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Vortus
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Originally posted by Dadd
OC trumps all

If you have an unusual build for WR, it could be very effective, but it won't do a thing with an OC that isn't willing to try to use it.


Pretty much this.



 
Destroyer
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If a "jumping catch" is not needed than does jumping play a role in making a catch?
 
Black Peter
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Originally posted by Destroyer
If a "jumping catch" is not needed than does jumping play a role in making a catch?


Yes, at least according to Bort jumping is in the catch equation/roll, AFAIK.
 
Destroyer
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Does vision play a role in "catch fake" or just the amount in the SA? I assume fake chance % applies to catch fake as well?
 
Black Peter
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Originally posted by Destroyer
Does vision play a role in "catch fake" or just the amount in the SA? I assume fake chance % applies to catch fake as well?


Pretty sure VIS plays a role in all fake-type rolls.
 
Destroyer
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Appreciate the help fellas......a lot of things to learn about WR stuff
 
Destroyer
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According to Bhall he said he usually goes with speed,catching,agility and then carrying. If stamina needs to be in the upper 60's (or higher) than should stamina be worked before jumping and vision? What order would you guys say stamina should be worked into the mix?
 
jdbolick
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Originally posted by Dadd
I think the OC makes more of a difference than you're saying, but don't wanna get bolick'd ... so you can be right.

The OC affects the passing offense as a whole, but can't force one particular receiver to be targeted unless he only puts 1-2 of them in the progression. So if you're not open (via speed or fakes) and don't have a huge target score (catching), then the QB won't throw your way.
 
bhall43
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Originally posted by WiSeIVIaN
Fake WRs were considered trash for a few seasons before people discoered how OP catch fake was. With avoidfake% coming up the chain on CBs and likely bringing fake WRs back in line, there will be an opening to try new things.

/thread


Everyone discovered CF was OP since its inception. Even the seasons in which it was severely nerfed it was the best option for extra SA's.

The only reason Fake WR's weren't considered very good prior is because the routes didn't have extensions and there was no lead passing. So the best you would get out of Juke and HF is a WR doing a bunch of jiggity moves and not going anywhere. It also screwed up the routes significantly on 3rd and long plays.

Also 50/50 splits of Agility and Speed was never ever a good idea. It is actually kinda unbelievable you still think that.
 
bhall43
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Originally posted by jdbolick

Actually the OC barely matters since you can't force the ball to certain receivers (aside from WR screens or only using 1-2 guys in a progression). Bort's target code is what determines whether or not a build is viable. High catching works, pure speed works, and fake builds work. Right now break tackle builds do not, and I can't imagine what 100+ agility would be intended to do since WRs already cut on a dime with 90.


Putting the right guys in the right situations to succeed is why the OC matters.
 
bhall43
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Originally posted by Destroyer
Does vision play a role in "catch fake" or just the amount in the SA? I assume fake chance % applies to catch fake as well?


Yes, Slot Machine VA has proved time and again that Vision plays a good role in a Catch Fake.

Also yes Fake Chance applies to Catch Fake as well.
 
bhall43
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Originally posted by Destroyer
According to Bhall he said he usually goes with speed,catching,agility and then carrying. If stamina needs to be in the upper 60's (or higher) than should stamina be worked before jumping and vision? What order would you guys say stamina should be worked into the mix?


As a speedster, jumping isn't all that essential since you are hoping to fake and/or outrace your opponent. I definitely value stamina more than jumping myself.

Vision I generally keep around the same as stamina. Vision is however a major so that is up to you on what your end game is for each attribute.
 
T2
Killuh
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I OC'd this dot way back in ~S16...
http://goallineblitz.com/game/player.pl?player_id=823164

dot had 4 capped speed and ~120 agility

one of his better games in a losing effort
http://goallineblitz.com/game/game.pl?game_id=1215232

This is the only dot I ever saw with this build, but it was pretty good back then and was shocked at how productive it was. His only goal was to break tackles, and the dot did that a lot.

So to answer the OPs questions, yes it has been done somewhat successfully. I think this team was like a AAA team if I recall correctly.
 
bhall43
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He could have been so much better if he was speedier.
 
rlawrence
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Originally posted by jdbolick

Actually the OC barely matters since you can't force the ball to certain receivers (aside from WR screens or only using 1-2 guys in a progression). Bort's target code is what determines whether or not a build is viable. High catching works, pure speed works, and fake builds work. Right now break tackle builds do not, and I can't imagine what 100+ agility would be intended to do since WRs already cut on a dime with 90.


Wouldn't it help him with his fakes?

 
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