventually falls down. If not, the ball carrier drops him.
I don't know how the Shed Weight VA tends to be rated, but maybe. Dragging happens pretty frequently, actually, even if for only 1 tick (which makes it pretty unnoticeable).